- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/9YmSgEdH"] [Date "2025.10.04"] [White "Mohamad_96"] [Black "Krishivpp"] [Result "0-1"] [GameId "9YmSgEdH"] [UTCDate "2025.10.04"] [UTCTime "14:46:03"] [WhiteElo "1417"] [BlackElo "1568"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+11"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Rg3?? { (0.15 → -5.19) Blunder. Kg3 was best. } { [%eval -5.19] } (1. Kg3 Kb3 2. Kf4 Kc4 3. Nxc2 Nxf2 4. Rxf2 Rxc2 5. Kg5 Kb5) 1... Nxf2 { [%eval -5.68] } 2. Nxc2 { [%eval -6.43] } 2... Nxh1 { [%eval -7.44] } 3. Nxa1 { [%eval -7.15] } 3... Nxg3 { [%eval -1.73] } 4. Rxg3?! { (-1.73 → -2.62) Inaccuracy. Kxg3 was best. } { [%eval -2.62] } (4. Kxg3 Rb6 5. Kf4 Bb2 6. Rg3 Nxf1 7. Kf5 Rxa1 8. Nf4 Re1 9. Nd5 Rb7) 4... Rxa1 { [%eval -2.46] } 5. Kh3?? { (-2.46 → -5.31) Blunder. Nd4 was best. } { [%eval -5.31] } (5. Nd4 Rb4 6. Nc6 Ne4 7. Rd3 Bd2 8. Bg2 Nc5 9. Rf3 Rb6 10. Kh3 Rxc6) 5... Ne4?? { (-5.31 → -2.14) Blunder. Nxf1 was best. } { [%eval -2.14] } (5... Nxf1 6. Rd3) 6. Rf3 { [%eval -2.4] } 6... Rb3?! { (-2.40 → -1.44) Inaccuracy. Nd2 was best. } { [%eval -1.44] } (6... Nd2) 7. Kg4?? { (-1.44 → -6.95) Blunder. Nd4 was best. } { [%eval -6.95] } (7. Nd4 Rb6 8. Nc2 Rab1 9. Kg4 Bb2 10. Kf5 Nc5 11. Rg3 Rc1 12. Ne3 Kb3) 7... Rxf3 { [%eval -7.75] } 8. Kxf3 { [%eval -7.17] } 8... Rb1?? { (-7.17 → 0.00) Blunder. Nf6 was best. } { [%eval 0.0] } (8... Nf6) 9. Kxe4 { [%eval 0.0] } 9... Rb5 { [%eval 0.0] } 10. Nd4?? { (0.00 → -2.98) Blunder. Nf4 was best. } { [%eval -2.98] } (10. Nf4 Kb3 11. Bxb5 Kb4 12. Ke5 Kxb5 13. Kd6 Kb6 14. Kd7 Ka7 15. Kd8 Ka8) 10... Rg5?? { (-2.98 → 3.78) Blunder. Rc5 was best. } { [%eval 3.78] } (10... Rc5) 11. Nf3?? { (3.78 → 0.00) Blunder. Nf5 was best. } { [%eval 0.0] } (11. Nf5) 11... Ra5 { [%eval 0.0] } 12. Nd2?? { (0.00 → -7.92) Blunder. Ne5 was best. } { White offers draw } { [%eval -7.92] } (12. Ne5 Bb2 13. Kf5 Bxe5 14. Ke6 Ra7 15. Bb5 Rg7 16. Kxe5 Rg6 17. Be8 Rh6) 12... Ka3 { [%eval -9.99] } 13. Bc4? { (-9.99 → Mate in 9) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-9] } (13. Nf3 Kb4) 13... Bxd2 { [%eval #-8] } 14. Kd4 { [%eval #-6] } 14... Kb4 { [%eval #-6] } 15. Bb5 { [%eval #-5] } 15... Rxb5 { [%eval #-4] } 16. Ke4 { [%eval #-4] } 16... Ka5 { [%eval #-3] } 17. Kd4 { [%eval #-3] } 17... Ka6 { [%eval #-2] } 18. Kc4 { [%eval #-2] } 18... Ka7 { [%eval #-1] } 19. Kxb5 { [%eval #-1] } 19... Ka8# { Game ends by variant rule. } 0-1