FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/9XTXoiaH"]
[Date "2025.10.04"]
[White "zacbarton"]
[Black "Akaneko183009"]
[Result "1-0"]
[GameId "9XTXoiaH"]
[UTCDate "2025.10.04"]
[UTCTime "11:23:26"]
[WhiteElo "1252"]
[BlackElo "1171"]
[WhiteRatingDiff "+23"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Qh5?? { (2.54 → -0.18) Blunder. Ba6 was best. } { [%eval -0.18] } (2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5) 2... Qh4 { [%eval 0.27] } 3. Qxf7 { [%eval 0.17] } 3... Qxf2 { [%eval 0.38] } 4. Kxf2 { [%eval 0.27] } 4... Kxf7 { [%eval 0.93] } 5. Ba6? { (0.93 → -0.27) Mistake. b4 was best. } { [%eval -0.27] } (5. b4 Bxb4 6. a4 Bxd2 7. Bxd2 b5 8. axb5 Na6 9. Rxa6 Bxa6) 5... Nxa6 { [%eval 0.04] } 6. b4?! { (0.04 → -0.84) Inaccuracy. Ne2 was best. } { [%eval -0.84] } (6. Ne2 Be7) 6... Bxb4 { [%eval -0.52] } 7. Nc3?? { (-0.52 → -3.53) Blunder. Bb2 was best. } { [%eval -3.53] } (7. Bb2 Bxd2 8. Bxg7 Kxg7 9. Nxd2 Ne7 10. Ne2 Kg6 11. h3 Rb8 12. Kf3 b6) 7... Bxc3 { [%eval -3.08] } 8. dxc3 { [%eval -2.89] } 8... Nb4 { [%eval -3.21] } 9. cxb4 { [%eval -3.08] } 9... c5?? { (-3.08 → -0.97) Blunder. Ne7 was best. } { [%eval -0.97] } (9... Ne7 10. Ne2 c5 11. bxc5 a5 12. c6 Nxc6 13. g4 Rd8 14. c3 Ke7 15. Bd2) 10. bxc5 { [%eval -1.62] } 10... d6? { (-1.62 → -0.07) Mistake. Ne7 was best. } { [%eval -0.07] } (10... Ne7 11. Bd2) 11. cxd6 { [%eval -0.44] } 11... Ke7 { [%eval -0.07] } 12. dxe7 { [%eval -0.02] } 12... Nxe7 { [%eval -0.42] } 13. Ne2 { [%eval -1.89] } 13... g5?? { (-1.89 → 6.69) Blunder. a5 was best. } { [%eval 6.69] } (13... a5 14. Ng3) 14. Nf4 { [%eval 6.23] } 14... gxf4 { [%eval 5.31] } 15. exf4 { [%eval 5.62] } 15... e5 { [%eval 3.84] } 16. fxe5 { [%eval 3.84] } 16... Bh3 { [%eval 6.46] } 17. gxh3 { [%eval 3.15] } 17... Rhg8?? { (3.15 → Mate in 8) Checkmate is now unavoidable. Ng8 was best. } { [%eval #8] } (17... Ng8 18. Kf3) 18. Bg5 { [%eval #8] } 18... Rxg5 { [%eval #7] } 19. Kg2?? { (Mate in 7 → -0.09) Lost forced checkmate sequence. Rhd1 was best. } { [%eval -0.09] } (19. Rhd1 Rxe5 20. Ke3 Rxe3 21. Rd6 Rxh3 22. a4 Rxh2 23. a5 Rxc2 24. Rc1 Rxc1) 19... Rxg2?? { (-0.09 → Mate in 6) Checkmate is now unavoidable. Rxe5 was best. } { [%eval #6] } (19... Rxe5 20. Kf1) 20. Rhe1 { [%eval #6] } 20... Rxc2 { [%eval #5] } 21. Rad1 { [%eval #5] } 21... Rxh2 { [%eval #4] } 22. Rd2 { [%eval #4] } 22... Rxd2 { [%eval #3] } 23. Rd1?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. Rh1 was best. } { [%eval #-8] } (23. Rh1 Rxa2 24. Rh2 Rxh2 25. e6 Rxh3#) 23... Rxd1 { [%eval #-8] } 24. a4 { [%eval #-6] } 24... Rd6 { [%eval #-6] } 25. exd6 { [%eval #-5] } 25... b5?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Rg8 was best. } { [%eval #8] } (25... Rg8 26. dxe7 Rg4 27. hxg4 h5 28. gxh5 b5 29. axb5 a5 30. bxa6#) 26. dxe7 { [%eval #8] } 26... bxa4 { [%eval #7] } 27. e8=R { [%eval #7] } 27... Rxe8 { [%eval #6] } 28. h4 { [%eval #6] } 28... a3 { [%eval #5] } 29. h5 { [%eval #5] } 29... a2 { [%eval #1] } 30. h6 { [%eval #1] } 30... a1=Q# { Game ends by variant rule. } 1-0