- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Daily Antichess Arena"] [Site "https://lichess.org/9TOSRHOk"] [Date "2025.07.15"] [White "ChessVikingTT"] [Black "truthinthedetails"] [Result "1-0"] [GameId "9TOSRHOk"] [UTCDate "2025.07.15"] [UTCTime "00:08:22"] [WhiteElo "1462"] [BlackElo "2091"] [WhiteRatingDiff "+48"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... g5?? { (2.49 → 6.81) Blunder. b5 was best. } { [%eval 6.81] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.64] } 2... bxa6? { (4.64 → 8.74) Mistake. Nxa6 was best. } { [%eval 8.74] } (2... Nxa6 3. b4 Nxb4 4. Qf3 Nxc2 5. Qxf7 Nxe3 6. dxe3 Kxf7 7. Ba3) 3. Qh5 { [%eval 1.02] } 3... c5?? { (1.02 → 9.81) Blunder. Bh6 was best. } { [%eval 9.81] } (3... Bh6 4. Qxf7 Kxf7 5. g4 Bf8 6. Ne2 c5 7. Rf1 Qa5 8. f4) 4. Qxh7 { [%eval #19] } 4... Rxh7 { [%eval #18] } 5. h4?? { (Mate in 18 → 1.67) Lost forced checkmate sequence. e4 was best. } { [%eval 1.67] } (5. e4 Rxh2 6. Rxh2 f5 7. exf5 Qa5 8. b4 Qxb4 9. Kd1 Qxb1) 5... Rxh4 { [%eval 1.68] } 6. Rxh4 { [%eval 1.08] } 6... gxh4 { [%eval 1.15] } 7. g3? { (1.15 → -0.22) Mistake. b4 was best. } { [%eval -0.22] } (7. b4 cxb4 8. Ba3 bxa3 9. Nxa3 d6 10. Rb1 h3 11. gxh3 Bxh3 12. Nxh3 Nd7) 7... hxg3 { [%eval -0.36] } 8. fxg3 { [%eval -0.92] } 8... Bh6?? { (-0.92 → Mate in 10) Checkmate is now unavoidable. Qb6 was best. } { [%eval #10] } (8... Qb6 9. b3 Qxb3 10. cxb3 a5 11. b4 axb4 12. Ba3 bxa3 13. Nxa3 a5 14. Nc2) 9. d4 { [%eval #10] } 9... Bxe3 { [%eval #9] } 10. dxc5 { [%eval #9] } 10... Bxc5 { [%eval #8] } 11. Be3 { [%eval #8] } 11... Bxe3 { [%eval #7] } 12. Kf2 { [%eval #7] } 12... Bxf2 { [%eval #6] } 13. b4?? { (Mate in 6 → -5.46) Lost forced checkmate sequence. Nf3 was best. } { [%eval -5.46] } (13. Nf3 Bxg3 14. Ne5 Bxe5 15. b4 Bxa1 16. b5 axb5 17. a4 bxa4 18. Nc3 Bxc3#) 13... Bxg3? { (-5.46 → -3.20) Mistake. Bxg1 was best. } { [%eval -3.2] } (13... Bxg1) 14. b5 { [%eval -2.81] } 14... axb5 { [%eval -2.08] } 15. c4?? { (-2.08 → Mate in 14) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-14] } (15. Nh3 Bf4) 15... bxc4 { [%eval #-15] } 16. Nh3 { [%eval #-11] } 16... c3 { [%eval #-11] } 17. Nxc3 { [%eval #-10] } 17... Bf4 { [%eval #-17] } 18. Nxf4 { [%eval #-16] } 18... d5 { [%eval #-16] } 19. Ncxd5 { [%eval #-15] } 19... Qxd5 { [%eval #-15] } 20. Nxd5 { [%eval #-11] } 20... a5 { [%eval #-11] } 21. Nxe7 { [%eval #-10] } 21... Kxe7 { [%eval #-10] } 22. a4 { [%eval #-9] } 22... Kf6?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. Nc6 was best. } { [%eval #2] } (22... Nc6 23. Ra2 Ke8 24. Ra1 Nd4 25. Ra2 Nc2 26. Rxc2 Ra7 27. Rxc8 Ra6 28. Rxe8) 23. Rd1 { [%eval #2] } 23... Ke7 { [%eval #1] } 24. Rd7 { [%eval #1] } 24... Kxd7# { Game ends by variant rule. } 1-0