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[Event "rated variant:antichess game"] [Site "https://lichess.org/9Rx2FiPq"] [Date "2025.06.10"] [Round "-"] [White "mrwarship24"] [Black "alemzeladacastro456"] [Result "0-1"] [GameId "9Rx2FiPq"] [UTCDate "2025.06.10"] [UTCTime "02:30:33"] [WhiteElo "1361"] [BlackElo "1282"] [WhiteRatingDiff "-192"] [BlackRatingDiff "+38"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval #-21] } 2. dxc5 { [%eval #-22] } 2... Qb6?? { (Mate in 22 → Mate in 20) Lost forced checkmate sequence. g5 was best. } { [%eval #20] } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. cxb6 { [%eval #18] } 3... axb6 { [%eval #17] } 4. Qxd7 { [%eval #17] } 4... Bxd7 { [%eval #13] } 5. Bh6 { [%eval #14] } 5... Rxa2 { [%eval #11] } 6. Rxa2 { [%eval #11] } 6... gxh6 { [%eval #10] } 7. Ra5?? { (Mate in 10 → 3.26) Lost forced checkmate sequence. Ra4 was best. } { [%eval 3.26] } (7. Ra4 Bxa4 8. Nh3 Bxc2 9. g3 Bxb1 10. e4 Bxe4 11. b4 Bxh1 12. f3 Bxf3) 7... bxa5 { [%eval 2.73] } 8. Nc3?? { (2.73 → -0.08) Blunder. h3 was best. } { [%eval -0.08] } (8. h3 Bxh3) 8... Ba4?! { (-0.08 → 0.91) Inaccuracy. Bb5 was best. } { [%eval 0.91] } (8... Bb5) 9. Nxa4 { [%eval 0.55] } 9... b6? { (0.55 → 1.85) Mistake. e6 was best. } { [%eval 1.85] } (9... e6 10. b4) 10. Nxb6 { [%eval 0.3] } 10... Nd7?? { (0.30 → 2.53) Blunder. Na6 was best. } { [%eval 2.53] } (10... Na6) 11. Nxd7 { [%eval 2.18] } 11... Kxd7 { [%eval 1.91] } 12. e4 { [%eval 1.77] } 12... f5?? { (1.77 → 4.12) Blunder. e6 was best. } { [%eval 4.12] } (12... e6) 13. exf5 { [%eval 3.18] } 13... Ke6?? { (3.18 → Mate in 14) Checkmate is now unavoidable. Ke8 was best. } { [%eval #14] } (13... Ke8 14. f6) 14. fxe6 { [%eval 10.07] } 14... Nf6 { [%eval 8.82] } 15. Bc4?? { (8.82 → Mate in 7) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-7] } (15. Kd2 Nd7) 15... Nd5?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Nd7 was best. } { [%eval #11] } (15... Nd7 16. exd7 e6 17. Bxe6 Rg8 18. Bxg8 Bd6 19. Bxh7 Bxh2 20. Rxh2 a4 21. Rxh6) 16. Bxd5 { [%eval 9.15] } 16... h5? { (9.15 → Mate in 9) Checkmate is now unavoidable. Rg8 was best. } { [%eval #9] } (16... Rg8 17. f4) 17. Bb3?! { (Mate in 9 → 10.46) Lost forced checkmate sequence. g4 was best. } { [%eval 10.46] } (17. g4 hxg4 18. Nh3 gxh3 19. b4 axb4 20. c3 bxc3 21. Bg2 hxg2 22. f3 gxh1=R) 17... h4?! { (10.46 → Mate in 12) Checkmate is now unavoidable. Rg8 was best. } { [%eval #12] } (17... Rg8 18. Ne2) 18. Nf3?? { (Mate in 12 → Mate in 5) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-5] } (18. Nh3 h5 19. g3 hxg3 20. hxg3 a4 21. Bxa4 Rh7 22. g4 hxg4 23. Ng5 Rxh1) 18... h3?? { (Mate in 5 → Mate in 21) Lost forced checkmate sequence. Bh6 was best. } { [%eval #21] } (18... Bh6 19. Nxh4 a4 20. Bxa4 Be3 21. fxe3 Re8 22. Bxe8 h5 23. Bxh5#) 19. gxh3 { [%eval 6.62] } 19... Rg8?? { (6.62 → Mate in 9) Checkmate is now unavoidable. h5 was best. } { [%eval #9] } (19... h5 20. Ne5) 20. Rg1?? { (Mate in 9 → 5.00) Lost forced checkmate sequence. Ng5 was best. } { [%eval 5.0] } (20. Ng5 Rxg5 21. Rg1 Rxg1 22. Kf1 Rxf1 23. f4 Rxf4 24. Ba4 Rxa4 25. c4 Rxc4) 20... Rxg1 { [%eval 4.84] } 21. Nxg1 { [%eval 3.59] } 21... Bh6?? { (3.59 → Mate in 8) Checkmate is now unavoidable. h5 was best. } { [%eval #8] } (21... h5 22. Ba4) 22. f4 { [%eval #8] } 22... Bxf4 { [%eval #7] } 23. Ne2?? { (Mate in 7 → 1.06) Lost forced checkmate sequence. Ba4 was best. } { [%eval 1.06] } (23. Ba4 Bxh2 24. Be8 Bxg1 25. b4 axb4 26. Kf2 Bxf2 27. c3 bxc3 28. h4 Bxh4) 23... Bxh2 { [%eval 1.09] } 24. Ng3?! { (1.09 → 0.00) Inaccuracy. Nc3 was best. } { [%eval 0.0] } (24. Nc3 h5) 24... Bxg3 { [%eval 0.25] } 25. h4 { [%eval 0.0] } 25... Bxh4?? { (0.00 → Mate in 21) Checkmate is now unavoidable. Bxe1 was best. } { [%eval #21] } (25... Bxe1 26. c4 Bxh4 27. c5 Bf2 28. c6 h5 29. Bd5 Bg3 30. Be4 h4 31. Bg2) 26. Bc4 { [%eval #24] } 26... Bxe1 { [%eval #21] } 27. c3 { [%eval #22] } 27... Bxc3 { [%eval #21] } 28. bxc3 { [%eval #27] } 28... h5 { [%eval 5.87] } 29. Bf1?? { (5.87 → 0.00) Blunder. Ba2 was best. } { [%eval 0.0] } (29. Ba2) 29... h4?! { (0.00 → 0.59) Inaccuracy. a4 was best. } { [%eval 0.59] } (29... a4 30. c4 a3 31. c5 a2 32. c6 h4 33. Ba6 a1=B 34. c7 Be5 35. c8=B) 30. Bg2?! { (0.59 → 0.00) Inaccuracy. c4 was best. } { [%eval 0.0] } (30. c4 a4 31. c5 h3 32. Bxh3 a3 33. c6 a2 34. Bf1 a1=B 35. c7 Be5) 30... h3 { [%eval 0.0] } 31. Bxh3 { [%eval 0.0] } 31... a4 { [%eval 0.0] } 32. c4 { [%eval 0.0] } 32... a3 { [%eval 0.0] } 33. c5 { [%eval 0.0] } 33... a2 { [%eval 0.0] } 34. Bg4?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Bf1 was best. } { [%eval #-4] } (34. Bf1 a1=B 35. c6 Be5 36. Bb5 Bc7 37. Bd3 Bg3 38. c7 Bxc7 39. Bc2 Be5) 34... a1=K?? { (Mate in 4 → Mate in 13) Lost forced checkmate sequence. a1=Q was best. } { [%eval #13] } (34... a1=Q 35. Bd1 Qxd1 36. c6 Qd4 37. c7 Qd8 38. cxd8=K#) 35. Bf5?? { (Mate in 13 → Mate in 1) Lost forced checkmate sequence. c6 was best. } { [%eval #-1] } (35. c6 Kb2 36. c7 Kc3 37. c8=K Kc4 38. Kc7 Kb5 39. Kd6 exd6 40. e7 d5) 35... Kb1 { [%eval #-1] } 36. Bxb1# { Game ends by variant rule. } 0-1