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[Event "rated Antichess game"] [Site "https://lichess.org/9NNsDpw5"] [Date "2024.06.23"] [White "Gopikathampi"] [Black "LOSARS"] [Result "0-1"] [GameId "9NNsDpw5"] [UTCDate "2024.06.23"] [UTCTime "14:23:03"] [WhiteElo "1167"] [BlackElo "1130"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+106"] [Variant "Antichess"] [TimeControl "900+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.18] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Nc6?? { (0.48 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #13] } 5. Nf3?? { (Mate in 13 → -0.58) Lost forced checkmate sequence. Kd1 was best. } { [%eval -0.58] } (5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxc3 9. bxc3 Bxe4) 5... Bxf3 { [%eval -0.74] } 6. gxf3 { [%eval -0.65] } 6... Qxd2 { [%eval -0.43] } 7. Kxd2 { [%eval -0.76] } 7... Rd8?! { (-0.76 → 0.30) Inaccuracy. g5 was best. } { [%eval 0.3] } (7... g5) 8. Ke2?? { (0.30 → Mate in 11) Checkmate is now unavoidable. c4 was best. } { [%eval #-11] } (8. c4 Rxd2) 8... Rd1?? { (Mate in 11 → 0.12) Lost forced checkmate sequence. Rd4 was best. } { [%eval 0.12] } (8... Rd4 9. exd4 g5 10. Bxg5 e5 11. dxe5 Kd8 12. Bxd8 Bb4 13. Bxc7 Nf6 14. exf6) 9. Kxd1 { [%eval 1.19] } 9... Nf6 { Black offers draw } { [%eval 1.31] } 10. c4? { (1.31 → 0.00) Mistake. Kd2 was best. } { [%eval 0.0] } (10. Kd2) 10... Ng4?? { (0.00 → 3.75) Blunder. Nd5 was best. } { [%eval 3.75] } (10... Nd5 11. cxd5) 11. fxg4 { [%eval 3.71] } 11... f5? { (3.71 → 6.38) Mistake. Kd7 was best. } { [%eval 6.38] } (11... Kd7 12. Nc3) 12. gxf5 { [%eval 5.51] } 12... e5 { [%eval 6.92] } 13. fxe6 { [%eval 5.31] } 13... Kf7 { [%eval 5.61] } 14. exf7 { [%eval 3.14] } 14... Ba3?? { (3.14 → 10.13) Blunder. Rg8 was best. } { [%eval 10.13] } (14... Rg8 15. fxg8=K) 15. bxa3 { [%eval 8.12] } 15... Rg8 { [%eval 8.98] } 16. fxg8=R?? { (8.98 → Mate in 4) Checkmate is now unavoidable. fxg8=N was best. } { [%eval #-4] } (16. fxg8=N g5) 16... h6 { [%eval #-4] } 17. Rxg7 { [%eval #-3] } 17... h5 { [%eval #-4] } 18. Rxc7 { [%eval #-3] } 18... h4?? { (Mate in 3 → Mate in 18) Lost forced checkmate sequence. a6 was best. } { [%eval #18] } (18... a6 19. Rxc6 h4 20. Rxa6 h3 21. Rg1#) 19. Rxa7 { [%eval #17] } 19... h3 { [%eval #16] } 20. Rg1 { [%eval #16] } 20... c5 { [%eval #15] } 21. Rg2 { [%eval #15] } 21... hxg2 { [%eval #14] } 22. Rb7?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. e4 was best. } { [%eval 0.0] } (22. e4 g1=K 23. h4 Kxf2 24. Be3 Kxe3 25. Rd7 Kxe4 26. Rd3 Kxd3 27. h5 Kxc4) 22... g1=Q { [%eval 0.0] } 23. Rb4?? { (0.00 → Mate in 4) Checkmate is now unavoidable. a4 was best. } { [%eval #-4] } (23. a4 Qxf2 24. Rb4 Qxe3 25. Bxe3 cxb4 26. Nc3 bxc3 27. Ke2 c2 28. Rb1 cxb1=K) 23... Qxf2?? { (Mate in 4 → 0.75) Lost forced checkmate sequence. cxb4 was best. } { [%eval 0.75] } (23... cxb4 24. axb4 Qxf2 25. Bb2 Qxb2 26. a4 Qxb1 27. Rxb1#) 24. e4?? { (0.75 → Mate in 2) Checkmate is now unavoidable. a4 was best. } { [%eval #-2] } (24. a4) 24... Qxa2 { [%eval #-2] } 25. Rxa2 { [%eval #-1] } 25... cxb4 { [%eval #-1] } 26. axb4# { Game ends by variant rule. } 0-1