FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/9LPfCIXK"]
[Date "2025.05.28"]
[Round "-"]
[White "Alemib"]
[Black "Haubner"]
[Result "1-0"]
[GameId "9LPfCIXK"]
[UTCDate "2025.05.28"]
[UTCTime "23:12:32"]
[WhiteElo "1973"]
[BlackElo "1181"]
[WhiteRatingDiff "+1"]
[BlackRatingDiff "+0"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (-0.74 → Mate in 16) Checkmate is now unavoidable. g6 was best. } { [%eval #16] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. f4?? { (Mate in 16 → 6.00) Lost forced checkmate sequence. b4 was best. } { [%eval 6.0] } (2. b4 Bxb4 3. Nf3 Bxd2 4. Nxe5 Bxe1 5. Qxd7 Qxd7 6. Nxd7 Kxd7) 2... exf4 { [%eval 2.29] } 3. c5 { [%eval 2.38] } 3... Bxc5 { [%eval 5.03] } 4. e3?? { (5.03 → Mate in 16) Checkmate is now unavoidable. h4 was best. } { [%eval #-16] } (4. h4 Bxg1 5. Rxg1 Qxh4 6. Kf2 Qxf2 7. Qc2 Qxf1 8. Qxc7 Qxg2) 4... fxe3 { [%eval #-16] } 5. dxe3 { [%eval #-15] } 5... Bxe3 { [%eval #-15] } 6. Bxe3 { [%eval #-14] } 6... Qg5?? { (Mate in 14 → 0.07) Lost forced checkmate sequence. b5 was best. } { [%eval 0.07] } (6... b5 7. Bxb5 c5 8. Bxc5 Qa5 9. Bxd7 Nxd7 10. Bxa7 Qxa2 11. Rxa2 Rxa7 12. Rxa7) 7. Bxa7 { [%eval 0.23] } 7... Rxa7?? { (0.23 → Mate in 11) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #11] } (7... Qxg2 8. Bxg2) 8. Qxd7 { [%eval #11] } 8... Rxa2 { [%eval #10] } 9. Qxc7?? { (Mate in 10 → -0.06) Lost forced checkmate sequence. Rxa2 was best. } { [%eval -0.06] } (9. Rxa2 Qxg2 10. Qxe8 Qxf1 11. Qxc8 Qxe1 12. Qxb8 Qxg1 13. Qxc7 Qxh1 14. Qxf7 Qxh2) 9... Qxg2?? { (-0.06 → Mate in 9) Checkmate is now unavoidable. Rxa1 was best. } { [%eval #9] } (9... Rxa1 10. Qxf7) 10. Bxg2 { [%eval #9] } 10... Rxa1 { [%eval #8] } 11. Bxb7 { [%eval #8] } 11... Rxb1 { [%eval #7] } 12. Qxf7 { [%eval #7] } 12... Rxb2 { [%eval #6] } 13. Qxg7 { [%eval #6] } 13... Rxh2 { [%eval #5] } 14. Qxh7 { [%eval #5] } 14... R8xh7 { [%eval #4] } 15. Bxc8 { [%eval #4] } 15... Rxh1 { [%eval #3] } 16. Ne2 { [%eval #3] } 16... Rxe1 { [%eval #2] } 17. Ng1 { [%eval #2] } 17... Rxg1 { [%eval #1] } 18. Bd7 { [%eval #1] } 18... Kxd7# { Game ends by variant rule. } 1-0