FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/9LITGBIu"]
[Date "2026.06.12"]
[Round "-"]
[White "umutyldz45"]
[Black "Liza-KI13"]
[Result "0-1"]
[GameId "9LITGBIu"]
[UTCDate "2026.06.12"]
[UTCTime "09:40:30"]
[WhiteElo "1622"]
[BlackElo "1364"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+9"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. Qh5?? { (Mate in 18 → 0.74) Lost forced checkmate sequence. b4 was best. } { [%eval 0.74] } (4. b4 Bxb4 5. Qe2 Qxd2 6. Nxd2 Bxd2 7. Bxd2 c6 8. Rd1 Kd8) 4... Qxd2 { [%eval 0.8] } 5. Kxd2 { [%eval 0.84] } 5... Ba3 { [%eval 1.99] } 6. Qxf7 { [%eval 1.42] } 6... Bxb2?? { (1.42 → Mate in 13) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #13] } (6... Kxf7 7. Nxa3) 7. Bxb2?? { (Mate in 13 → 1.77) Lost forced checkmate sequence. Qxe8 was best. } { [%eval 1.77] } (7. Qxe8 Bxc1 8. Qxc8 Bxd2 9. Qxc7 Bxe3 10. Qxg7 Bxf2 11. Qxg8 Bxg1 12. Rxg1 Rxg8) 7... Kxf7 { [%eval 2.46] } 8. Bxg7 { [%eval 2.21] } 8... Kxg7 { [%eval 2.03] } 9. Na3 { [%eval 1.92] } 9... c5? { (1.92 → 3.90) Mistake. Ne7 was best. } { [%eval 3.9] } (9... Ne7 10. Nh3) 10. Nh3?? { (3.90 → -2.12) Blunder. Kc3 was best. } { [%eval -2.12] } (10. Kc3) 10... c4 { [%eval -2.04] } 11. Nxc4 { [%eval -2.28] } 11... a5?? { (-2.28 → Mate in 10) Checkmate is now unavoidable. e5 was best. } { [%eval #10] } (11... e5) 12. Nxa5 { [%eval #10] } 12... Rxa5 { [%eval #9] } 13. Rac1 { [%eval #9] } 13... Rxa2 { [%eval #8] } 14. Rce1?? { (Mate in 8 → -0.46) Lost forced checkmate sequence. c4 was best. } { [%eval -0.46] } (14. c4 Rxd2 15. f4 Rxg2 16. Rhf1 Rxh2 17. e4 Rxh3 18. Rf3 Rxf3 19. e5 Rxf4) 14... Rxc2 { [%eval -0.77] } 15. Kxc2 { [%eval -1.2] } 15... Kg6?? { (-1.20 → Mate in 8) Checkmate is now unavoidable. Nc6 was best. } { [%eval #8] } (15... Nc6 16. e4) 16. Ng5 { [%eval #8] } 16... Kxg5 { [%eval #7] } 17. Rc1?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. g4 was best. } { [%eval #-10] } (17. g4 Kxg4 18. f3 Kxf3 19. Rd1 Kxe3 20. Rd5 exd5 21. Kd2 Kxd2 22. Rc1 Kxc1) 17... Kf4 { [%eval #-10] } 18. exf4 { [%eval #-9] } 18... e5 { [%eval #-9] } 19. fxe5 { [%eval #-8] } 19... Nf6 { [%eval #-8] } 20. exf6 { [%eval #-7] } 20... Re8?? { (Mate in 7 → 7.98) Lost forced checkmate sequence. Bh3 was best. } { [%eval 7.98] } (20... Bh3 21. gxh3 Nc6 22. f7 Rg8 23. fxg8=N Ne7 24. Nxe7 h5 25. Rhg1 h4 26. Rg3) 21. g4 { [%eval 6.72] } 21... Bxg4 { [%eval 5.55] } 22. f3 { [%eval 5.39] } 22... Bxf3 { [%eval 3.81] } 23. h4?? { (3.81 → Mate in 9) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-9] } (23. Kd3) 23... Bxh1 { [%eval #-9] } 24. Rxh1 { [%eval #-8] } 24... Re7?? { (Mate in 8 → 3.42) Lost forced checkmate sequence. Nc6 was best. } { [%eval 3.42] } (24... Nc6 25. Re1 Rxe1 26. f7 Ne7 27. Kb1 Rxb1 28. h5 Re1 29. f8=R Ng8 30. Rxg8) 25. fxe7 { [%eval 3.62] } 25... Nd7 { [%eval 3.43] } 26. Rg1?? { (3.43 → 0.31) Blunder. e8=B was best. } { [%eval 0.31] } (26. e8=B) 26... h5 { [%eval 0.81] } 27. Rg4 { [%eval 0.39] } 27... hxg4 { [%eval 0.13] } 28. h5 { [%eval 0.29] } 28... Ne5?? { (0.29 → 2.64) Blunder. g3 was best. } { [%eval 2.64] } (28... g3) 29. Kd3?? { (2.64 → 0.00) Blunder. e8=R was best. } { [%eval 0.0] } (29. e8=R g3 30. Rxe5 g2 31. Kc3 g1=K 32. h6 Kg2 33. Kd4 Kg3 34. Rd5 Kg2) 29... Nxd3 { [%eval 0.0] } 30. h6 { [%eval 0.0] } 30... Nc5?? { (0.00 → Mate in 9) Checkmate is now unavoidable. g3 was best. } { [%eval #9] } (30... g3 31. h7 g2 32. h8=R g1=B 33. Rh2 Bxh2 34. e8=B Be5 35. Bb5 Bd4 36. Bxd3) 31. e8=R { [%eval #9] } 31... Ne6 { [%eval #8] } 32. Rxe6 { [%eval #8] } 32... g3 { [%eval #7] } 33. Rf6?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. h7 was best. } { [%eval #-5] } (33. h7 g2 34. h8=Q g1=K 35. Qh1 Kxh1 36. Rf6 Kh2 37. Rf4 Kh1 38. Rf3 Kg1) 33... g2 { [%eval #-5] } 34. Rf1 { [%eval #-3] } 34... gxf1=R { [%eval #-3] } 35. h7 { [%eval #-2] } 35... Rg1 { [%eval #-2] } 36. h8=N { [%eval #-1] } 36... Rg6 { [%eval #-1] } 37. Nxg6# { Game ends by variant rule. } 0-1
