- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/9LDFC2db"] [Date "2025.04.10"] [Round "-"] [White "arceus-io"] [Black "DIVINALUZ"] [Result "0-1"] [GameId "9LDFC2db"] [UTCDate "2025.04.10"] [UTCTime "03:18:02"] [WhiteElo "1899"] [BlackElo "1414"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+27"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... e6 { [%eval -1.61] } 2. b4 { [%eval -1.93] } 2... Bxb4 { [%eval -1.22] } 3. g4 { [%eval -0.95] } 3... Bxd2 { [%eval -0.94] } 4. Kxd2?? { (-0.94 → -5.84) Blunder. Nxd2 was best. } { [%eval -5.84] } (4. Nxd2 Qh4 5. Ne4 Qxh2 6. Rxh2 f5 7. gxf5 exf5 8. Qxd7 Bxd7) 4... h5?? { (-5.84 → Mate in 14) Checkmate is now unavoidable. c5 was best. } { [%eval #14] } (4... c5 5. Nh3 Ne7 6. Ke1 g6 7. Qxd7 Kxd7 8. Bh6 Rf8 9. Bxf8) 5. gxh5 { [%eval #14] } 5... Rxh5 { [%eval #13] } 6. Nh3?? { (Mate in 13 → -2.16) Lost forced checkmate sequence. Bb2 was best. } { [%eval -2.16] } (6. Bb2 Rxh2 7. Bxg7 Rxf2 8. Bg2 Rxg2 9. Bf8 Kxf8 10. Rh4 Qxh4 11. Nh3 Qxh3) 6... Rxh3 { [%eval -2.38] } 7. Bxh3 { [%eval -2.35] } 7... e5?! { (-2.35 → -1.64) Inaccuracy. Ke7 was best. } { [%eval -1.64] } (7... Ke7 8. Bxe6) 8. Bxd7 { [%eval -1.69] } 8... Qxd7?? { (-1.69 → Mate in 15) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #15] } (8... Kxd7 9. Qe1) 9. f4?? { (Mate in 15 → 0.21) Lost forced checkmate sequence. Qg1 was best. } { [%eval 0.21] } (9. Qg1 Qxd2 10. Qxg7 Qxe2 11. Qxg8 Qxf2 12. Qxe8 Qxc2 13. Qxc8 Qxa2 14. Qxc7 Qxb1) 9... Qxd2?? { (0.21 → Mate in 11) Checkmate is now unavoidable. exf4 was best. } { [%eval #11] } (9... exf4) 10. Nxd2 { [%eval #11] } 10... exf4 { [%eval #10] } 11. e3 { [%eval #10] } 11... fxe3 { [%eval #9] } 12. Rg1?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-11] } (12. Rb1 exd2 13. Rxb7 Bxb7 14. Qxd2 Bxh1 15. Qd5 Bxd5 16. h4 Bxa2 17. c4 Bxc4) 12... exd2 { [%eval #-11] } 13. Rxg7 { [%eval #-10] } 13... dxc1=Q { [%eval #-13] } 14. Rxf7 { [%eval #-8] } 14... Kxf7 { [%eval #-8] } 15. Qxc1 { [%eval #-7] } 15... Nh6 { [%eval #-7] } 16. Qxh6 { [%eval #-6] } 16... Kf6 { [%eval #-6] } 17. Qxf6 { [%eval #-5] } 17... Be6 { [%eval #-5] } 18. Qxe6 { [%eval #-4] } 18... Nd7 { [%eval #-4] } 19. Qxd7 { [%eval #-3] } 19... Rd8 { [%eval #-4] } 20. Qxd8 { [%eval #-3] } 20... b6 { [%eval #-3] } 21. Qxc7 { [%eval #-2] } 21... a6 { [%eval #-2] } 22. Qxb6 { [%eval #-1] } 22... a5 { [%eval #-1] } 23. Qxa5# { Game ends by variant rule. } 0-1