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[Event "rated Antichess game"] [Site "https://lichess.org/9L70N8tx"] [Date "2025.01.08"] [White "Helix-q"] [Black "Svartvit"] [Result "0-1"] [GameId "9L70N8tx"] [UTCDate "2025.01.08"] [UTCTime "17:07:33"] [WhiteElo "1619"] [BlackElo "1617"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+18"] [Variant "Antichess"] [TimeControl "420+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.95] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 6.07) Blunder. e6 was best. } { [%eval 6.07] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... Nxc6 { [%eval 4.52] } 4. b4 { [%eval 4.56] } 4... Nxb4 { [%eval 0.7] } 5. Na3? { (0.70 → -0.63) Mistake. Qf3 was best. } { [%eval -0.63] } (5. Qf3 Nxc2 6. Qxf7 Kxf7 7. a4 Nxe3 8. dxe3 g5 9. Kd2 Qc7) 5... Nxc2?? { (-0.63 → 1.04) Blunder. Nxa2 was best. } { [%eval 1.04] } (5... Nxa2 6. Rxa2 Rb8 7. Nb1 Rxb1 8. Rxa7 Rxc1 9. Rxd7 Bxd7 10. Qxc1) 6. Nxc2 { [%eval 0.83] } 6... h5?? { (0.83 → 3.18) Blunder. e6 was best. } { [%eval 3.18] } (6... e6 7. Ne2) 7. Qxh5 { [%eval 3.08] } 7... Rxh5 { [%eval 3.55] } 8. h4 { [%eval 2.94] } 8... Rxh4 { [%eval 3.01] } 9. Rxh4 { [%eval 2.84] } 9... Nh6 { [%eval 3.49] } 10. Rxh6 { [%eval 3.83] } 10... gxh6 { [%eval 2.58] } 11. Nh3 { [%eval 2.78] } 11... Qa5 { [%eval 3.17] } 12. Nb4 { [%eval 3.08] } 12... Qxa2 { [%eval 3.46] } 13. Nxa2 { [%eval 3.0] } 13... Kd8 { [%eval 3.19] } 14. Ng5?? { (3.19 → 0.00) Blunder. Kd1 was best. } { [%eval 0.0] } (14. Kd1 Kc7 15. Kc2 Kc6 16. Kc3 Kb6 17. Bb2 Ka5 18. g3 Kb4 19. Nxb4 Ba6) 14... hxg5 { [%eval -0.28] } 15. Ke2 { [%eval 0.0] } 15... Kc7 { [%eval 0.15] } 16. Nc3?? { (0.15 → Mate in 8) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-8] } (16. Kd3 Kb6 17. Kc3 Kc5 18. Nb4 Kxb4 19. Rxa7 Rxa7 20. Kxb4 Ra5 21. Kxa5 Ba6) 16... d5?? { (Mate in 8 → -0.48) Lost forced checkmate sequence. Rb8 was best. } { [%eval -0.48] } (16... Rb8 17. Rxa7 d6 18. Rxc7 Bh3 19. gxh3 g4 20. hxg4 e5 21. Rxf7 Bg7 22. Rxg7) 17. Nxd5?? { (-0.48 → Mate in 7) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #-7] } (17. Rxa7 Rxa7 18. Nxd5 Kd7 19. Nxe7 Bxe7 20. Kd1 Ra6 21. Kc2 g4 22. f4 gxf3) 17... e5?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Rb8 was best. } { [%eval #7] } (17... Rb8 18. Rxa7 e5 19. Rxc7 Bd7 20. Rxd7 Bg7 21. Rxf7 e4 22. Rxg7 Rb6 23. Nxb6) 18. Nxc7?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-6] } (18. Rxa7 Rxa7 19. Nxc7 Rxc7 20. Ke1 Rxc1 21. Kd1 Rxd1 22. g3 Rxd2 23. e4 Rxf2) 18... Ba3?? { (Mate in 6 → 5.89) Lost forced checkmate sequence. Rb8 was best. } { [%eval 5.89] } (18... Rb8 19. Rxa7 Rb5 20. Nxb5 g4 21. Rxf7 e4 22. Rxf8 Bf5 23. Rxf5 g3 24. fxg3#) 19. Nxa8 { [%eval 5.53] } 19... Bxc1 { [%eval 6.02] } 20. Rxc1 { [%eval 6.3] } 20... Bh3 { [%eval 6.31] } 21. gxh3 { [%eval 5.45] } 21... g4?? { (5.45 → Mate in 14) Checkmate is now unavoidable. a5 was best. } { [%eval #14] } (21... a5 22. f4) 22. hxg4 { [%eval #14] } 22... f5 { [%eval #12] } 23. gxf5 { [%eval #12] } 23... a5 { [%eval #10] } 24. e4 { [%eval #10] } 24... a4 { [%eval #9] } 25. f4 { [%eval #10] } 25... exf4 { [%eval #9] } 26. Ke3?! { (Mate in 9 → 10.65) Lost forced checkmate sequence. Nb6 was best. } { [%eval 10.65] } (26. Nb6 a3 27. Kd3 f3 28. Kc3 f2 29. Re1 fxe1=K 30. Kc4 Kxd2 31. Kd3 Kxd3) 26... fxe3 { [%eval 10.66] } 27. dxe3 { [%eval 11.03] } 27... a3 { [%eval 11.63] } 28. e5?? { (11.63 → 1.12) Blunder. f6 was best. } { [%eval 1.12] } (28. f6 a2 29. Rc8 a1=K 30. Rd8 Kb2 31. Nc7 Ka3 32. Ne8 Ka4 33. e5 Kb3) 28... a2 { [%eval 1.31] } 29. Rb1?? { (1.31 → Mate in 3) Checkmate is now unavoidable. Rc5 was best. } { [%eval #-3] } (29. Rc5 a1=K) 29... axb1=R { [%eval #-3] } 30. Nb6 { [%eval #-2] } 30... Rxb6 { [%eval #-2] } 31. e4 { [%eval #-1] } 31... Re6 { [%eval #-1] } 32. fxe6# { Game ends by variant rule. } 0-1