FEN
[Event "Monthly Antichess Arena"]
[Site "https://lichess.org/9KJkPqME"]
[Date "2023.03.31"]
[Round "-"]
[White "patrickrg"]
[Black "Rolipops"]
[Result "0-1"]
[GameId "9KJkPqME"]
[UTCDate "2023.03.31"]
[UTCTime "19:22:45"]
[WhiteElo "2131"]
[BlackElo "1432"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+39"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... Bb7?? { (1.23 → 4.33) Blunder. e6 was best. } { [%eval 4.33] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 5.72] } 3... Bxg2 { [%eval 5.65] } 4. Bxe8 { [%eval 5.72] } 4... Bxh1 { [%eval 4.55] } 5. Bxf7 { [%eval 4.09] } 5... Qxd2 { [%eval 4.56] } 6. Kxd2 { [%eval 5.13] } 6... Bd5 { [%eval #32] } 7. Bxg8 { [%eval 5.49] } 7... Bxa2 { [%eval 3.55] } 8. Rxa2 { [%eval 3.08] } 8... Rxg8 { [%eval 2.98] } 9. Rxa7 { [%eval 3.08] } 9... Rxa7 { [%eval 3.07] } 10. Ke2 { [%eval 3.88] } 10... Ra3 { [%eval 5.81] } 11. Nxa3 { [%eval 5.8] } 11... Nd7 { [%eval 6.72] } 12. Qxd7 { [%eval 6.78] } 12... e5?? { (6.78 → Mate in 9) Checkmate is now unavoidable. Rh8 was best. } { [%eval #9] } (12... Rh8 13. Qxe7) 13. Qxg7 { [%eval #9] } 13... Bxa3 { [%eval #7] } 14. bxa3 { [%eval #7] } 14... Rxg7 { [%eval #6] } 15. e4 { [%eval #6] } 15... Rxg1 { [%eval #5] } 16. Kf1 { [%eval #6] } 16... Rxf1 { [%eval #5] } 17. f3 { [%eval #10] } 17... Rxf3 { [%eval #3] } 18. h3?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. Bd2 was best. } { [%eval #-10] } (18. Bd2 Rxa3 19. h3 Rxh3 20. Bc3 Rxc3#) 18... Rxa3 { [%eval #-10] } 19. Bxa3 { [%eval #-9] } 19... c5 { [%eval #-9] } 20. Bxc5 { [%eval #-8] } 20... h5 { [%eval #-8] } 21. Bd4 { [%eval #-7] } 21... exd4 { [%eval #-7] } 22. c4 { [%eval #-6] } 22... dxc3 { [%eval #-6] } 23. e5 { [%eval #-5] } 23... c2 { [%eval #-5] } 24. e6 { [%eval #-4] } 24... c1=Q { [%eval #-4] } 25. e7 { [%eval #-3] } 25... Qd2 { [%eval #-3] } 26. e8=Q { [%eval #-2] } 26... Qd6 { [%eval #-2] } 27. Qxh5 { [%eval #-1] } 27... Qg6 { [%eval #-1] } 28. Qxg6# { Game ends by variant rule. } 0-1

