FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/9JBxJv1R"]
[Date "2025.12.26"]
[Round "-"]
[White "Nerfstar"]
[Black "oas57"]
[Result "0-1"]
[GameId "9JBxJv1R"]
[UTCDate "2025.12.26"]
[UTCTime "08:29:17"]
[WhiteElo "1319"]
[BlackElo "1800"]
[WhiteRatingDiff "-2"]
[BlackRatingDiff "+0"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... b5 { [%eval 0.08] } 3. Bxb5 { [%eval -0.65] } 3... g6?? { (-0.65 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (3... e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2 8. dxc8=R) 4. Bxd7?? { (Mate in 17 → 6.15) Lost forced checkmate sequence. fxg6 was best. } { [%eval 6.15] } (4. fxg6 hxg6 5. Bxd7 Kxd7 6. a4 Rxh2 7. Rxh2 g5 8. f4 gxf4) 4... Qxd7?? { (6.15 → Mate in 15) Checkmate is now unavoidable. gxf5 was best. } { [%eval #15] } (4... gxf5 5. Bxf5) 5. fxg6 { [%eval #15] } 5... Qxd2 { [%eval #14] } 6. Qxd2 { [%eval #14] } 6... hxg6 { [%eval #13] } 7. Qh6 { [%eval #16] } 7... Bxh6 { [%eval #12] } 8. Bxh6 { [%eval #12] } 8... Rxh6 { [%eval #11] } 9. h4?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. g4 was best. } { [%eval #-9] } (9. g4 Bxg4 10. Nf3 Bxf3 11. Kd1 Bxd1 12. Rxd1 Rxh2 13. Rg1 Rxf2 14. Rxg6 Rxc2) 9... Rxh4 { [%eval #-9] } 10. Rxh4 { [%eval #-8] } 10... Nh6 { [%eval #-8] } 11. Rxh6 { [%eval #-7] } 11... Na6 { [%eval #-8] } 12. Rxg6 { [%eval #-7] } 12... c6 { [%eval #-7] } 13. Rxc6 { [%eval #-6] } 13... Bg4 { [%eval #-6] } 14. Rxa6 { [%eval #-5] } 14... Rd8 { [%eval #-5] } 15. Rxa7 { [%eval #-4] } 15... Rd2?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Rc8 was best. } { [%eval 0.0] } (15... Rc8 16. Rxe7 Rxc2 17. Rxe8 Rxf2 18. Kxf2 Be2 19. Nxe2#) 16. Rxe7?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-3] } (16. Kxd2 Bf3 17. gxf3 Kd8 18. Rxe7 Kxe7 19. Nh3 Ke6 20. Na3 Kd6 21. Ke1 Ke6) 16... Kxe7?? { (Mate in 3 → 2.33) Lost forced checkmate sequence. Rxc2 was best. } { [%eval 2.33] } (16... Rxc2 17. Rxe8 Rxf2 18. Kxf2 Be2 19. Nxe2#) 17. Kxd2 { [%eval 2.02] } 17... Bf3?! { (2.02 → 2.73) Inaccuracy. Bf5 was best. } { [%eval 2.73] } (17... Bf5 18. Ne2) 18. Nxf3 { [%eval 2.79] } 18... Ke6?? { (2.79 → 152.43) Blunder. Kd7 was best. } { [%eval 152.43] } (18... Kd7) 19. Nh2?? { (152.43 → 2.69) Blunder. Ne5 was best. } { [%eval 2.69] } (19. Ne5 Kxe5) 19... Kd5 { [%eval 2.22] } 20. a3?? { (2.22 → Mate in 2) Checkmate is now unavoidable. c4 was best. } { [%eval #-2] } (20. c4 Kxc4 21. Kd3 Kxd3 22. Nd2 Kxd2 23. Re1 Kxe1 24. a4 Kxf2 25. a5 Kxg2) 20... Kc4 { [%eval #-2] } 21. Kc3 { [%eval #-1] } 21... Kxc3 { [%eval #-1] } 22. bxc3# { Game ends by variant rule. } 0-1