- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/9IiRwm8Z"] [Date "2024.04.10"] [White "LTC308"] [Black "KARIM_URUSSU"] [Result "0-1"] [GameId "9IiRwm8Z"] [UTCDate "2024.04.10"] [UTCTime "10:13:02"] [WhiteElo "1660"] [BlackElo "1336"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+30"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 4.25] } 1... f6 { [%eval 4.05] } 2. Nd4?? { (4.05 → 1.31) Blunder. Nc3 was best. } { [%eval 1.31] } (2. Nc3 c6 3. Nd4 Nh6 4. e3 e6 5. Ncb5 Ng4 6. f4 cxb5) 2... e6?? { (1.31 → 5.94) Blunder. Nh6 was best. } { [%eval 5.94] } (2... Nh6 3. h3 b5 4. Nf5 Nxf5 5. d4 e5 6. d5 d6 7. f4) 3. Nb5 { [%eval 5.64] } 3... c6? { (5.64 → 19.80) Mistake. Na6 was best. } { [%eval 19.8] } (3... Na6 4. e3 Nb4 5. Qg4 f5 6. Qd4 d5 7. Nxc7 Nd3+ 8. Qxd3) 4. Nc7+ { [%eval 19.64] } 4... Qxc7 { [%eval 19.72] } 5. Nc3 { [%eval 12.21] } 5... Bc5 { [%eval 12.88] } 6. d4 { [%eval 13.08] } 6... Bb4 { [%eval 13.14] } 7. e3 { [%eval 12.36] } 7... Nh6 { [%eval 12.18] } 8. f3 { [%eval 11.8] } 8... Nf5 { [%eval 11.74] } 9. g3 { [%eval 11.49] } 9... Nd6 { [%eval 13.62] } 10. f4 { [%eval 11.51] } 10... Ne4 { [%eval 11.68] } 11. Qh5+ { [%eval 12.03] } 11... g6 { [%eval 12.0] } 12. Qh6 { [%eval 11.92] } 12... O-O-O { [%eval 11.42] } 13. a3 { [%eval 11.67] } 13... Nd2 { [%eval 11.4] } 14. Bh3 { [%eval 10.63] } 14... Nf3+ { [%eval 10.57] } 15. Kf1 { [%eval 10.98] } 15... Nd2+ { [%eval 11.96] } 16. Kg1?? { (11.96 → Mate in 2) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-2] } (16. Bxd2) 16... Nf3+?? { (Mate in 2 → 10.68) Lost forced checkmate sequence. Nf1 was best. } { [%eval 10.68] } (16... Nf1 17. d5 Nxh2#) 17. Kf1 { [%eval 10.85] } 17... Nd2+ { [%eval 11.62] } 18. Ke1 { [%eval 10.36] } 18... Nf3+ { [%eval 10.37] } 19. Ke2 { [%eval 10.28] } 19... Ng1+ { [%eval 11.99] } 20. Kd1 { [%eval 11.36] } 20... Ne2 { [%eval 11.07] } 21. Bd2 { [%eval 10.09] } 21... Bxc3?! { (10.09 → Mate in 6) Checkmate is now unavoidable. Rhg8 was best. } { [%eval #6] } (21... Rhg8) 22. Qh4?? { (Mate in 6 → -2.76) Lost forced checkmate sequence. Qg7 was best. } { [%eval -2.76] } (22. Qg7 Kb8 23. Qe7 Nc3+ 24. bxc3 a6 25. Qd6+ Ka7 26. Qb8+ Kb6 27. Qxb7#) 22... g5?? { (-2.76 → 8.15) Blunder. Nxg3 was best. } { [%eval 8.15] } (22... Nxg3 23. a4 g5 24. b4 Rdg8 25. b5 d5 26. Ra3 gxf4 27. Rg1 Rg2 28. Rxg2 Rg8 29. c4) 23. Qh5 { [%eval 8.0] } 23... Ng1? { (8.00 → Mate in 5) Checkmate is now unavoidable. Kb8 was best. } { [%eval #5] } (23... Kb8 24. Bf1) 24. Qf7 { [%eval #4] } 24... Kb8 { [%eval #4] } 25. Qg8?? { (Mate in 4 → 5.53) Lost forced checkmate sequence. Qe7 was best. } { [%eval 5.53] } (25. Qe7 a6 26. Qd6+ Ka7 27. Qb8+ Kb6 28. Qxb7#) 25... Rhxg8 { [%eval 5.68] } 26. c4 { [%eval 4.75] } 26... Nxh3? { (4.75 → 8.15) Mistake. Nf3 was best. } { [%eval 8.15] } (26... Nf3 27. Rf1) 27. b4 { [%eval 8.15] } 27... b6 { [%eval 8.43] } 28. b5 { [%eval 8.08] } 28... c5 { [%eval 7.91] } 29. Rb1 { [%eval 7.69] } 29... cxd4 { [%eval 8.84] } 30. e4?? { (8.84 → 0.00) Blunder. c5 was best. } { [%eval 0.0] } (30. c5 Rc8) 30... d5 { [%eval 0.0] } 31. Ke1 { [%eval 0.0] } 31... dxe4 { [%eval 0.0] } 32. Rd1?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-1] } (32. Kf1 Rd2 33. Ke1 Re2+ 34. Kd1 Rd2+ 35. Ke1) 32... Rxd1# { Game ends by variant rule. } 0-1