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[Event "rated variant:antichess game"] [Site "https://lichess.org/9IaFnF15"] [Date "2026.01.14"] [Round "-"] [White "Neal008"] [Black "susigutyhumo"] [Result "0-1"] [GameId "9IaFnF15"] [UTCDate "2026.01.14"] [UTCTime "08:45:36"] [WhiteElo "1277"] [BlackElo "1286"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+21"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3?? { (0.15 → Mate in 27) Checkmate is now unavoidable. e3 was best. } { [%eval #-27] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5 { [%eval -6.81] } 2. Nxd5 { [%eval -8.67] } 2... Qxd5 { [%eval -7.45] } 3. g4 { [%eval -4.6] } 3... Qxh1?? { (-4.60 → 2.28) Blunder. Qxa2 was best. } { [%eval 2.28] } (3... Qxa2 4. Rxa2 Bxg4 5. Rxa7 Rxa7 6. Bh3 Bxh3 7. Nxh3 h5 8. e3) 4. Bg2?? { (2.28 → Mate in 15) Checkmate is now unavoidable. d4 was best. } { [%eval #-15] } (4. d4 Qxg1 5. Qd2 Bxg4 6. Qc3 Qxh2 7. Qxc7 Qxf2 8. Qxb7 Qxf1 9. Qxa8 Qxe2) 4... Bxg4?? { (Mate in 15 → Mate in 12) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #12] } (4... Qxg1 5. Bxb7 Bxg4 6. Bxa8 Qxe1 7. Qxe1 Bxe2 8. Qxe2 Nc6 9. Bxc6) 5. Bxb7?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Bxh1 was best. } { [%eval #-14] } (5. Bxh1 Bxe2 6. Bxb7 Bxd1 7. Bxa8 Bxc2 8. Rb1 Bxb1 9. b3 Bxa2 10. Kd1 Bxb3) 5... Bxe2?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #11] } (5... Qxg1 6. Bxa8 Qxe1 7. Qxe1 Bxe2 8. Qxe2 Nc6 9. Bxc6 a5 10. Bxe8 h6 11. Bxf7) 6. Bxa8?? { (Mate in 11 → -2.18) Lost forced checkmate sequence. Bxh1 was best. } { [%eval -2.18] } (6. Bxh1 Bxd1 7. Bxa8 Bxc2 8. Rb1 Bxb1 9. b3 Bxa2 10. Kd1 Bxb3 11. Be4 Bxd1) 6... Qxg1 { [%eval -2.43] } 7. Kxe2?? { (-2.43 → Mate in 11) Checkmate is now unavoidable. Qxe2 was best. } { [%eval #-11] } (7. Qxe2) 7... Qxd1 { [%eval #-11] } 8. Kxd1 { [%eval #-10] } 8... Nc6 { [%eval #-10] } 9. Bxc6 { [%eval #-9] } 9... Kd7?? { (Mate in 9 → 1.12) Lost forced checkmate sequence. h5 was best. } { [%eval 1.12] } (9... h5 10. Bxe8 h4 11. Bxf7 Rh7 12. Bxg8 g6 13. Bxh7 Bg7 14. Bxg6 Bxb2 15. Bxb2) 10. Bxd7 { [%eval 1.36] } 10... f5 { [%eval 0.93] } 11. Bxf5 { [%eval 1.0] } 11... e6?? { (1.00 → Mate in 9) Checkmate is now unavoidable. h6 was best. } { [%eval #9] } (11... h6 12. Bh7) 12. Bxh7 { [%eval #9] } 12... Rxh7 { [%eval #8] } 13. h4 { [%eval #8] } 13... Rxh4 { [%eval #7] } 14. f4 { [%eval #7] } 14... Rxf4 { [%eval #6] } 15. d4 { [%eval #6] } 15... Rxd4 { [%eval #5] } 16. b4 { [%eval #6] } 16... Rxd1 { [%eval #5] } 17. Bh6?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. a4 was best. } { [%eval #-6] } (17. a4 Rxc1 18. Rxc1 Bxb4 19. Re1 Bxe1 20. c3 Bxc3 21. a5 Bxa5#) 17... gxh6?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rxa1 was best. } { [%eval #4] } (17... Rxa1 18. Bxg7 Bxb4 19. Bxa1 Nf6 20. Bxf6 e5 21. Bxe5 a6 22. Bxc7 Ba5 23. Bxa5#) 18. Rxd1 { [%eval #4] } 18... Bxb4 { [%eval #3] } 19. Rd6 { [%eval #16] } 19... cxd6 { [%eval #3] } 20. a3 { [%eval #3] } 20... Bxa3 { [%eval #2] } 21. c3?? { (Mate in 2 → 1.21) Lost forced checkmate sequence. c4 was best. } { [%eval 1.21] } (21. c4 e5 22. c5 dxc5#) 21... Bb4?? { (1.21 → Mate in 10) Checkmate is now unavoidable. e5 was best. } { [%eval #10] } (21... e5 22. c4) 22. cxb4 { [%eval #10] } 22... a5 { [%eval #9] } 23. bxa5 { [%eval #9] } 23... Ne7 { [%eval #8] } 24. a6 { [%eval #8] } 24... d5 { [%eval #7] } 25. a7 { [%eval #7] } 25... d4 { [%eval #3] } 26. a8=B { [%eval #9] } 26... Nc6 { [%eval #8] } 27. Bxc6 { [%eval #8] } 27... e5 { [%eval #7] } 28. Bd7 { [%eval #11] } 28... d3 { [%eval #5] } 29. Bf5 { [%eval #5] } 29... e4 { [%eval #4] } 30. Bxe4 { [%eval #4] } 30... h5 { [%eval #3] } 31. Bxd3 { [%eval #3] } 31... h4 { [%eval #2] } 32. Be2 { [%eval #5] } 32... h3 { [%eval #4] } 33. Bf3?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Bd3 was best. } { [%eval 0.0] } (33. Bd3 h2 34. Bf1 h1=N 35. Be2 Nf2 36. Bd1 Nxd1#) 33... h2 { [%eval 0.0] } 34. Bg2?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Bd1 was best. } { [%eval #-1] } (34. Bd1 h1=K 35. Be2 Kh2 36. Bd1 Kh1) 34... h1=K { [%eval #-1] } 35. Bxh1# { Game ends by variant rule. } 0-1