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[Event "The Hall Anti-Chess Arena"] [Site "https://lichess.org/9Ew3pjP1"] [Date "2021.01.29"] [Round "-"] [White "BenGar2020"] [Black "Geetika_10"] [Result "1-0"] [GameId "9Ew3pjP1"] [UTCDate "2021.01.29"] [UTCTime "22:21:44"] [WhiteElo "1350"] [BlackElo "1152"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-15"] [Variant "Antichess"] [TimeControl "240+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.94] } 2. Bxb5 { [%eval 0.95] } 2... a6?? { (0.95 → 11.74) Blunder. Ba6 was best. } { [%eval 11.74] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxa6 { [%eval #19] } 3... Rxa6 { [%eval #17] } 4. c4?? { (Mate in 17 → 0.60) Lost forced checkmate sequence. Qh5 was best. } { [%eval 0.6] } (4. Qh5 Rxa2 5. Rxa2 Bb7 6. Qxf7 Kxf7 7. g4 Bxh1 8. e4 Bxe4) 4... Rxa2 { [%eval 1.34] } 5. Rxa2 { [%eval 1.38] } 5... Nc6?? { (1.38 → Mate in 13) Checkmate is now unavoidable. d5 was best. } { [%eval #13] } (5... d5 6. cxd5 Qxd5 7. Ra6 Qxg2 8. Ke2 Qxf2 9. Kxf2 Bxa6 10. Qe2 Bxe2 11. Nxe2 Nd7 12. Na3) 6. Ra5?? { (Mate in 13 → 5.09) Lost forced checkmate sequence. b4 was best. } { [%eval 5.09] } (6. b4 Nxb4 7. Na3 Nxa2 8. Qb3 Nxc1 9. Qb7 Bxb7 10. c5 Bxg2 11. Nc2 Bxh1 12. d3 Nxd3) 6... Nxa5 { [%eval 5.43] } 7. Nf3?? { (5.43 → 0.00) Blunder. e4 was best. } { [%eval 0.0] } (7. e4) 7... Nxc4 { [%eval 0.0] } 8. Nh4?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Qc2 was best. } { [%eval #-12] } (8. Qc2 Nxb2 9. Qxh7 Rxh7 10. Bxb2 Rxh2 11. Bxg7 Rxh1 12. Bxf8 Rxe1 13. Nxe1 Kxf8 14. Nc2 Qe8) 8... Nxd2?? { (Mate in 12 → 1.90) Lost forced checkmate sequence. Nxb2 was best. } { [%eval 1.9] } (8... Nxb2 9. Bxb2 f5 10. Nxf5 g5 11. Nxe7 Kxe7 12. Bxh8 Bg7 13. Bxg7 Nh6 14. Bxh6 d5 15. Bxg5) 9. Qxd2? { (1.90 → 0.23) Mistake. Kxd2 was best. } { [%eval 0.23] } (9. Kxd2 f5 10. Nxf5 e5 11. Nxg7 Bxg7 12. Re1 Kf7 13. Qh5 Qh4 14. Qxf7 Qxf2 15. Qxg8 Qxd2) 9... d6?? { (0.23 → Mate in 11) Checkmate is now unavoidable. f5 was best. } { [%eval #11] } (9... f5) 10. Qxd6 { [%eval #11] } 10... Qxd6 { [%eval #10] } 11. Ng6?? { (Mate in 10 → Mate in 24) Lost forced checkmate sequence. g4 was best. } { [%eval #-24] } (11. g4 Bxg4 12. Rf1 Qxh2 13. Nf5 Bxf5 14. Kd1 Bxb1 15. e4 Bxe4 16. Kc2 Bxc2 17. Rd1 Bxd1) 11... Qxh2 { [%eval #-23] } 12. Nxe7 { [%eval #-20] } 12... Bxe7 { [%eval -2.87] } 13. Rxh2 { [%eval -11.66] } 13... Bh4?? { (-11.66 → -2.71) Blunder. Bf5 was best. } { [%eval -2.71] } (13... Bf5 14. Rxh7) 14. Rxh4 { [%eval -3.67] } 14... h6?! { (-3.67 → -2.34) Inaccuracy. f5 was best. } { [%eval -2.34] } (14... f5) 15. Rxh6 { [%eval -2.57] } 15... gxh6?? { (-2.57 → Mate in 7) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #7] } (15... Rxh6) 16. g3?? { (Mate in 7 → -1.38) Lost forced checkmate sequence. g4 was best. } { [%eval -1.38] } (16. g4 Bxg4 17. f3 Bxf3 18. e4 Bxe4 19. Bxh6 Nxh6 20. Kd1 Bxb1 21. Kc2 Bxc2 22. b3 Bxb3#) 16... Bh3?? { (-1.38 → Mate in 7) Checkmate is now unavoidable. h5 was best. } { [%eval #7] } (16... h5 17. Ke2) 17. Kf1?? { (Mate in 7 → -3.41) Lost forced checkmate sequence. g4 was best. } { [%eval -3.41] } (17. g4 Bxg4 18. f3 Bxf3 19. e4 Bxe4 20. Bxh6 Nxh6 21. Kd1 Bxb1 22. Kc2 Bxc2 23. b3 Bxb3#) 17... Bxf1 { [%eval -4.6] } 18. e4?! { (-4.60 → -7.20) Inaccuracy. f4 was best. } { [%eval -7.2] } (18. f4 f5) 18... f5 { [%eval #-16] } 19. exf5 { [%eval #-16] } 19... Ke7 { [%eval #-16] } 20. Bxh6 { [%eval #-14] } 20... Nxh6?? { (Mate in 14 → Mate in 5) Lost forced checkmate sequence. Rxh6 was best. } { [%eval #5] } (20... Rxh6 21. f3 Rh7 22. g4 Bd3 23. g5 Bxb1 24. f4 Bxf5 25. g6 Bxg6 26. f5 Bxf5 27. b4) 21. Nc3?? { (Mate in 5 → Mate in 13) Lost forced checkmate sequence. f6 was best. } { [%eval #-13] } (21. f6 Kxf6 22. g4 Nxg4 23. Na3 Nxf2 24. Nc4 Bxc4 25. b3 Bxb3#) 21... Nxf5 { [%eval #-11] } 22. Nb5 { [%eval #-8] } 22... Nxg3 { [%eval #-8] } 23. fxg3 { [%eval #-7] } 23... Bxb5 { [%eval #-7] } 24. g4 { [%eval #-6] } 24... Rh5 { [%eval #-9] } 25. gxh5 { [%eval #-8] } 25... Kf6 { [%eval #-8] } 26. h6 { [%eval #-7] } 26... Kg7?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Bd3 was best. } { [%eval #11] } (26... Bd3 27. h7 Bxh7 28. b3 Bf5 29. b4 Kf7 30. b5 c6 31. bxc6 Bd7 32. cxd7 Ke8 33. dxe8=Q#) 27. hxg7 { [%eval #11] } 27... Be8 { [%eval #5] } 28. b4?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. g8=B was best. } { [%eval #-7] } (28. g8=B Bf7 29. Bxf7 c6 30. Bg6 c5 31. Bc2 c4 32. Bb3 cxb3#) 28... Bd7?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Bg6 was best. } { [%eval #6] } (28... Bg6 29. b5 c5 30. bxc6 Bh7 31. c7 Be4 32. c8=N Bd3 33. g8=N Be4 34. Nh6 Bf5 35. Nxf5#) 29. b5 { [%eval #6] } 29... Bxb5 { [%eval #5] } 30. g8=N?? { (Mate in 5 → Mate in 11) Lost forced checkmate sequence. g8=R was best. } { [%eval #-11] } (30. g8=R Bc4 31. Rg2 Be2 32. Rxe2 c5 33. Rb2 c4 34. Rb3 cxb3#) 30... Bc4?? { (Mate in 11 → Mate in 15) Lost forced checkmate sequence. Ba4 was best. } { [%eval #15] } (30... Ba4 31. Nh6 c5 32. Ng4 c4 33. Nf6 Bb3 34. Nd7 c3 35. Nb6 Bc4 36. Nxc4 c2 37. Ne5) 31. Nf6 { [%eval #15] } 31... c5 { [%eval #1] } 32. Nd5 { [%eval #1] } 32... Bxd5# { Game ends by variant rule. } 1-0