- Blind mode tutorial
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[Event "rated Atomic game"] [Site "https://lichess.org/975g0Irn"] [Date "2025.02.20"] [White "not-Yaqeen"] [Black "Alpbilfen5"] [Result "0-1"] [GameId "975g0Irn"] [UTCDate "2025.02.20"] [UTCTime "10:22:34"] [WhiteElo "1392"] [BlackElo "1310"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+7"] [Variant "Atomic"] [TimeControl "15+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nd4?? { (3.56 → 1.31) Blunder. Nc3 was best. } { [%eval 1.31] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... Nc6?? { (1.31 → 11.11) Blunder. Nh6 was best. } { [%eval 11.11] } (2... Nh6 3. h3 b5 4. e3 g6 5. a4 a6 6. axb5 Nc6 7. c3) 3. Nxc6?? { (11.11 → -2.27) Blunder. Nf5 was best. } { [%eval -2.27] } (3. Nf5 e6 4. e3 Bb4 5. c3 Ne5 6. Nd6+ Kf8 7. Ne8 g6) 3... d5 { [%eval -2.31] } 4. e4 { [%eval -1.6] } 4... dxe4?? { (-1.60 → 0.14) Blunder. e5 was best. } { [%eval 0.14] } (4... e5) 5. d4 { [%eval -0.37] } 5... c5?? { (-0.37 → Mate in 3) Checkmate is now unavoidable. Bf5 was best. } { [%eval #3] } (5... Bf5 6. Bd3) 6. Bb5+ { [%eval #3] } 6... Kf7 { [%eval #3] } 7. Be8+ { [%eval #2] } 7... Ke6 { [%eval #2] } 8. Bf7+ { [%eval #3] } 8... Kd7 { [%eval #3] } 9. Be6+ { [%eval #3] } 9... Ke8 { [%eval #3] } 10. Bf7+ { [%eval #3] } 10... Kd7 { [%eval #3] } 11. Be6+ { [%eval #3] } 11... Ke8 { [%eval #3] } 12. Qh5+ { [%eval #2] } 12... g6 { [%eval #2] } 13. Bxc8?? { (Mate in 2 → 4.75) Lost forced checkmate sequence. Bd7+ was best. } { [%eval 4.75] } (13. Bd7+ Kf7 14. Qxg6#) 13... gxh5 { [%eval 4.59] } 14. Bh6?! { (4.59 → 3.30) Inaccuracy. d5 was best. } { [%eval 3.3] } (14. d5 Nh6) 14... Nxh6 { [%eval 3.53] } 15. dxc5?? { (3.53 → -1.00) Blunder. O-O was best. } { [%eval -1.0] } (15. O-O) 15... e5?? { (-1.00 → 2.00) Blunder. e6 was best. } { [%eval 2.0] } (15... e6) 16. Nc3 { [%eval 2.08] } 16... Rd8 { [%eval 2.67] } 17. Nd5 { [%eval 3.07] } 17... b6?! { (3.07 → 3.91) Inaccuracy. Bh6 was best. } { [%eval 3.91] } (17... Bh6 18. f4) 18. Nc7+? { (3.91 → 2.03) Mistake. g4 was best. } { [%eval 2.03] } (18. g4) 18... Kf7 { [%eval 2.79] } 19. Ne6?? { (2.79 → Mate in 4) Checkmate is now unavoidable. Nd5 was best. } { [%eval #-4] } (19. Nd5) 19... Rd1+?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Bb4+ was best. } { [%eval #1] } (19... Bb4+ 20. c3 Rd1+ 21. Ke2 Rd2+ 22. Kf1 Rxf2#) 20. Ke2?? { (Mate in 1 → Mate in 4) Lost forced checkmate sequence. Nxf8# was best. } { [%eval #-4] } (20. Nxf8#) 20... Rd2+?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Bc5 was best. } { [%eval #1] } (20... Bc5 21. f4 Rd2+ 22. Ke1 Re2+ 23. Kd1 Rxc2#) 21. Ke3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Nxf8# was best. } { [%eval #-1] } (21. Nxf8#) 21... Rxf2# { Game ends by variant rule. } 0-1