FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/96KuHRPN"]
[Date "2026.05.18"]
[Round "-"]
[White "shomy917"]
[Black "Matx_07"]
[Result "1-0"]
[GameId "96KuHRPN"]
[UTCDate "2026.05.18"]
[UTCTime "22:54:28"]
[WhiteElo "1522"]
[BlackElo "1500"]
[WhiteRatingDiff "+45"]
[BlackRatingDiff "-231"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval #16] } 2... gxh6 { [%eval #14] } 3. b4 { [%eval #14] } 3... Bxb4 { [%eval #13] } 4. Nc3?? { (Mate in 13 → -0.45) Lost forced checkmate sequence. Qc1 was best. } { [%eval -0.45] } (4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxh7 Rxh7 7. g4 Bxg1 8. Rxg1 Rxh2) 4... Bxc3 { [%eval -0.59] } 5. Qd2? { (-0.59 → -2.15) Mistake. Nh3 was best. } { [%eval -2.15] } (5. Nh3 Bxa1 6. Qxa1 Kf8 7. Qxh8 Qg5 8. Qxg8 Kxg8 9. Nxg5 hxg5) 5... Bxd2 { [%eval -0.68] } 6. Kxd2 { [%eval -1.95] } 6... Ke7?! { (-1.95 → -1.28) Inaccuracy. Na6 was best. } { [%eval -1.28] } (6... Na6 7. Ke3 c6 8. Nf3 e5 9. Nxe5 Qh4 10. Nxc6 bxc6 11. h3 Qxf2 12. Kxf2) 7. e3?! { (-1.28 → -2.37) Inaccuracy. Kc3 was best. } { [%eval -2.37] } (7. Kc3 Kf8) 7... Qe8?! { (-2.37 → -1.38) Inaccuracy. Kd6 was best. } { [%eval -1.38] } (7... Kd6 8. Ne2 b6 9. g3 Ne7 10. Bh3 Nbc6 11. Bxe6 dxe6 12. Rhg1 Nd4 13. exd4) 8. Be2?! { (-1.38 → -2.47) Inaccuracy. f4 was best. } { [%eval -2.47] } (8. f4 e5 9. fxe5 Qd8 10. Ne2 f5 11. exf6 Kxf6 12. Rg1 Ne7 13. d4 c5) 8... h5?! { (-2.47 → -1.38) Inaccuracy. Qf8 was best. } { [%eval -1.38] } (8... Qf8 9. e4) 9. Bxh5 { [%eval -1.44] } 9... f6?? { (-1.44 → 0.91) Blunder. Na6 was best. } { [%eval 0.91] } (9... Na6 10. Bxf7 Kxf7 11. c4 c5 12. d4 cxd4 13. exd4 b5 14. cxb5 Nc5 15. dxc5) 10. Bxe8 { [%eval 0.69] } 10... Kxe8 { [%eval 0.69] } 11. Ne2 { [%eval 0.21] } 11... Ke7?? { (0.21 → 2.00) Blunder. Ne7 was best. } { [%eval 2.0] } (11... Ne7 12. Kc3) 12. d4 { [%eval 1.62] } 12... c5 { [%eval 0.79] } 13. dxc5 { [%eval 0.77] } 13... Kd6 { [%eval -0.19] } 14. cxd6 { [%eval 0.08] } 14... Ne7?? { (0.08 → 4.18) Blunder. Na6 was best. } { [%eval 4.18] } (14... Na6 15. e4) 15. dxe7 { [%eval 3.88] } 15... Rf8?! { (3.88 → 5.99) Inaccuracy. Na6 was best. } { [%eval 5.99] } (15... Na6 16. e4) 16. exf8=K { [%eval 4.61] } 16... Nc6? { (4.61 → 8.67) Mistake. h6 was best. } { [%eval 8.67] } (16... h6 17. Kc3 b6 18. Kd4 e5 19. Kxe5 fxe5 20. g4 Nc6 21. Nd4 Nxd4 22. exd4) 17. Nd4 { [%eval 8.24] } 17... Nxd4 { [%eval 7.62] } 18. exd4 { [%eval 7.55] } 18... f5? { (7.55 → Mate in 13) Checkmate is now unavoidable. e5 was best. } { [%eval #13] } (18... e5 19. dxe5) 19. d5 { [%eval #12] } 19... exd5 { [%eval #11] } 20. g4 { [%eval #11] } 20... fxg4 { [%eval #10] } 21. f3 { [%eval #10] } 21... gxf3 { [%eval #16] } 22. Ke2 { [%eval #18] } 22... fxe2 { [%eval 7.1] } 23. Rhf1 { [%eval 6.07] } 23... exf1=K { [%eval 4.47] } 24. Rxf1 { [%eval 2.87] } 24... a5?? { (2.87 → Mate in 6) Checkmate is now unavoidable. b6 was best. } { [%eval #6] } (24... b6 25. h4) 25. Re1?? { (Mate in 6 → 1.63) Lost forced checkmate sequence. Ke8 was best. } { [%eval 1.63] } (25. Ke8 b5 26. Kxd7 Bxd7 27. a4 bxa4 28. c4 dxc4 29. h3 Bxh3 30. Rf5 Bxf5#) 25... Ra6 { [%eval 1.12] } 26. Re6?? { (1.12 → -4.39) Blunder. Ke8 was best. } { [%eval -4.39] } (26. Ke8 Rc6) 26... dxe6 { [%eval -3.68] } 27. c4 { [%eval -4.53] } 27... dxc4 { [%eval -4.52] } 28. Ke7?! { (-4.52 → -6.18) Inaccuracy. h4 was best. } { [%eval -6.18] } (28. h4) 28... Rb6?! { (-6.18 → -4.69) Inaccuracy. a4 was best. } { [%eval -4.69] } (28... a4 29. Kxe6) 29. Kxe6 { [%eval -6.55] } 29... Bxe6?? { (-6.55 → Mate in 4) Checkmate is now unavoidable. Rxe6 was best. } { [%eval #4] } (29... Rxe6 30. a4) 30. h3 { [%eval #4] } 30... Bxh3 { [%eval #3] } 31. a4 { [%eval #3] } 31... Rb5 { [%eval #2] } 32. axb5 { [%eval #2] } 32... Bd7 { [%eval #1] } 33. b6 { [%eval #1] } 33... Bc6# { Game ends by variant rule. } 1-0