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[Event "rated variant:antichess game"] [Site "https://lichess.org/8p1VZSxI"] [Date "2025.12.05"] [Round "-"] [White "aprokhor"] [Black "rmilin"] [Result "1-0"] [GameId "8p1VZSxI"] [UTCDate "2025.12.05"] [UTCTime "02:30:54"] [WhiteElo "1668"] [BlackElo "1588"] [WhiteRatingDiff "+16"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "60+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. Na3 { [%eval 2.79] } 4... Bxa3 { [%eval 2.82] } 5. bxa3 { [%eval 0.52] } 5... Qg5?? { (0.52 → Mate in 15) Checkmate is now unavoidable. c6 was best. } { [%eval #15] } (5... c6 6. a4 Na6 7. Ne2 Nh6 8. g4 Nxg4 9. Rg1 Nxh2 10. Rxg7) 6. a4 { [%eval #21] } 6... Qxe3 { [%eval #11] } 7. fxe3 { [%eval #11] } 7... Bxa4 { [%eval #10] } 8. Qe2 { [%eval #10] } 8... Bxc2 { [%eval #9] } 9. Qd3 { [%eval #10] } 9... Bxd3 { [%eval #9] } 10. e4 { [%eval #9] } 10... Bxe4 { [%eval #8] } 11. d3 { [%eval #8] } 11... Bxg2 { [%eval #7] } 12. Bh6?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. h4 was best. } { [%eval #-10] } (12. h4 Bxh1 13. Nf3 Bxf3 14. Bh6 Nxh6 15. Ke2 Bxe2 16. Rh1 Bxd3 17. Rb1 Bxb1) 12... Bxh1 { [%eval #-10] } 13. Bxg7 { [%eval #-9] } 13... Be4?? { (Mate in 9 → -1.35) Lost forced checkmate sequence. Nc6 was best. } { [%eval -1.35] } (13... Nc6 14. Bxh8 Nd4 15. Bxd4 Rb8 16. Bxa7 h5 17. Bxb8 h4 18. Bxc7 Kd8 19. Bxd8) 14. Bxh8 { [%eval -0.78] } 14... Bxd3 { [%eval -0.6] } 15. Rb1?! { (-0.60 → -1.19) Inaccuracy. Bf6 was best. } { [%eval -1.19] } (15. Bf6 Nxf6 16. Rb1 Bxb1 17. h4 Bxa2 18. h5 Nxh5 19. Nf3 e5 20. Nxe5 Nf6) 15... Bxb1 { [%eval -0.97] } 16. Bf6 { [%eval -1.18] } 16... Nxf6 { [%eval -0.99] } 17. h4 { [%eval -1.04] } 17... Bxa2 { [%eval -1.01] } 18. h5 { [%eval -0.49] } 18... Nxh5 { [%eval -0.69] } 19. Kd2?? { (-0.69 → -5.24) Blunder. Nf3 was best. } { [%eval -5.24] } (19. Nf3 e5 20. Nxe5 Nf6 21. Nxf7 Kxf7 22. Kd2 h5 23. Kc2 Bb1 24. Kxb1 Nc6) 19... Ng7?? { (-5.24 → -0.16) Blunder. Nc6 was best. } { [%eval -0.16] } (19... Nc6 20. Ke1) 20. Ne2 { [%eval 0.0] } 20... Nd7?? { (0.00 → 2.62) Blunder. Kd7 was best. } { [%eval 2.62] } (20... Kd7 21. Kc2 Bb1 22. Kxb1 Kc6 23. Kc2 Nd7 24. Kd3 Rh8 25. Nf4 Rg8 26. Nxe6) 21. Ke3?? { (2.62 → -0.59) Blunder. Kd3 was best. } { [%eval -0.59] } (21. Kd3 Bc4) 21... Rb8 { [%eval -0.02] } 22. Nf4?? { (-0.02 → Mate in 10) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-10] } (22. Kf3 a6 23. Ng1 a5 24. Nh3 Nf8 25. Ng5 Rb6 26. Nxe6 fxe6 27. Kg3 a4) 22... f6?? { (Mate in 10 → -0.82) Lost forced checkmate sequence. Nf5 was best. } { [%eval -0.82] } (22... Nf5 23. Nxe6 Nxe3 24. Nxc7 Rb5 25. Nxb5 Nb8 26. Nxa7 Nc6 27. Nxc6 Kd8 28. Nxd8) 23. Nxe6 { [%eval -0.89] } 23... Nxe6?? { (-0.89 → Mate in 1) Checkmate is now unavoidable. Bxe6 was best. } { [%eval #1] } (23... Bxe6) 24. Kf4 { [%eval #1] } 24... Nxf4# { Game ends by variant rule. } 1-0