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[Event "rated variant:antichess game"] [Site "https://lichess.org/8mee2Brw"] [Date "2026.06.06"] [Round "-"] [White "Baotram2710"] [Black "Darksoul1999"] [Result "1-0"] [GameId "8mee2Brw"] [UTCDate "2026.06.06"] [UTCTime "14:15:04"] [WhiteElo "1421"] [BlackElo "1500"] [WhiteRatingDiff "+37"] [BlackRatingDiff "-298"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... d5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4 { [%eval #23] } 2... Bxg4 { [%eval 10.77] } 3. e4?? { (10.77 → -0.49) Blunder. c4 was best. } { [%eval -0.49] } (3. c4 Bxe2 4. Nxe2 dxc4 5. Qa4 Qxd2 6. Kxd2 Nc6 7. Qxc6 bxc6) 3... dxe4 { [%eval -0.44] } 4. Qxg4 { [%eval -0.84] } 4... Qxd2 { [%eval -0.81] } 5. Qxg7 { [%eval -0.76] } 5... Bxg7?? { (-0.76 → Mate in 10) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #10] } (5... Qxe1 6. Qxh8 Qxf1 7. Qxg8 Qxg1 8. Qxh7 Qxh1 9. Qxf7 Qxc1 10. Qxe7 Kxe7 11. Na3) 6. Bxd2 { [%eval #11] } 6... Bxb2 { [%eval #9] } 7. Na3 { [%eval #10] } 7... Bxa1 { [%eval #9] } 8. Bc3 { [%eval #9] } 8... Bxc3 { [%eval #8] } 9. Nf3?? { (Mate in 8 → -5.61) Lost forced checkmate sequence. Nc4 was best. } { [%eval -5.61] } (9. Nc4 Bxe1 10. a4 Bxf2 11. Nf3 exf3 12. Rg1 Bxg1 13. a5 Bxh2 14. Ne5 Bxe5) 9... exf3?? { (-5.61 → Mate in 7) Checkmate is now unavoidable. Bxe1 was best. } { [%eval #7] } (9... Bxe1 10. Nxe1 e3 11. fxe3 Nh6 12. Ba6 Nxa6 13. Nb1 c5 14. c3 Kd7 15. a3) 10. Bc4?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Nc4 was best. } { [%eval #-11] } (10. Nc4 Bxe1 11. a4 Bxf2 12. Rg1 Bxg1 13. a5 Bxh2 14. Ne5 Bxe5 15. Ba6 bxa6) 10... Bxe1 { [%eval #-11] } 11. Bxf7 { [%eval #-10] } 11... Kxf7 { [%eval #-10] } 12. Rxe1 { [%eval #-9] } 12... b5 { [%eval #-10] } 13. Rxe7 { [%eval #-9] } 13... Kxe7 { [%eval #-9] } 14. Nxb5 { [%eval #-8] } 14... c5?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. a5 was best. } { [%eval #4] } (14... a5 15. Nxc7 Nd7 16. Nxa8 Nb6 17. Nxb6 Kd7 18. Nxd7 Nf6 19. Nxf6 Rb8 20. Nxh7) 15. Nxa7 { [%eval #4] } 15... Rxa7 { [%eval #3] } 16. h4 { [%eval #3] } 16... Rxa2 { [%eval #2] } 17. h5 { [%eval #2] } 17... Rxc2 { [%eval #1] } 18. h6 { [%eval #1] } 18... Rxf2# { Game ends by variant rule. } 1-0