FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/8bs0LcLw"]
[Date "2025.07.28"]
[Round "-"]
[White "AlexPS119"]
[Black "OliverPS119"]
[Result "0-1"]
[GameId "8bs0LcLw"]
[UTCDate "2025.07.28"]
[UTCTime "06:57:53"]
[WhiteElo "1323"]
[BlackElo "1332"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+25"]
[Variant "Antichess"]
[TimeControl "30+180"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f4?? { (0.15 → -14.58) Blunder. e3 was best. } { [%eval -14.58] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.3] } 2. fxe5 { [%eval -8.68] } 2... Ba3 { [%eval -9.48] } 3. bxa3 { [%eval -10.74] } 3... Qf6?? { (-10.74 → -0.07) Blunder. Qh4 was best. } { [%eval -0.07] } (3... Qh4 4. c4 Qxh2 5. Rxh2 b5 6. cxb5 Ba6 7. bxa6 Nxa6 8. Rxh7) 4. exf6 { [%eval 0.53] } 4... gxf6 { [%eval -0.1] } 5. e3?? { (-0.10 → Mate in 12) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-12] } (5. Nf3 Ne7 6. d3 b6 7. Bd2 Bb7 8. Ba5 Bxf3 9. exf3 bxa5) 5... d5?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. b5 was best. } { [%eval #14] } (5... b5 6. Bxb5 d6 7. Bxe8 h6 8. Bxf7 Rh7 9. Bxg8 Nc6 10. Bxh7 Bf5 11. Bxf5) 6. Ba6 { [%eval #14] } 6... bxa6 { [%eval #13] } 7. Nh3?? { (Mate in 13 → -1.10) Lost forced checkmate sequence. Qg4 was best. } { [%eval -1.1] } (7. Qg4 Bxg4 8. e4 dxe4 9. Kd1 Bxd1 10. Nc3 Bxc2 11. Nxe4 Bxe4 12. a4 Bxg2) 7... Bxh3 { [%eval -0.49] } 8. gxh3 { [%eval -0.72] } 8... d4 { [%eval -1.17] } 9. exd4 { [%eval -1.0] } 9... c5?? { (-1.00 → 4.30) Blunder. Nh6 was best. } { [%eval 4.3] } (9... Nh6 10. Qg4 Nxg4 11. hxg4 Nd7 12. c4 f5 13. gxf5 Nf8 14. Nc3 h6 15. f6) 10. dxc5 { [%eval 5.78] } 10... Nc6?! { (5.78 → 8.45) Inaccuracy. f5 was best. } { [%eval 8.45] } (10... f5 11. Qe2) 11. Bb2?? { (8.45 → Mate in 8) Checkmate is now unavoidable. a4 was best. } { [%eval #-8] } (11. a4 Nb4 12. Qg4 Nxa2 13. Rxa2 Kf8 14. Qxg8 Kxg8 15. Rb2 Rb8 16. Rxb8 Kg7) 11... Nb4 { [%eval #-9] } 12. Bxf6 { [%eval #-8] } 12... Nxc2?? { (Mate in 8 → 0.74) Lost forced checkmate sequence. Nxf6 was best. } { [%eval 0.74] } (12... Nxf6 13. axb4 a5 14. bxa5 Ng4 15. hxg4 h5 16. gxh5 Rxh5 17. Qxh5 Kd7 18. Qxf7) 13. Qxc2 { [%eval 0.18] } 13... Nxf6 { [%eval 0.1] } 14. Qxh7 { [%eval 0.36] } 14... Rxh7?? { (0.36 → Mate in 9) Checkmate is now unavoidable. Nxh7 was best. } { [%eval #9] } (14... Nxh7 15. Nc3 Rf8 16. Rc1 a5 17. Na4 Nf6 18. Rg1 Rg8 19. Rxg8 Nxg8 20. Rc4) 15. Nc3?? { (Mate in 9 → 2.02) Lost forced checkmate sequence. Rg1 was best. } { [%eval 2.02] } (15. Rg1 Rxh3 16. a4 Rxh2 17. Kf2 Rxf2 18. Nc3 Rxd2 19. Ne4 Rxa2 20. Rxa2 Nxe4) 15... Rxh3 { [%eval 1.69] } 16. Ne4?? { (1.69 → Mate in 7) Checkmate is now unavoidable. Nb5 was best. } { [%eval #-7] } (16. Nb5) 16... Rxh2?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rxa3 was best. } { [%eval #6] } (16... Rxa3 17. Nxf6 Rxa2 18. Nxe8 Rxd2 19. Rxa6 Rxh2 20. Rxh2 Rxe8 21. Rxa7 Rxe1 22. Rxf7) 17. Rxh2 { [%eval #6] } 17... Nxe4 { [%eval #5] } 18. Rh8 { [%eval #14] } 18... Nxd2 { [%eval #13] } 19. Rxe8 { [%eval #13] } 19... Rxe8 { [%eval #12] } 20. Kxd2 { [%eval #12] } 20... Re3 { [%eval #10] } 21. Kxe3 { [%eval #11] } 21... f5 { [%eval #9] } 22. Ke4 { [%eval #9] } 22... fxe4 { [%eval #8] } 23. Rd1?? { (Mate in 8 → 2.74) Lost forced checkmate sequence. c6 was best. } { [%eval 2.74] } (23. c6 a5 24. c7 e3 25. c8=R e2 26. Rb8 a6 27. Rb5 axb5 28. a4 bxa4) 23... e3 { [%eval 2.82] } 24. Rd2?? { (2.82 → Mate in 6) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-6] } (24. Rf1 a5 25. a4 e2 26. Rf4 e1=K 27. Rh4 Kd2 28. Rh8 Kc3 29. Re8 a6) 24... exd2 { [%eval #-6] } 25. c6 { [%eval #-5] } 25... d1=R { [%eval #-5] } 26. c7 { [%eval #-4] } 26... Rd8?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rb1 was best. } { [%eval #4] } (26... Rb1 27. a4 a5 28. c8=N Rc1 29. Nxa7 Rc6 30. Nxc6#) 27. cxd8=R { [%eval #4] } 27... a5 { [%eval #3] } 28. Rd3?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Rb8 was best. } { [%eval #-4] } (28. Rb8 a6 29. Rb3 a4 30. Rb5 axb5#) 28... a4 { [%eval #-4] } 29. Rb3 { [%eval #-3] } 29... axb3 { [%eval #-3] } 30. axb3 { [%eval #-2] } 30... a5 { [%eval #-2] } 31. b4 { [%eval #-1] } 31... axb4 { [%eval #-1] } 32. axb4# { Game ends by variant rule. } 0-1