FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/8W5ectPO"]
[Date "2026.03.20"]
[Round "-"]
[White "DanielTseng"]
[Black "djam2018"]
[Result "0-1"]
[GameId "8W5ectPO"]
[UTCDate "2026.03.20"]
[UTCTime "13:35:39"]
[WhiteElo "1615"]
[BlackElo "1639"]
[WhiteRatingDiff "-33"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. d4?? { (Mate in 18 → 1.86) Lost forced checkmate sequence. b4 was best. } { [%eval 1.86] } (4. b4 Bxb4 5. Qe2 Qxd2 6. Nxd2 Bxd2 7. Bxd2 c6 8. Rd1 Kd8) 4... Qxd4 { [%eval 1.84] } 5. Qxd4 { [%eval 2.36] } 5... Ba3 { [%eval 2.78] } 6. Qxa7?? { (2.78 → -0.82) Blunder. Qxg7 was best. } { [%eval -0.82] } (6. Qxg7 Bxb2 7. Qxh8 Bxa1 8. Qxh7 Bg7 9. Qxg8 Kd8 10. Qxf7 Bb2) 6... Rxa7 { [%eval -0.77] } 7. Nxa3?? { (-0.77 → Mate in 13) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-13] } (7. bxa3 Rxa3 8. Nxa3 Nh6 9. Ne2 Nc6 10. Kd2 Bd7 11. Nb1 g6) 7... Rxa3 { [%eval -11.74] } 8. bxa3 { [%eval #-12] } 8... Ne7?? { (Mate in 12 → -1.44) Lost forced checkmate sequence. Nc6 was best. } { [%eval -1.44] } (8... Nc6 9. Kd2 Ke7 10. Ne2 Nb4 11. axb4 c5 12. bxc5 Kd6 13. cxd6 Ne7 14. dxe7) 9. Ne2 { [%eval -1.74] } 9... Bd7?? { (-1.74 → Mate in 11) Checkmate is now unavoidable. Ba6 was best. } { [%eval #11] } (9... Ba6 10. c4 Bxc4 11. Ng3 Bxa2 12. Rxa2 Kd7 13. Ke2 Nbc6 14. Nf5 Nxf5 15. Rc2) 10. Bd2?? { (Mate in 11 → -1.37) Lost forced checkmate sequence. a4 was best. } { [%eval -1.37] } (10. a4 Bxa4 11. Ng1 Bxc2 12. Kd1 Bxd1 13. g4 Bxg4 14. Ne2 Bxe2 15. f3 Bxf3) 10... c6?? { (-1.37 → Mate in 13) Checkmate is now unavoidable. Bb5 was best. } { [%eval #13] } (10... Bb5 11. c4) 11. Nd4 { [%eval #13] } 11... Kd8 { [%eval #11] } 12. Nxe6?? { (Mate in 11 → -1.00) Lost forced checkmate sequence. Nxc6 was best. } { [%eval -1.0] } (12. Nxc6 Nexc6 13. Ba5 Nxa5 14. a4 Bxa4 15. a3 Bxc2 16. e4 Bxe4 17. Ra2 Bxg2) 12... fxe6 { [%eval -0.87] } 13. Ke2 { [%eval -1.38] } 13... Rf8?? { (-1.38 → Mate in 10) Checkmate is now unavoidable. Na6 was best. } { [%eval #10] } (13... Na6 14. c4 Nb8 15. a4 Kc7 16. Rhe1 Kb7 17. g3 Re8 18. Red1 Rc8 19. f4) 14. Kd3 { [%eval #10] } 14... Rxf2 { [%eval #9] } 15. Kc4 { [%eval #9] } 15... Rxd2 { [%eval #8] } 16. Rad1?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Raf1 was best. } { [%eval #-8] } (16. Raf1 Rxc2 17. Kc3 Rxg2 18. h4 Rxa2 19. e4 Rxa3 20. e5 Rxc3 21. Rf3 Rxf3) 16... Rxd1 { [%eval #-8] } 17. Rxd1 { [%eval #-7] } 17... c5 { [%eval #-8] } 18. Rxd7 { [%eval #-7] } 18... Kxd7 { [%eval #-7] } 19. Kxc5 { [%eval #-6] } 19... Kd6 { [%eval #-6] } 20. Kxd6 { [%eval #-5] } 20... h6?? { (Mate in 5 → -1.74) Lost forced checkmate sequence. Ng6 was best. } { [%eval -1.74] } (20... Ng6 21. Kxe6 Nd7 22. Kxd7 Nf4 23. exf4 g5 24. fxg5 h5 25. gxh6#) 21. Kxe6?? { (-1.74 → Mate in 4) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #-4] } (21. Kxe7) 21... Nf5 { [%eval #-4] } 22. Kxf5 { [%eval #-3] } 22... g6 { [%eval #-3] } 23. Kxg6 { [%eval #-2] } 23... Na6 { [%eval #-2] } 24. Kxh6 { [%eval #-1] } 24... Nb4 { [%eval #-1] } 25. axb4# { Game ends by variant rule. } 0-1
