- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated rapid game"] [Site "https://lichess.org/8VUoyWqw"] [Date "2024.08.04"] [Round "-"] [White "itz_herry"] [Black "mechanizm85"] [Result "1/2-1/2"] [GameId "8VUoyWqw"] [UTCDate "2024.08.04"] [UTCTime "15:54:38"] [WhiteElo "1519"] [BlackElo "1377"] [WhiteRatingDiff "-36"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "600+0"] [ECO "A30"] [Opening "English Opening: Symmetrical Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.17] } 1... c5 { [%eval 0.25] } 2. c4 { [%eval 0.26] } { A30 English Opening: Symmetrical Variation } 2... d6 { [%eval 0.49] } 3. Nc3 { [%eval 0.3] } 3... b6 { [%eval 0.65] } 4. b3 { [%eval 0.44] } 4... Bb7 { [%eval 0.7] } 5. Bb2 { [%eval 0.53] } 5... Nc6 { [%eval 0.4] } 6. g3 { [%eval 0.27] } 6... e5 { [%eval 0.36] } 7. e4 { [%eval 0.01] } 7... Nf6 { [%eval 0.13] } 8. Bg2 { [%eval 0.07] } 8... Nd4 { [%eval 0.29] } 9. Nd5 { [%eval 0.04] } 9... Bxd5 { [%eval 0.53] } 10. cxd5 { [%eval 0.61] } 10... Nxf3+ { [%eval 0.56] } 11. Bxf3 { [%eval 0.49] } 11... Be7 { [%eval 0.91] } 12. O-O { [%eval 0.85] } 12... h6 { [%eval 0.96] } 13. a4 { [%eval 0.92] } 13... O-O { [%eval 0.86] } 14. d3 { [%eval 0.88] } 14... Qd7 { [%eval 0.89] } 15. Qd2 { [%eval 0.85] } 15... h5 { [%eval 1.1] } 16. b4?! { (1.10 → 0.29) Inaccuracy. Bd1 was best. } { [%eval 0.29] } (16. Bd1 Qh3) 16... Ng4?! { (0.29 → 0.84) Inaccuracy. h4 was best. } { [%eval 0.84] } (16... h4) 17. bxc5 { [%eval 0.5] } 17... bxc5 { [%eval 0.57] } 18. Qa5?! { (0.57 → -0.25) Inaccuracy. h3 was best. } { [%eval -0.25] } (18. h3 Nf6) 18... h4?! { (-0.25 → 0.50) Inaccuracy. Rab8 was best. } { [%eval 0.5] } (18... Rab8 19. Bc1) 19. Qd2 { [%eval 0.09] } 19... hxg3 { [%eval 0.55] } 20. fxg3 { [%eval 0.19] } 20... Rab8 { [%eval 0.16] } 21. Qe2 { [%eval 0.18] } 21... Nh6?! { (0.18 → 0.78) Inaccuracy. Nf6 was best. } { [%eval 0.78] } (21... Nf6) 22. Rab1?! { (0.78 → -0.20) Inaccuracy. Bc1 was best. } { [%eval -0.2] } (22. Bc1 Kh7) 22... Rb4 { [%eval 0.26] } 23. Qd1?? { (0.26 → -2.39) Blunder. Bc3 was best. } { [%eval -2.39] } (23. Bc3 Rxa4) 23... Rfb8 { [%eval -2.12] } 24. Qd2 { [%eval -2.36] } 24... Rxa4? { (-2.36 → -0.77) Mistake. Bd8 was best. } { [%eval -0.77] } (24... Bd8 25. Kh1) 25. Bd1?? { (-0.77 → -3.36) Blunder. Bc3 was best. } { [%eval -3.36] } (25. Bc3 Rxb1) 25... Rab4 { [%eval -3.48] } 26. Bf3 { [%eval -3.49] } 26... Qh3?! { (-3.49 → -2.58) Inaccuracy. a5 was best. } { [%eval -2.58] } (26... a5 27. g4 Bh4 28. g5 Ng4 29. g6 fxg6 30. Qg2 Ne3 31. Qxg6 Qh3) 27. Rfd1?! { (-2.58 → -3.52) Inaccuracy. Qc2 was best. } { [%eval -3.52] } (27. Qc2 Bg5 28. Bg2 Be3+ 29. Kh1 Qg4 30. Bc3 Rxb1 31. Rxb1 Rxb1+ 32. Qxb1 Qe2) 27... Bg5? { (-3.52 → -1.95) Mistake. Ng4 was best. } { [%eval -1.95] } (27... Ng4 28. Bxg4 Qxg4 29. Rf1 Qh3 30. Qf2 Bf6 31. Rfe1 a5 32. Qc2 Bg5 33. Bc3) 28. Qc2? { (-1.95 → -4.01) Mistake. Qxg5 was best. } { [%eval -4.01] } (28. Qxg5 Rxb2 29. Rxb2 Rxb2 30. Qd8+ Kh7 31. Qh4 Qxh4 32. gxh4 Ra2 33. Rb1 Rd2) 28... Be3+ { [%eval -3.94] } 29. Kh1 { [%eval -4.01] } 29... Ng4 { [%eval -3.83] } 30. Bxg4 { [%eval -3.57] } 30... Qxg4 { [%eval -3.57] } 31. Re1? { (-3.57 → -5.84) Mistake. Rf1 was best. } { [%eval -5.84] } (31. Rf1 a5 32. Kg2 a4 33. h3 Qh5 34. Rf5 Qg6 35. Rff1 Bf4 36. g4 Qh6) 31... Qf3+ { [%eval -5.74] } 32. Qg2 { [%eval -6.15] } 32... Qxg2+ { [%eval -6.08] } 33. Kxg2 { [%eval -5.9] } 33... Rxb2+ { [%eval -5.41] } 34. Kh1?! { (-5.41 → -9.95) Inaccuracy. Rxb2 was best. } { [%eval -9.95] } (34. Rxb2 Rxb2+ 35. Kf3 Bd4 36. Kg4 Rb8 37. Re2 a5 38. Ra2 Ra8 39. Ra4 g6) 34... Rxb1 { [%eval -10.32] } 35. Rxb1 { [%eval -9.8] } 35... Rxb1+ { [%eval -9.29] } 36. Kg2 { [%eval -9.07] } 36... Bd4 { [%eval -9.38] } 37. Kf3? { (-9.38 → Mate in 10) Checkmate is now unavoidable. g4 was best. } { [%eval #-10] } (37. g4 Rb3 38. g5 g6 39. Kf3 Rxd3+ 40. Kg2 Kf8 41. Kf1 Rb3 42. Ke2 Ke8) 37... a5 { [%eval #-9] } 38. Kg4 { [%eval #-9] } 38... a4 { [%eval #-8] } 39. Kf5 { [%eval #-8] } 39... a3 { [%eval #-7] } 40. Kg5 { [%eval #-7] } 40... a2 { [%eval #-6] } 41. Kf5 { [%eval #-6] } 41... a1=Q { [%eval #-5] } 42. h4 { [%eval #-4] } 42... Rh1 { [%eval #-3] } 43. Kg5 { [%eval #-3] } 43... Qd1 { [%eval #-2] } 44. g4 { [%eval #-2] } 44... Qxd3 { [%eval #-2] } 45. h5 { [%eval #-2] } 45... Qxe4 { [%eval #-1] } 46. h6 { [%eval #-1] } 46... Rxh6?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. f6# was best. } { [%eval 0.0] } { Draw by stalemate. } (46... f6#) 1/2-1/2