FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/8OQ0VoP1"]
[Date "2026.06.07"]
[Round "-"]
[White "vle3s"]
[Black "LizaRey00"]
[Result "1-0"]
[GameId "8OQ0VoP1"]
[UTCDate "2026.06.07"]
[UTCTime "12:51:34"]
[WhiteElo "1004"]
[BlackElo "1111"]
[WhiteRatingDiff "+14"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Bxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Nh3?? { (Mate in 11 → -0.20) Lost forced checkmate sequence. Kd1 was best. } { [%eval -0.2] } (6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nb5 cxb5 9. Rb1 Bxb1 10. a4 bxa4) 6... Bxh3 { [%eval -1.53] } 7. gxh3 { [%eval -0.53] } 7... Nf6?? { (-0.53 → Mate in 11) Checkmate is now unavoidable. Nh6 was best. } { [%eval #11] } (7... Nh6 8. a3 Rc8 9. c3 Ng8 10. Kf1 h5 11. a4 e5 12. Ra3) 8. h4?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. e4 was best. } { [%eval #-11] } (8. e4 Nxe4 9. Rg1 Nxd2 10. Rxg7 Nxb1 11. Rxh7 Rxh7 12. Rxb1 Rxh3 13. Kd1 Rxh2) 8... g5 { [%eval #-11] } 9. hxg5 { [%eval #-10] } 9... Bh6?? { (Mate in 10 → 5.48) Lost forced checkmate sequence. e5 was best. } { [%eval 5.48] } (9... e5 10. gxf6 Bb4 11. Bxb4 c5 12. Bxc5 Rd8 13. Bxa7 c5 14. Bxc5 Rd6 15. Bxd6) 10. gxf6 { [%eval 5.34] } 10... exf6 { [%eval 6.07] } 11. e4?! { (6.07 → 3.92) Inaccuracy. Nc3 was best. } { [%eval 3.92] } (11. Nc3 Bxe3 12. fxe3 Ke7 13. Kf1 f5 14. Rg1 Kf8 15. Rg8 Kxg8 16. Kg2 Kg7) 11... Bxd2 { [%eval 4.81] } 12. Nxd2? { (4.81 → 2.79) Mistake. Kxd2 was best. } { [%eval 2.79] } (12. Kxd2 f5) 12... f5 { [%eval 2.81] } 13. exf5 { [%eval 2.61] } 13... a5?? { (2.61 → Mate in 9) Checkmate is now unavoidable. Rc8 was best. } { [%eval #9] } (13... Rc8 14. Ke2 c5 15. c4 Rg8 16. Rhg1 Rxg1 17. Rxg1 Kd7 18. Ke3 a5 19. Rg6) 14. b4 { [%eval #9] } 14... axb4 { [%eval #8] } 15. c3?? { (Mate in 8 → 4.64) Lost forced checkmate sequence. Rd1 was best. } { [%eval 4.64] } (15. Rd1 Rxa2 16. Nf3 Rxc2 17. Ke2 Rxe2 18. h4 Rxf2 19. h5 Rxf3 20. h6 Rxf5) 15... bxc3?? { (4.64 → Mate in 8) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #8] } (15... Rxa2 16. Rxa2) 16. Kf1?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-8] } (16. Rb1 Rxa2 17. Rb4 Rxd2 18. Kxd2 cxd2 19. Re1 dxe1=Q 20. f6 Qxb4 21. f4 Qxf4) 16... cxd2?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #7] } (16... Rxa2 17. Rxa2 cxd2 18. Rxd2 Kd7 19. Rxd7 Rb8 20. Rxf7 Rg8 21. Rxc7 h6 22. Rxc6) 17. Rc1?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-7] } (17. Rd1 Rxa2 18. Rxd2 Rxd2 19. Ke2 Rxe2 20. h4 Rxf2 21. Re1 Rxf5 22. Rxe8 Rxe8) 17... Rxa2 { [%eval #-7] } 18. Rxc6 { [%eval #-6] } 18... Ra6 { [%eval #-7] } 19. Rxc7 { [%eval #-6] } 19... Ra7 { [%eval #-13] } 20. Rxf7 { [%eval #-13] } 20... Kxf7 { [%eval -2.38] } 21. Ke1?? { (-2.38 → Mate in 7) Checkmate is now unavoidable. h3 was best. } { [%eval #-7] } (21. h3) 21... dxe1=K { [%eval #-7] } 22. Rxe1 { [%eval #-6] } 22... Ra1 { [%eval #-9] } 23. Rxa1 { [%eval #-8] } 23... Ra8 { [%eval #-8] } 24. Rxa8 { [%eval #-7] } 24... Kg8?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Kf8 was best. } { [%eval 0.0] } (24... Kf8 25. Rxf8 h5 26. f6 h4 27. Rg8 h3 28. Rg2 hxg2 29. h4 g1=R 30. f3) 25. Rxg8 { [%eval 0.0] } 25... h5 { [%eval 0.0] } 26. Rg4 { [%eval 0.0] } 26... hxg4 { [%eval 0.0] } 27. f4 { [%eval 0.0] } 27... gxf3 { [%eval 0.0] } 28. h4 { [%eval 0.0] } 28... f2 { [%eval 0.0] } 29. f6 { [%eval 0.0] } 29... f1=R?? { (0.00 → Mate in 2) Checkmate is now unavoidable. f1=B was best. } { [%eval #2] } (29... f1=B 30. f7 Bd3 31. f8=B Bh7 32. Be7 Bc2 33. Bc5 Be4 34. Be3 Bd3 35. Bd4) 30. h5 { [%eval #2] } 30... Rxf6 { [%eval #1] } 31. h6 { [%eval #1] } 31... Rxh6# { Game ends by variant rule. } 1-0
