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[Event "rated variant:antichess game"] [Site "https://lichess.org/8KbKjO2e"] [Date "2018.08.11"] [Round "-"] [White "rancze"] [Black "ItsMuffinTime"] [Result "0-1"] [GameId "8KbKjO2e"] [UTCDate "2018.08.11"] [UTCTime "11:30:04"] [WhiteElo "1228"] [BlackElo "1289"] [WhiteRatingDiff "-26"] [BlackRatingDiff "+28"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3? { (0.15 → -1.36) Mistake. e3 was best. } { [%eval -1.36] } (1. e3) 1... g5?? { (-1.36 → 2.06) Blunder. e6 was best. } { [%eval 2.06] } (1... e6 2. e3 Ba3 3. Nxa3 b5 4. Bxb5 Qh4 5. Bxd7 Bxd7 6. Nb5 Bxb5 7. Qh5 Qxh5 8. g3) 2. g3?? { (2.06 → -0.77) Blunder. Ba3 was best. } { [%eval -0.77] } (2. Ba3) 2... Bh6?? { (-0.77 → 1.86) Blunder. c5 was best. } { [%eval 1.86] } (2... c5 3. b4) 3. f4?? { (1.86 → -0.75) Blunder. Ba3 was best. } { [%eval -0.75] } (3. Ba3 g4 4. Bxe7 Bxd2 5. Bxd8 Kxd8 6. Kxd2 f5 7. Bh3 gxh3 8. Nxh3 f4 9. gxf4 Nh6) 3... gxf4 { [%eval -0.52] } 4. gxf4 { [%eval -0.68] } 4... Bxf4 { [%eval -0.69] } 5. d3 { [%eval -1.62] } 5... Bxc1?! { (-1.62 → -0.63) Inaccuracy. Bxh2 was best. } { [%eval -0.63] } (5... Bxh2 6. Rxh2 Nf6 7. Rxh7 Rxh7 8. Bh6 Rxh6 9. Bh3 Rxh3 10. Nxh3 e6 11. d4 e5 12. dxe5) 6. Qxc1 { [%eval -0.9] } 6... Nh6 { [%eval -0.7] } 7. Qxh6 { [%eval -0.89] } 7... Rg8 { [%eval -0.72] } 8. Qxh7 { [%eval -1.16] } 8... Rxg1 { [%eval -0.52] } 9. Qxf7?? { (-0.52 → Mate in 10) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-10] } (9. Rxg1 b6 10. Qxf7 Kxf7 11. Rg8 Kxg8 12. Nd2 d6 13. Bh3 Bxh3 14. Nf3 Nd7 15. Kf2 Bf1) 9... Kxf7 { [%eval #-10] } 10. Rxg1 { [%eval #-9] } 10... Kg6 { [%eval #-9] } 11. Rxg6 { [%eval #-8] } 11... Qg8 { [%eval #-8] } 12. Rxg8 { [%eval #-7] } 12... a5 { [%eval #-7] } 13. Rxc8 { [%eval #-6] } 13... Ra6 { [%eval #-6] } 14. Rxb8 { [%eval #-5] } 14... Rg6 { [%eval #-5] } 15. Rxb7 { [%eval #-4] } 15... e6 { [%eval #-5] } 16. Rxc7 { [%eval #-4] } 16... e5 { [%eval #-4] } 17. Rxd7 { [%eval #-3] } 17... Rg7 { [%eval #-3] } 18. Rxg7 { [%eval #-2] } 18... e4 { [%eval #-2] } 19. dxe4 { [%eval #-1] } 19... a4 { [%eval #-1] } 20. bxa4# { Game ends by variant rule. } 0-1