- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/8IuCSlOc"] [Date "2022.11.03"] [White "Programmierus"] [Black "ImraneZiad19"] [Result "0-1"] [GameId "8IuCSlOc"] [UTCDate "2022.11.03"] [UTCTime "14:46:05"] [WhiteElo "1516"] [BlackElo "1191"] [WhiteRatingDiff "-28"] [BlackRatingDiff "+33"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3 { [%eval 2.34] } 1... f6?! { (2.34 → 3.32) Inaccuracy. h6 was best. } { [%eval 3.32] } (1... h6 2. d4 d5 3. Na3 e6 4. e4 b5 5. g3 f5 6. f4) 2. e4?? { (3.32 → 0.33) Blunder. Nc3 was best. } { [%eval 0.33] } (2. Nc3 Nh6 3. Nd5 e6 4. c3 Ng4 5. f3 Bc5 6. d4 exd5) 2... Nh6?? { (0.33 → Mate in 4) Checkmate is now unavoidable. d5 was best. } { [%eval #4] } (2... d5 3. Na3 a6 4. f3 d4 5. d3 e6 6. Nc4 Nc6 7. Nd6+) 3. Ng5?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Qh5+ was best. } { [%eval 0.0] } (3. Qh5+ g6 4. Qd5 d6 5. Qf7+ Kd7 6. Qxe7#) 3... Ng4 { [%eval 0.0] } 4. f3?? { (0.00 → -5.07) Blunder. f4 was best. } { [%eval -5.07] } (4. f4 c6 5. b4 Nf2 6. Qf3 e5 7. Nf7 Qb6 8. Qh3 Ng4) 4... Nf2 { [%eval -5.08] } 5. Qe2 { [%eval -4.93] } 5... Nd3+ { [%eval -4.75] } 6. Qxd3 { [%eval -4.8] } 6... fxg5 { [%eval -5.06] } 7. Bc4?! { (-5.06 → -8.13) Inaccuracy. Nc3 was best. } { [%eval -8.13] } (7. Nc3 c6) 7... e6 { [%eval -7.68] } 8. d4? { (-7.68 → Mate in 6) Checkmate is now unavoidable. h4 was best. } { [%eval #-6] } (8. h4 Bb4 9. O-O d5 10. Bb5+ c6 11. c3 Be7 12. d4 cxb5 13. Bg5 Bxg5 14. f4 Qc7) 8... Qh4+ { [%eval #-5] } 9. g3 { [%eval #-5] } 9... Qe7?? { (Mate in 5 → 2.39) Lost forced checkmate sequence. Qh3 was best. } { [%eval 2.39] } (9... Qh3 10. Bb5 c6 11. Bg5 Qf1+ 12. Kd2 Bb4+ 13. c3 Bxc3#) 10. Bg5?? { (2.39 → -1.39) Blunder. Bxe6 was best. } { [%eval -1.39] } (10. Bxe6) 10... Qb4+ { [%eval -1.61] } 11. c3 { [%eval -1.84] } 11... Qxb2?? { (-1.84 → Mate in 2) Checkmate is now unavoidable. Bd6 was best. } { [%eval #2] } (11... Bd6 12. Bd5 Bf4 13. cxb4 exd5 14. Bd8 Bc1 15. b4 Na6 16. Be7 d5 17. h3 Be3 18. a4) 12. Bb5 { [%eval #4] } 12... c6 { [%eval #2] } 13. Ba4?? { (Mate in 2 → -7.53) Lost forced checkmate sequence. Be7 was best. } { [%eval -7.53] } (13. Be7 cxb5 14. Bxf8#) 13... b5?? { (-7.53 → Mate in 2) Checkmate is now unavoidable. Ba3 was best. } { [%eval #2] } (13... Ba3 14. O-O Bc1 15. f4 Be3+ 16. Kh1 b5 17. Bd1 O-O 18. Be7 Kh8 19. f5 d5 20. Bxf8) 14. Bb3?? { (Mate in 2 → -8.30) Lost forced checkmate sequence. Be7 was best. } { [%eval -8.3] } (14. Be7 bxa4 15. Bxf8#) 14... h6?? { (-8.30 → Mate in 2) Checkmate is now unavoidable. Ba3 was best. } { [%eval #2] } (14... Ba3 15. O-O Bc1 16. f4 O-O 17. Be7 Kh8 18. Kh1 Be3 19. f5 a5 20. e5 b4 21. Bd6) 15. Bf4?? { (Mate in 2 → -8.97) Lost forced checkmate sequence. Be7 was best. } { [%eval -8.97] } (15. Be7 b4 16. Bxf8#) 15... Na6 { [%eval -7.69] } 16. d5 { [%eval -10.99] } 16... g5 { [%eval -9.84] } 17. Bc7 { [%eval -10.88] } 17... Nxc7? { (-10.88 → -5.31) Mistake. Nb4 was best. } { [%eval -5.31] } (17... Nb4 18. Bd8 Nd3+ 19. Kf1 Ba3 20. Be7 cxd5 21. h4 a5 22. f4 d5 23. hxg5 Bb7 24. Bc4) 18. dxe6 { [%eval -5.35] } 18... Bc5 { [%eval -5.05] } 19. Bf7+ { [%eval -5.45] } 19... Kf8 { [%eval -5.53] } 20. e5 { [%eval -6.69] } 20... Bf2+ { [%eval -5.92] } 21. Kd1 { [%eval -6.99] } 21... Rb8 { [%eval -6.84] } 22. e6?? { (-6.84 → Mate in 9) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-9] } (22. Ke2 Bg1 23. h4 b4 24. hxg5 b3 25. Bg6 b2 26. Bb1 Rb5 27. c4 Ra5 28. a4 d5) 22... dxe6 { [%eval #-7] } 23. Kc1 { [%eval #-8] } 23... Be3+?! { (Mate in 8 → -41.81) Lost forced checkmate sequence. Rd8 was best. } { [%eval -41.81] } (23... Rd8 24. a4 b4 25. cxb4 Kg7 26. h4 Rd1+ 27. Kc2 Rc1+ 28. Kb2 Rb8+ 29. Ka3 Rb3+ 30. Ka2) 24. Kc2?! { (-41.81 → Mate in 8) Checkmate is now unavoidable. Kb1 was best. } { [%eval #-8] } (24. Kb1 Bg1) 24... Rd8 { [%eval #-7] } 25. c4 { [%eval #-4] } 25... Rd2+ { [%eval #-3] } 26. Kc1 { [%eval #-3] } 26... Rd1+ { [%eval #-4] } 27. Kc2 { [%eval #-3] } 27... Rc1+ { [%eval #-2] } 28. Kb2 { [%eval #-2] } 28... Bd4+ { [%eval #-2] } 29. Kb3 { [%eval #-1] } 29... Rxc4# { Game ends by variant rule. } 0-1