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[Event "Antichess Shield Arena"] [Site "https://lichess.org/8HD8zNDi"] [Date "2025.08.21"] [White "Kosatka_8"] [Black "shglazastik"] [Result "0-1"] [GameId "8HD8zNDi"] [UTCDate "2025.08.21"] [UTCTime "16:43:52"] [WhiteElo "1087"] [BlackElo "1319"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... d6?? { (1.19 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Qg4 { [%eval #13] } 4... Bxg4 { [%eval #12] } 5. Ne2?? { (Mate in 12 → -1.22) Lost forced checkmate sequence. Kd1 was best. } { [%eval -1.22] } (5. Kd1 Bxd1 6. Nc3 Bxc2 7. Ne4 Bxe4 8. Nh3 Bxg2 9. Rg1 Bxh3) 5... Bxe2 { [%eval -1.37] } 6. Kxe2 { [%eval -1.21] } 6... Qa4?? { (-1.21 → 1.51) Blunder. h6 was best. } { [%eval 1.51] } (6... h6 7. c3) 7. c4?? { (1.51 → Mate in 12) Checkmate is now unavoidable. b3 was best. } { [%eval #-12] } (7. b3 Qxa2 8. Rxa2 g6 9. Rxa7 Rxa7 10. e4 d5 11. exd5 Ra3) 7... Qxa2 { [%eval #-12] } 8. Rxa2 { [%eval #-11] } 8... d5 { [%eval #-11] } 9. Rxa7 { [%eval #-10] } 9... dxc4 { [%eval #-10] } 10. Rxc7 { [%eval #-9] } 10... c3?? { (Mate in 9 → 0.92) Lost forced checkmate sequence. Nd7 was best. } { [%eval 0.92] } (10... Nd7 11. Rxd7 e5 12. Rxf7 Bd6 13. Rxg7 e4 14. Rxh7 Bxh2 15. Rxh8 Bg1 16. Rxg1) 11. Rxe7 { [%eval 0.28] } 11... cxd2?? { (0.28 → Mate in 16) Checkmate is now unavoidable. Bxe7 was best. } { [%eval #16] } (11... Bxe7 12. bxc3) 12. Rxf7 { [%eval #16] } 12... dxc1=K { [%eval #9] } 13. Rxg7 { [%eval #9] } 13... Kxb2 { [%eval #8] } 14. Rxh7 { [%eval #8] } 14... Kxb1 { [%eval #7] } 15. Rxh8?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-5] } (15. Rxb1 Rxh7 16. Rxb8 Rxb8 17. g3 Rxh2 18. f3 Rxe2 19. f4 Rxe3 20. f5 Rxg3) 15... Nc6 { [%eval #-5] } 16. Rxg8 { [%eval #-4] } 16... Ra4 { [%eval #-4] } 17. Rxb1 { [%eval #-3] } 17... Nb8 { [%eval #-3] } 18. Rxb8 { [%eval #-2] } 18... Ra8 { [%eval #-2] } 19. Rbxf8 { [%eval #-1] } 19... Rxf8 { [%eval #-1] } 20. Rxf8# { Game ends by variant rule. } 0-1