FEN
[Event "rated blitz game"]
[Site "https://lichess.org/8F2XKQ1L"]
[Date "2023.08.30"]
[Round "-"]
[White "TrainAndBus3467"]
[Black "BesinciKitap"]
[Result "1/2-1/2"]
[GameId "8F2XKQ1L"]
[UTCDate "2023.08.30"]
[UTCTime "10:44:23"]
[WhiteElo "661"]
[BlackElo "797"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-4"]
[Variant "Standard"]
[TimeControl "180+0"]
[ECO "A00"]
[Opening "Polish Opening, with d5"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b4 { [%eval 0.0] } 1... d5 { [%eval 0.0] } { A00 Polish Opening, with d5 } 2. b5?! { (0.00 → -0.81) Inaccuracy. Bb2 was best. } { [%eval -0.81] } (2. Bb2 Nf6 3. e3 Bf5 4. c4 e6 5. a3 c6 6. Nf3 Be7) 2... c6 { [%eval -0.33] } 3. c4?! { (-0.33 → -0.90) Inaccuracy. e3 was best. } { [%eval -0.9] } (3. e3 e5 4. c4 dxc4 5. Bxc4 a6 6. bxc6 Nxc6 7. Bb2 Bd6) 3... dxc4 { [%eval -0.89] } 4. bxc6 { [%eval -1.0] } 4... bxc6? { (-1.00 → 0.15) Mistake. Nxc6 was best. } { [%eval 0.15] } (4... Nxc6 5. e3 Be6 6. Na3 c3 7. Nf3 Nf6 8. Rb1 Qd7 9. Bc4 Bf5 10. d3 e6 11. e4) 5. a4 { [%eval -0.38] } 5... Nd7 { [%eval -0.29] } 6. a5?! { (-0.29 → -1.18) Inaccuracy. Nf3 was best. } { [%eval -1.18] } (6. Nf3 Ngf6) 6... Nc5 { [%eval -0.69] } 7. e4? { (-0.69 → -2.03) Mistake. e3 was best. } { [%eval -2.03] } (7. e3 Nd3+ 8. Bxd3 Qxd3 9. Ba3 Nf6 10. Ne2 c5 11. Nbc3 e5 12. f4 e4 13. Na4 Qd5) 7... Nxe4?! { (-2.03 → -1.00) Inaccuracy. Nf6 was best. } { [%eval -1.0] } (7... Nf6) 8. d4?? { (-1.00 → -3.04) Blunder. Nf3 was best. } { [%eval -3.04] } (8. Nf3 g6) 8... e6 { [%eval -2.44] } 9. d5?? { (-2.44 → -6.70) Blunder. Bxc4 was best. } { [%eval -6.7] } (9. Bxc4 Bb4+ 10. Ke2 Ngf6 11. Nf3 O-O 12. Be3 Bc3 13. Ra4 Rb8 14. Qc1 Bxa5 15. Qc2 Bd7) 9... exd5 { [%eval -6.21] } 10. Qxd5?! { (-6.21 → -12.67) Inaccuracy. Qa4 was best. } { [%eval -12.67] } (10. Qa4 Ngf6 11. Nf3 Bc5 12. Be3 O-O 13. Be2 Bxe3 14. fxe3 Re8 15. O-O Bd7 16. Qa3 Re6) 10... cxd5 { [%eval -11.21] } 11. Kd1 { [%eval -15.24] } 11... Bb4 { [%eval -13.24] } 12. Nc3?! { (-13.24 → Mate in 10) Checkmate is now unavoidable. Ra2 was best. } { [%eval #-10] } (12. Ra2 Qf6 13. Nf3 Bg4 14. Bd2 Rb8 15. Kc1 Nc5 16. Be3 Bf5 17. Kd1 Bxb1 18. Re2) 12... Bxc3?! { (Mate in 10 → -15.50) Lost forced checkmate sequence. Nxc3+ was best. } { [%eval -15.5] } (12... Nxc3+ 13. Ke1 Ne4+ 14. Bd2 Qf6 15. Ra2 Qxf2+ 16. Kd1 Qxf1+ 17. Kc2 Qd3+ 18. Kc1 Bxd2+ 19. Rxd2) 13. Kc2?! { (-15.50 → Mate in 14) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-14] } (13. Nf3 Bg4 14. Bd2 Qf6 15. Rb1 Bxf3+ 16. gxf3 Nxd2 17. Bxc4 Qxf3+ 18. Kc2 Bxa5 19. Rhe1+ Kf8) 13... Bxa1 { [%eval -18.18] } 14. Kd1?! { (-18.18 → Mate in 8) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-8] } (14. Nf3 Nxf2 15. Bxc4 Bf5+ 16. Kd2 dxc4+ 17. Ke1 Nxh1 18. Bd2 Qd3 19. Bg5 Qc2 20. Nd2 Bc3) 14... d4?! { (Mate in 8 → -18.28) Lost forced checkmate sequence. Qxa5 was best. } { [%eval -18.28] } (14... Qxa5 15. Nf3 Qa4+ 16. Ke2 Qc2+ 17. Nd2 Bd4 18. Kf3 Nxd2+ 19. Ke2 Ne4+ 20. Bd2 Qxd2+ 21. Kf3) 15. f4?! { (-18.28 → Mate in 6) Checkmate is now unavoidable. f3 was best. } { [%eval #-6] } (15. f3 Nf2+ 16. Ke1 Nxh1 17. Bxc4 Qe7+ 18. Be2 d3 19. Kd1 dxe2+ 20. Nxe2 Ba6 21. Nc3 Nf2+) 15... Qd6?! { (Mate in 6 → -23.95) Lost forced checkmate sequence. d3 was best. } { [%eval -23.95] } (15... d3 16. a6 Rb8 17. Nf3 Rb1 18. Be2 dxe2+ 19. Kxe2 Qd3+ 20. Ke1 Rxc1#) 16. Bxc4 { [%eval #-10] } 16... Qb4 { [%eval #-9] } 17. Bxf7+ { [%eval #-6] } 17... Kxf7 { [%eval #-5] } 18. g4 { [%eval #-4] } 18... Bb2 { [%eval #-5] } 19. f5 { [%eval #-4] } 19... Bxc1 { [%eval #-5] } 20. Ke2 { [%eval #-4] } 20... Qd2+ { [%eval #-3] } 21. Kf3 { [%eval #-3] } 21... Nf2 { [%eval #-5] } 22. f6 { [%eval #-3] } 22... Kxf6 { [%eval #-5] } 23. Kg3 { [%eval #-4] } 23... Nxh1+ { [%eval #-3] } 24. Kh3 { [%eval #-3] } 24... Qe3+ { [%eval #-3] } 25. Nf3 { [%eval #-2] } 25... Qxf3+ { [%eval #-1] } 26. Kh4 { [%eval #-1] } 26... d3 { [%eval #-2] } 27. g5+ { [%eval #-1] } 27... Kf7 { [%eval #-1] } 28. h3 { [%eval #-1] } 28... d2 { [%eval #-2] } 29. a6 { [%eval #-1] } 29... d1=Q { [%eval #-1] } 30. g6+ { [%eval #-1] } 30... Kxg6?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. hxg6# was best. } { [%eval 0.0] } { Draw by stalemate. } (30... hxg6#) 1/2-1/2
