- Blind mode tutorial
lichess.org
Donate
FEN
[Event "casual variant:antichess game"] [Site "https://lichess.org/8AeoG509"] [Date "2025.12.19"] [Round "-"] [White "lichess AI level 4"] [Black "soumil_mittal"] [Result "0-1"] [GameId "8AeoG509"] [UTCDate "2025.12.19"] [UTCTime "12:45:47"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qg4?? { (4.22 → 1.24) Blunder. c4 was best. } { [%eval 1.24] } (4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2) 4... Qxg4?? { (1.24 → Mate in 16) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #16] } (4... Qxd2 5. Bxd2 g5 6. Qxg5 Bd3 7. cxd3 a5 8. Bxa5 Rxa5 9. Qxe7) 5. Na3?? { (Mate in 16 → -1.76) Lost forced checkmate sequence. a3 was best. } { [%eval -1.76] } (5. a3 Qxg2 6. c4 Qxh1 7. d4 Qxg1 8. e4 Qxe1 9. a4 Qxf2) 5... Qxg2 { [%eval -1.4] } 6. Kf1?? { (-1.40 → Mate in 13) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-13] } (6. Ne2 Bxe2) 6... Qxf2 { [%eval #-13] } 7. Kxf2 { [%eval #-12] } 7... Bf1?? { (Mate in 12 → -0.23) Lost forced checkmate sequence. Bc4 was best. } { [%eval -0.23] } (7... Bc4 8. Nxc4 e5 9. Nxe5 Kd8 10. Nxf7 Ke8 11. Nxh8 Ba3 12. bxa3 Kf7 13. Nxf7) 8. Kxf1 { [%eval -0.83] } 8... a6?? { (-0.83 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (8... e6 9. b4) 9. Ne2 { [%eval #14] } 9... h6 { [%eval #10] } 10. b3?? { (Mate in 10 → 3.47) Lost forced checkmate sequence. Nb5 was best. } { [%eval 3.47] } (10. Nb5 axb5 11. Rb1 Rxa2 12. b4 Rxc2 13. Ba3 Rxd2 14. Kg1 Rxe2 15. h4 Rxe3) 10... f6?? { (3.47 → Mate in 10) Checkmate is now unavoidable. c6 was best. } { [%eval #10] } (10... c6 11. Kg2) 11. Kf2?? { (Mate in 10 → 1.64) Lost forced checkmate sequence. Nb5 was best. } { [%eval 1.64] } (11. Nb5 axb5 12. Rb1 Rxa2 13. b4 Rxc2 14. Ba3 Rxd2 15. Kg1 Rxe2 16. h4 Rxe3) 11... Nd7?? { (1.64 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #10] } (11... a5) 12. h4?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Nb5 was best. } { [%eval #-11] } (12. Nb5 axb5 13. Rb1 Rxa2 14. b4 Rxc2 15. Ba3 Rxd2 16. Kg1 Rxe2 17. h4 Rxe3) 12... Rb8?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (12... g5 13. hxg5 hxg5 14. Rxh8 f5 15. Rxg8 Bg7 16. Rxg7 Kf7 17. Rxf7 e5 18. Rxf5) 13. b4 { [%eval #11] } 13... Rxb4 { [%eval #10] } 14. Rd1 { [%eval #10] } 14... Rxh4 { [%eval #9] } 15. e4 { [%eval #10] } 15... Rxe4 { [%eval #9] } 16. Nf4 { [%eval #9] } 16... Rxf4 { [%eval #8] } 17. Rb1 { [%eval #15] } 17... Rxf2 { [%eval #14] } 18. Rb8 { [%eval #14] } 18... Rxd2 { [%eval #13] } 19. Rxd2 { [%eval #13] } 19... Nxb8 { [%eval #12] } 20. Nb1?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Nb5 was best. } { [%eval #-11] } (20. Nb5 axb5 21. Rd8 Kxd8 22. Bxh6 Rxh6 23. a4 bxa4 24. c4 Kc8 25. c5 Na6) 20... Kd8 { [%eval #-11] } 21. Rxd8 { [%eval #-10] } 21... Rh7 { [%eval #-10] } 22. Rxb8 { [%eval #-9] } 22... Rh8?? { (Mate in 9 → -4.38) Lost forced checkmate sequence. c5 was best. } { [%eval -4.38] } (22... c5 23. Rxf8 f5 24. Rxf5 e5 25. Rxe5 Nf6 26. Rxc5 g5 27. Rxg5 hxg5 28. Bxg5) 23. Rxf8 { [%eval -6.38] } 23... Rh7 { [%eval -4.46] } 24. Rxg8?? { (-4.46 → Mate in 7) Checkmate is now unavoidable. Rxf6 was best. } { [%eval #-7] } (24. Rxf6 gxf6 25. Bxh6 Nxh6 26. Nc3 a5 27. a4 Rh8 28. Na2 f5 29. c3 f4) 24... Rh8 { [%eval #-7] } 25. Rxh8 { [%eval #-6] } 25... h5 { [%eval #-6] } 26. Rxh5 { [%eval #-5] } 26... g5 { [%eval #-6] } 27. Bxg5 { [%eval #-4] } 27... fxg5 { [%eval #-4] } 28. Rxg5 { [%eval #-3] } 28... e5 { [%eval #-3] } 29. Rxe5 { [%eval #-2] } 29... c5 { [%eval #-2] } 30. Rxc5 { [%eval #-1] } 30... a5 { [%eval #-1] } 31. Rxa5# { Game ends by variant rule. } 0-1