- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/8A6Qc6Uv"] [Date "2025.06.27"] [White "TAFKABacchus"] [Black "Tadaan"] [Result "0-1"] [GameId "8A6Qc6Uv"] [UTCDate "2025.06.27"] [UTCTime "15:19:47"] [WhiteElo "2176"] [BlackElo "1720"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Na6?? { (-0.97 → 2.79) Blunder. d6 was best. } { [%eval 2.79] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxa6 { [%eval 1.25] } 3... Bxa6 { [%eval 1.44] } 4. b3?! { (1.44 → 0.77) Inaccuracy. Qc2 was best. } { [%eval 0.77] } (4. Qc2 Bxe2 5. Qxh7 Rxh7 6. Bxe2 Rxh2 7. Rxh2 Nh6 8. Rxh6 gxh6) 4... Bxe2 { [%eval 0.97] } 5. Bxe2?! { (0.97 → 0.38) Inaccuracy. Kxe2 was best. } { [%eval 0.38] } (5. Kxe2 c5 6. Na3 Qa5 7. Nc2 Qxa2 8. Rxa2 Rc8 9. Rxa7 c4 10. bxc4 Rxc4) 5... h5 { [%eval 0.77] } 6. Bxh5 { [%eval 0.6] } 6... Rxh5 { [%eval 0.51] } 7. Qxh5 { [%eval 0.53] } 7... f6?? { (0.53 → 2.84) Blunder. Qc8 was best. } { [%eval 2.84] } (7... Qc8) 8. Qxe8 { [%eval 2.92] } 8... Qxe8 { [%eval 2.73] } 9. a4?! { (2.73 → 1.51) Inaccuracy. d3 was best. } { [%eval 1.51] } (9. d3 Qg6) 9... Qh5?? { (1.51 → 8.01) Blunder. Qg6 was best. } { [%eval 8.01] } (9... Qg6 10. a5) 10. Ra2 { [%eval 5.55] } 10... Qxh2 { [%eval 7.56] } 11. Rxh2 { [%eval 5.47] } 11... Nh6?? { (5.47 → Mate in 12) Checkmate is now unavoidable. f5 was best. } { [%eval #12] } (11... f5 12. g4) 12. Rxh6 { [%eval #12] } 12... gxh6 { [%eval #11] } 13. Nf3 { [%eval #11] } 13... e5 { [%eval #10] } 14. Nxe5 { [%eval #10] } 14... fxe5 { [%eval #9] } 15. b4 { [%eval #9] } 15... Bxb4 { [%eval #8] } 16. d3?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Rc2 was best. } { [%eval #-7] } (16. Rc2 Bxd2 17. Rxc7 Bxe1 18. Rxa7 Bxf2 19. Bxh6 Bxa7 20. Be3 Bxe3 21. g4 Rxa4) 16... Bxe1 { [%eval #-7] } 17. Bxh6 { [%eval #-6] } 17... Bxf2 { [%eval #-6] } 18. Rxf2 { [%eval #-5] } 18... Rf8 { [%eval #-5] } 19. Rxf8 { [%eval #-4] } 19... e4 { [%eval #-4] } 20. dxe4 { [%eval #-3] } 20... d5 { [%eval #-3] } 21. exd5 { [%eval #-2] } 21... c6 { [%eval #-2] } 22. dxc6 { [%eval #-1] } 22... a5 { [%eval #-1] } 23. Rb8# { Game ends by variant rule. } 0-1