- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/864WDLxf"] [Date "2025.10.01"] [Round "-"] [White "kryon2020"] [Black "Road_T0_GM"] [Result "0-1"] [GameId "864WDLxf"] [UTCDate "2025.10.01"] [UTCTime "00:23:06"] [WhiteElo "1721"] [BlackElo "1700"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+8"] [Variant "Standard"] [TimeControl "180+0"] [ECO "C50"] [Opening "Italian Game: Giuoco Piano"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... Nc6 { [%eval 0.42] } 2. Nf3 { [%eval 0.21] } 2... e5 { [%eval 0.21] } 3. Bc4 { [%eval 0.12] } 3... Bc5 { [%eval 0.2] } { C50 Italian Game: Giuoco Piano } 4. O-O { [%eval 0.13] } 4... Nge7?! { (0.13 → 0.91) Inaccuracy. Nf6 was best. } { [%eval 0.91] } (4... Nf6 5. d3 d6 6. c3 O-O 7. h3 Bb6 8. Nbd2 a5 9. Re1) 5. c3 { [%eval 0.89] } 5... O-O { [%eval 0.95] } 6. d4 { [%eval 0.98] } 6... exd4 { [%eval 1.27] } 7. cxd4 { [%eval 1.34] } 7... Bb6 { [%eval 1.29] } 8. Bg5?! { (1.29 → 0.34) Inaccuracy. d5 was best. } { [%eval 0.34] } (8. d5 Nb4 9. d6 cxd6 10. Qxd6 Nec6 11. Bg5 Qc7 12. Qxc7 Bxc7) 8... Kh8?! { (0.34 → 1.33) Inaccuracy. d6 was best. } { [%eval 1.33] } (8... d6) 9. h3?! { (1.33 → 0.25) Inaccuracy. d5 was best. } { [%eval 0.25] } (9. d5 f6 10. Bh4 Nb8 11. Nc3 d6 12. Nd4 Na6 13. Ne6 Bxe6 14. dxe6 Qe8) 9... f6 { [%eval 0.23] } 10. Bh4 { [%eval -0.31] } 10... d5 { [%eval -0.12] } 11. exd5 { [%eval -0.04] } 11... Nxd5 { [%eval -0.04] } 12. Re1 { [%eval -0.15] } 12... Bf5 { [%eval 0.38] } 13. Nc3 { [%eval 0.34] } 13... Nf4?! { (0.34 → 0.90) Inaccuracy. Nce7 was best. } { [%eval 0.9] } (13... Nce7 14. Qb3 c6 15. Bg3 Bg6 16. a4 Bh5 17. Bxd5 Nxd5 18. Nxd5 Qxd5 19. Qxd5) 14. Bg3 { [%eval 0.94] } 14... Nh5?? { (0.94 → 2.78) Blunder. Ng6 was best. } { [%eval 2.78] } (14... Ng6) 15. d5?? { (2.78 → -0.74) Blunder. Bh2 was best. } { [%eval -0.74] } (15. Bh2 Bg6 16. g4 f5 17. gxh5 Bxh5 18. Be2 Re8 19. Ne5 Rxe5 20. dxe5 Qg5+) 15... Nxg3? { (-0.74 → 0.37) Mistake. Na5 was best. } { [%eval 0.37] } (15... Na5) 16. dxc6 { [%eval 0.51] } 16... Nh5?? { (0.51 → 4.18) Blunder. bxc6 was best. } { [%eval 4.18] } (16... bxc6) 17. cxb7 { [%eval 4.33] } 17... Rb8 { [%eval 4.04] } 18. Ba6?! { (4.04 → 3.00) Inaccuracy. g4 was best. } { [%eval 3.0] } (18. g4 Bd7 19. gxh5 Rxb7 20. b3 Rb8 21. Nd5 Bc5 22. Nf4 Bd6 23. Ne6 Qc8) 18... Re8?! { (3.00 → 4.15) Inaccuracy. Nf4 was best. } { [%eval 4.15] } (18... Nf4 19. Qa4 Qd6 20. Rad1 Nxh3+ 21. Kf1 Qc5 22. Re2 c6 23. gxh3 Bxh3+ 24. Ke1) 19. Rxe8+ { [%eval 3.49] } 19... Qxe8 { [%eval 4.07] } 20. Qd5 { [%eval 4.04] } 20... g6 { [%eval 4.05] } 21. Re1 { [%eval 3.7] } 21... Qd7 { [%eval 4.07] } 22. Qc4 { [%eval 4.45] } 22... Bxh3 { [%eval 4.44] } 23. gxh3?? { (4.44 → 0.66) Blunder. Nd5 was best. } { [%eval 0.66] } (23. Nd5 Bg4 24. Nxb6 axb6 25. Bb5 c6 26. Bxc6 Qc7 27. Qe4 Bf5 28. Qa4 Nf4) 23... Qxh3 { [%eval 0.65] } 24. Qe6?? { (0.65 → Mate in 4) Checkmate is now unavoidable. Re2 was best. } { [%eval #-4] } (24. Re2 Qxf3) 24... Qg3+ { [%eval #-3] } 25. Kh1 { [%eval #-3] } 25... Qxf3+ { [%eval #-2] } 26. Kh2 { [%eval #-2] } 26... Bxf2?? { (Mate in 2 → -3.90) Lost forced checkmate sequence. Qxf2+ was best. } { [%eval -3.9] } (26... Qxf2+ 27. Kh3 Qg3#) 27. Qe8+?? { (-3.90 → Mate in 8) Checkmate is now unavoidable. Qc8+ was best. } { [%eval #-8] } (27. Qc8+ Kg7 28. Re7+ Kh6 29. Ne4 Bg3+ 30. Kg1 Nf4 31. Bf1 Bh2+ 32. Kxh2 Qxf1) 27... Rxe8 { [%eval #-7] } 28. Rxe8+ { [%eval #-7] } 28... Kg7 { [%eval #-6] } 29. Re7+ { [%eval #-6] } 29... Kh6 { [%eval #-5] } 30. b8=Q { [%eval #-2] } 30... Qg3+ { [%eval #-1] } 31. Kh1 { [%eval #-1] } 31... Qg1# { Black wins by checkmate. } 0-1