FEN
[Event "rated variant:threeCheck game"]
[Site "https://lichess.org/80zWDgpp"]
[Date "2021.04.16"]
[Round "-"]
[White "Aria-21"]
[Black "RVRVRV"]
[Result "0-1"]
[GameId "80zWDgpp"]
[UTCDate "2021.04.16"]
[UTCTime "19:57:48"]
[WhiteElo "1480"]
[BlackElo "1233"]
[WhiteRatingDiff "-241"]
[BlackRatingDiff "+27"]
[Variant "Three-check"]
[TimeControl "180+0"]
[ECO "A00"]
[Opening "Saragossa Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?! { (0.15 → -0.58) Inaccuracy. e4 was best. } { [%eval -0.58] } { A00 Saragossa Opening } (1. e4 c5 2. Nf3 Nc6 3. Bc4 e6 4. O-O Nd4 5. Nxd4 cxd4) 1... e6?? { (-0.58 → 1.16) Blunder. e5 was best. } { [%eval 1.16] } (1... e5 2. d4 e4 3. e3 c6 4. d5 d6 5. Qb3 Nh6 6. Nd2) 2. Qa4? { (1.16 → -0.40) Mistake. Nf3 was best. } { [%eval -0.4] } (2. Nf3 Nf6) 2... c6?! { (-0.40 → 0.48) Inaccuracy. Nc6 was best. } { [%eval 0.48] } (2... Nc6 3. Nf3 d5 4. d4 Bd6 5. Bg5 f6 6. Bh4 Ne7 7. Nbd2) 3. Qe4?? { (0.48 → -1.74) Blunder. e4 was best. } { [%eval -1.74] } (3. e4) 3... Nf6 { [%eval -1.94] } 4. Qxe6+?? { (-1.94 → -8.85) Blunder. Qc2 was best. } { [%eval -8.85] } (4. Qc2 e5) 4... fxe6 { [%eval -8.62] } 5. g3 { [%eval -9.09] } 5... Ne4 { [%eval -8.5] } 6. Bh3 { [%eval -14.01] } 6... Ng5 { [%eval -8.8] } 7. Bg4 { [%eval -10.19] } 7... g6 { [%eval -8.02] } 8. Bf3 { [%eval -9.96] } 8... Bc5 { [%eval -10.34] } 9. Kd1 { [%eval -10.31] } 9... Bxf2 { [%eval -9.69] } 10. Nh3 { [%eval -12.91] } 10... Nxh3 { [%eval -12.59] } 11. Bg4 { [%eval -13.39] } 11... Ng5 { [%eval -13.63] } 12. Rf1 { [%eval -14.19] } 12... Ne4 { [%eval -11.4] } 13. d3 { [%eval -11.42] } 13... Nxc3+ { [%eval -11.19] } 14. Kc2?! { (-11.19 → Mate in 5) Checkmate is now unavoidable. Nxc3 was best. } { [%eval #-5] } (14. Nxc3 Rf8) 14... Nxb1?! { (Mate in 5 → -19.29) Lost forced checkmate sequence. Nb5 was best. } { [%eval -19.29] } (14... Nb5 15. Rxf2 Nd4+ 16. Kd1 Qa5 17. Rf8+ Rxf8 18. Na3 Qe1+) 15. Kxb1 { [%eval -16.47] } 15... Bd4 { [%eval -13.95] } 16. Rf8+?! { (-13.95 → Mate in 7) Checkmate is now unavoidable. e3 was best. } { [%eval #-7] } (16. e3 Bf6) 16... Rxf8 { [%eval #-6] } 17. Bh6 { [%eval #-2] } 17... Rf1+ { [%eval #-1] } 18. Kc2 { [%eval #-1] } 18... Rc1+ { Game ends by variant rule. } 0-1