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[Event "rated Antichess game"] [Site "https://lichess.org/7wYLSutQ"] [Date "2025.06.05"] [White "JitteryOpera"] [Black "Milomite"] [Result "1-0"] [GameId "7wYLSutQ"] [UTCDate "2025.06.05"] [UTCTime "00:25:02"] [WhiteElo "1114"] [BlackElo "1076"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-43"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... h5?? { (2.49 → Mate in 25) Checkmate is now unavoidable. b5 was best. } { [%eval #25] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Qxh5 { [%eval 0.95] } 2... Rxh5 { [%eval 1.28] } 3. Ba6 { [%eval #25] } 3... Rxh2 { [%eval #24] } 4. Bxb7?? { (Mate in 24 → Mate in 14) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-14] } (4. Rxh2 Nxa6 5. b4 Nxb4 6. a4 Nxc2 7. e4 Nxa1 8. e5 b5) 4... Bxb7 { [%eval #-14] } 5. Rxh2 { [%eval #-13] } 5... Bxg2 { [%eval #-13] } 6. Rxg2 { [%eval #-12] } 6... g5 { [%eval #-12] } 7. Rxg5 { [%eval #-11] } 7... Qc8 { [%eval #-11] } 8. Rxg8 { [%eval #-10] } 8... Kd8 { [%eval #-10] } 9. Rxf8 { [%eval #-9] } 9... Nc6?? { (Mate in 9 → 1.52) Lost forced checkmate sequence. Qa6 was best. } { [%eval 1.52] } (9... Qa6 10. Rxd8 Qxa2 11. Rxb8 Qxb2 12. Bxb2 Rxb8 13. Rxa7 Rxb2 14. Rxc7 Rxb1 15. Rxd7) 10. Rxd8 { [%eval 1.0] } 10... Qxd8?? { (1.00 → 5.69) Blunder. Nxd8 was best. } { [%eval 5.69] } (10... Nxd8 11. Nh3 f5 12. e4 fxe4 13. Ke2 Qa6 14. Nc3 Qxa2 15. Nxa2 Nb7 16. f3) 11. b4 { [%eval 4.99] } 11... Nxb4 { [%eval 4.86] } 12. a3?! { (4.86 → 3.62) Inaccuracy. a4 was best. } { [%eval 3.62] } (12. a4 Nxc2) 12... Nxc2 { [%eval 3.21] } 13. a4 { [%eval 2.66] } 13... Nxe1?? { (2.66 → Mate in 7) Checkmate is now unavoidable. Nxe3 was best. } { [%eval #7] } (13... Nxe3 14. fxe3) 14. d3 { [%eval #7] } 14... Nxd3 { [%eval #6] } 15. f3?? { (Mate in 6 → 1.29) Lost forced checkmate sequence. a5 was best. } { [%eval 1.29] } (15. a5 Nxc1 16. Ne2 Nxe2 17. Nc3 Nxc3 18. e4 Nxe4 19. a6 Nxf2 20. Rh1 Nxh1#) 15... Nxc1 { [%eval 0.56] } 16. Ra2?? { (0.56 → -1.37) Blunder. f4 was best. } { [%eval -1.37] } (16. f4 e5) 16... Nxa2 { [%eval -1.41] } 17. Nc3?! { (-1.41 → -2.52) Inaccuracy. Nh3 was best. } { [%eval -2.52] } (17. Nh3 Nc1) 17... Nxc3 { [%eval -2.32] } 18. Ne2?? { (-2.32 → Mate in 12) Checkmate is now unavoidable. e4 was best. } { [%eval #-12] } (18. e4) 18... Nxe2 { [%eval #-12] } 19. f4 { [%eval #-11] } 19... Nxf4 { [%eval #-11] } 20. exf4 { [%eval #-10] } 20... f5 { [%eval #-12] } 21. a5 { [%eval #-11] } 21... d5?? { (Mate in 11 → -1.58) Lost forced checkmate sequence. Qg8 was best. } { [%eval -1.58] } (21... Qg8 22. a6 Qg5 23. fxg5 Rf8 24. g6 f4 25. g7 Rf7 26. g8=Q Rg7 27. Qxg7) 22. a6 { [%eval -2.0] } 22... c5# { Game ends by variant rule. } 1-0