FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/7wFGPXYP"]
[Date "2024.09.18"]
[Round "-"]
[White "Ford_Crown_Vic"]
[Black "BlueOpera"]
[Result "0-1"]
[GameId "7wFGPXYP"]
[UTCDate "2024.09.18"]
[UTCTime "20:24:23"]
[WhiteElo "2181"]
[BlackElo "1840"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+53"]
[Variant "King of the Hill"]
[TimeControl "30+0"]
[ECO "D24"]
[Opening "Queen's Gambit Accepted: Showalter Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.67] } 1... d5 { [%eval 0.77] } 2. c4 { [%eval 0.65] } 2... Nf6 { [%eval 0.76] } 3. Nc3 { [%eval 0.86] } 3... dxc4 { [%eval 1.34] } 4. Nf3 { [%eval 1.61] } { D24 Queen's Gambit Accepted: Showalter Variation } 4... e5?! { (1.61 → 2.76) Inaccuracy. a6 was best. } { [%eval 2.76] } (4... a6 5. a4 Nc6 6. e4 Na5 7. Be3 c6 8. Ne5 b5 9. axb5 cxb5 10. Qf3) 5. e4? { (2.76 → 1.06) Mistake. Nxe5 was best. } { [%eval 1.06] } (5. Nxe5 c6 6. e4 b5 7. f3 Bd6 8. Kf2 Bc7 9. Be3 O-O 10. Be2 Re8) 5... exd4 { [%eval 1.07] } 6. e5?? { (1.07 → -0.92) Blunder. Nxd4 was best. } { [%eval -0.92] } (6. Nxd4) 6... dxc3? { (-0.92 → 0.49) Mistake. Nc6 was best. } { [%eval 0.49] } (6... Nc6 7. Bxc4 Ng4 8. Bg5 f6 9. exf6 gxf6 10. Qe2+ Qe7 11. O-O-O dxc3 12. Rhe1) 7. exf6?? { (0.49 → -3.21) Blunder. Qxd8+ was best. } { [%eval -3.21] } (7. Qxd8+ Kxd8) 7... Qxd1+?? { (-3.21 → 0.00) Blunder. Bb4 was best. } { [%eval 0.0] } (7... Bb4 8. bxc3 Bxc3+ 9. Bd2 Qxf6 10. Rc1 Bxd2+ 11. Qxd2 O-O 12. Be2 Re8 13. O-O) 8. Kxd1 { [%eval 0.0] } 8... Kd7?? { (0.00 → 6.00) Blunder. Be6 was best. } { [%eval 6.0] } (8... Be6 9. Ke2 Bd5 10. Ke3 Bc5+ 11. Kf4 Bd6+ 12. Ke3) 9. bxc3?? { (6.00 → -5.39) Blunder. Kc2 was best. } { [%eval -5.39] } (9. Kc2 b5) 9... Ke6?? { (-5.39 → 7.68) Blunder. b5 was best. } { [%eval 7.68] } (9... b5) 10. Bxc4+ { [%eval 6.77] } 10... Kf5?! { (6.77 → 21.94) Inaccuracy. Kxf6 was best. } { [%eval 21.94] } (10... Kxf6 11. Bg5+) 11. Re1 { [%eval 18.31] } 11... Bc5?! { (18.31 → Mate in 4) Checkmate is now unavoidable. g5 was best. } { [%eval #4] } (11... g5 12. Bxg5) 12. g4+?! { (Mate in 4 → 13.47) Lost forced checkmate sequence. Bd3+ was best. } { [%eval 13.47] } (12. Bd3+ Kg4 13. Re5 Bf5 14. Bxf5+ Kh5 15. g4#) 12... Kxg4 { [%eval 13.33] } 13. Ne5+ { [%eval 9.18] } 13... Kf5 { [%eval 9.66] } 14. f4?? { (9.66 → -3.10) Blunder. Nxf7 was best. } { [%eval -3.1] } (14. Nxf7) 14... Rd8+ { [%eval -1.32] } 15. Kc2?! { (-1.32 → -2.50) Inaccuracy. Bd3+ was best. } { [%eval -2.5] } (15. Bd3+ Kxf6) 15... Nc6?? { (-2.50 → 2.20) Blunder. Kxf6 was best. } { [%eval 2.2] } (15... Kxf6 16. Bd3) 16. Bd3+?? { (2.20 → -1.94) Blunder. Nxc6 was best. } { [%eval -1.94] } (16. Nxc6 bxc6) 16... Rxd3?? { (-1.94 → 22.30) Blunder. Kxf6 was best. } { [%eval 22.3] } (16... Kxf6) 17. Kxd3 { [%eval 24.42] } 17... Be6 { [%eval 23.38] } 18. c4?? { (23.38 → -13.78) Blunder. Nxc6 was best. } { [%eval -13.78] } (18. Nxc6) 18... Rd8+ { [%eval -12.51] } 19. Kc3?! { (-12.51 → Mate in 3) Checkmate is now unavoidable. Kc2 was best. } { [%eval #-3] } (19. Kc2 Nd4+) 19... Bd4+?! { (Mate in 3 → -16.61) Lost forced checkmate sequence. Bb4+ was best. } { [%eval -16.61] } (19... Bb4+ 20. Kc2 Bxe1 21. Ng6 Ke4#) 20. Kd3?! { (-16.61 → Mate in 4) Checkmate is now unavoidable. Kc2 was best. } { [%eval #-4] } (20. Kc2 Bxa1) 20... Bxe5+?! { (Mate in 4 → -30.37) Lost forced checkmate sequence. Bf2+ was best. } { [%eval -30.37] } (20... Bf2+ 21. Nd7 Rxd7+ 22. Kc2 Bxe1 23. fxg7 Ke4#) 21. Ke3 { [%eval -31.86] } 21... Bd4+ { [%eval -31.24] } 22. Kf3 { [%eval -29.77] } 22... Bxc4 { [%eval -27.91] } 23. Bb2 { [%eval -36.32] } 23... Bd5+ { [%eval -28.57] } 24. Kg3 { [%eval -30.34] } 24... Bxb2 { [%eval -40.44] } 25. Rad1?! { (-40.44 → Mate in 6) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-6] } (25. Kf2 Bxa1) 25... Be4 { [%eval -43.8] } 26. Rxd8?! { (-43.80 → Mate in 5) Checkmate is now unavoidable. fxg7 was best. } { [%eval #-5] } (26. fxg7 Bxg7) 26... Nxd8 { [%eval #-4] } 27. Kf2 { [%eval #-2] } 27... Bd3?! { (Mate in 2 → -37.45) Lost forced checkmate sequence. Kxf4 was best. } { [%eval -37.45] } (27... Kxf4 28. Rxe4+ Kxe4#) 28. Ke3?! { (-37.45 → Mate in 2) Checkmate is now unavoidable. Kg3 was best. } { [%eval #-2] } (28. Kg3 Ne6) 28... Bc3?! { (Mate in 2 → -16.15) Lost forced checkmate sequence. Ke6 was best. } { [%eval -16.15] } (28... Ke6 29. h4 Kd5#) 29. Kf3?! { (-16.15 → Mate in 4) Checkmate is now unavoidable. Kxd3 was best. } { [%eval #-4] } (29. Kxd3 Bxf6 30. Re3 Ne6 31. a4 c6 32. Kc4 Kxf4 33. Re1 h5 34. a5 g5) 29... Bxe1 { [%eval #-3] } 30. h4 { [%eval #-2] } 30... Ke6 { [%eval #-1] } 31. h5 { [%eval #-1] } 31... Kd5# { Game ends by variant rule. } 0-1

