FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/7vNr38W1"]
[Date "2024.11.17"]
[White "BAturay_Sukuroglu"]
[Black "Insert_Good_Name"]
[Result "0-1"]
[GameId "7vNr38W1"]
[UTCDate "2024.11.17"]
[UTCTime "18:15:48"]
[WhiteElo "1103"]
[BlackElo "1107"]
[WhiteRatingDiff "-15"]
[BlackRatingDiff "+21"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.18] } 1... d6?? { (0.18 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval #14] } 2... bxa6 { [%eval #13] } 3. Nc3?? { (Mate in 13 → -2.40) Lost forced checkmate sequence. Qg4 was best. } { [%eval -2.4] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Ne4 Bxe4 7. h4 Bxg2) 3... Bh3?? { (-2.40 → 0.63) Blunder. Bg4 was best. } { [%eval 0.63] } (3... Bg4 4. Qxg4 d5 5. Nxd5 Qxd5 6. Qxg7 Qxa2 7. Qxh8 Qxb2 8. Rxa6 Qxc2 9. Qxh7) 4. gxh3?! { (0.63 → -0.44) Inaccuracy. Nxh3 was best. } { [%eval -0.44] } (4. Nxh3 d5 5. Nxd5 Qxd5 6. a4 Qxd2 7. Kxd2 Nd7 8. Ng1 Ne5) 4... e6?? { (-0.44 → 1.82) Blunder. Nd7 was best. } { [%eval 1.82] } (4... Nd7 5. Nb1) 5. Nb5 { [%eval 1.98] } 5... axb5 { [%eval 1.84] } 6. c4 { [%eval 1.69] } 6... bxc4 { [%eval 1.66] } 7. Qb3?? { (1.66 → Mate in 15) Checkmate is now unavoidable. h4 was best. } { [%eval #-15] } (7. h4) 7... cxb3 { [%eval #-15] } 8. axb3 { [%eval #-14] } 8... Na6 { [%eval #-14] } 9. Rxa6 { [%eval #-15] } 9... Rb8 { [%eval #-15] } 10. Rxd6 { [%eval #-14] } 10... Qxd6?? { (Mate in 14 → -1.50) Lost forced checkmate sequence. Rxb3 was best. } { [%eval -1.5] } (10... Rxb3 11. Rxe6 fxe6 12. d3 Qxd3 13. f4 Qxe3 14. Bxe3 Rxb2 15. Bxa7 Rxh2 16. Rxh2) 11. b4 { [%eval -1.75] } 11... Qxd2?? { (-1.75 → Mate in 9) Checkmate is now unavoidable. Rxb4 was best. } { [%eval #9] } (11... Rxb4 12. b3) 12. Bxd2 { [%eval #9] } 12... Rxb4 { [%eval #8] } 13. Bxb4 { [%eval #8] } 13... Bxb4 { [%eval #7] } 14. b3 { [%eval #7] } 14... Bxe1 { [%eval #6] } 15. b4?? { (Mate in 6 → -4.37) Lost forced checkmate sequence. Nf3 was best. } { [%eval -4.37] } (15. Nf3 Bxf2 16. Nd2 Bxe3 17. b4 Bxd2 18. h4 Bxb4 19. Re1 Bxe1 20. h3 Bxh4#) 15... Bxb4 { [%eval -4.59] } 16. f3? { (-4.59 → -11.00) Mistake. h4 was best. } { [%eval -11.0] } (16. h4 Bc3) 16... Nh6? { (-11.00 → -4.45) Mistake. Bc3 was best. } { [%eval -4.45] } (16... Bc3 17. e4) 17. e4?? { (-4.45 → Mate in 15) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-15] } (17. Ne2) 17... Ng4 { [%eval #-15] } 18. hxg4 { [%eval #-14] } 18... f5 { [%eval #-14] } 19. gxf5 { [%eval #-13] } 19... exf5 { [%eval #-13] } 20. exf5 { [%eval #-12] } 20... Bc5?? { (Mate in 12 → 0.30) Lost forced checkmate sequence. Bc3 was best. } { [%eval 0.3] } (20... Bc3 21. h4 Kf7 22. f6 Kxf6 23. h5 Ke7 24. f4 Rg8 25. f5 Ke6 26. fxe6) 21. f6 { [%eval 0.0] } 21... Bxg1?? { (0.00 → Mate in 4) Checkmate is now unavoidable. gxf6 was best. } { [%eval #4] } (21... gxf6 22. Nh3 Rg8 23. Nf2 Bxf2 24. Re1 Bxe1 25. h4 Bxh4 26. f4 Kd7 27. f5) 22. Rxg1 { [%eval #4] } 22... gxf6 { [%eval #3] } 23. Rg8?? { (Mate in 3 → -2.98) Lost forced checkmate sequence. Rg6 was best. } { [%eval -2.98] } (23. Rg6 hxg6 24. h4 Rxh4 25. f4 Rxf4#) 23... Rxg8 { [%eval -6.81] } 24. h4 { [%eval -7.56] } 24... Rg4?? { (-7.56 → -1.20) Blunder. a5 was best. } { [%eval -1.2] } (24... a5 25. h5) 25. fxg4 { [%eval -0.75] } 25... f5? { (-0.75 → 0.84) Mistake. h5 was best. } { [%eval 0.84] } (25... h5 26. gxh5) 26. gxf5 { [%eval 1.15] } 26... c5?? { (1.15 → 3.15) Blunder. Kd7 was best. } { [%eval 3.15] } (26... Kd7 27. f6 a5 28. h5 a4 29. f7 a3 30. f8=K Kc8 31. Kf7 a2 32. h6) 27. h5? { (3.15 → 1.69) Mistake. f6 was best. } { [%eval 1.69] } (27. f6) 27... a5?? { (1.69 → 4.64) Blunder. Kd8 was best. } { [%eval 4.64] } (27... Kd8 28. f6 c4 29. f7 Kc8 30. f8=K Kb7 31. Ke7 c3 32. Kd6 Ka6 33. Kd5) 28. h6 { [%eval 2.4] } 28... a4?! { (2.40 → 3.83) Inaccuracy. Kd7 was best. } { [%eval 3.83] } (28... Kd7 29. f6 Kc6 30. f7 a4 31. f8=R a3 32. Rg8 a2 33. Rg1 a1=K 34. Rxa1) 29. f6 { [%eval 1.0] } 29... Ke7?? { (1.00 → Mate in 4) Checkmate is now unavoidable. Kd7 was best. } { [%eval #4] } (29... Kd7 30. f7) 30. fxe7 { [%eval #4] } 30... c4 { [%eval #3] } 31. e8=B?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. e8=R was best. } { [%eval #-2] } (31. e8=R c3 32. Rb8 c2 33. Rb3 axb3#) 31... c3 { [%eval #-2] } 32. Bxa4 { [%eval #-1] } 32... c2 { [%eval #-1] } 33. Bxc2# { Game ends by variant rule. } 0-1

