lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/7plRcEEi"] [Date "2016.11.21"] [White "Exe-ist"] [Black "Yurapravda"] [Result "1-0"] [UTCDate "2016.11.21"] [UTCTime "10:25:08"] [WhiteElo "1346"] [BlackElo "1210"] [WhiteRatingDiff "+18"] [BlackRatingDiff "-34"] [Variant "Antichess"] [TimeControl "60+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 g6 2. a3?? { (-0.06 → -1.77) Blunder. b3 was best. } (2. b3) 2... b6 3. Nc3?? { (-2.10 → Mate in 17) Checkmate is now unavoidable. b4 was best. } (3. b4 Bh6) 3... b5 4. Nxb5 Na6?? { (Mate in 16 → 1.35) Lost forced checkmate sequence. Bg7 was best. } (4... Bg7 5. Nxc7 Bxb2 6. Bxb2 Qxc7 7. Bxh8 Qxg3 8. fxg3 e5 9. Bxe5 a5 10. Bxb8 Rxb8 11. c4) 5. Nxa7 Rxa7 6. a4?? { (1.00 → -3.32) Blunder. b4 was best. } (6. b4) 6... f6?? { (-3.32 → Mate in 16) Checkmate is now unavoidable. e6 was best. } (6... e6 7. b4 Bxb4 8. Nh3 Bxd2 9. Qxd2 Nh6 10. Qxh6 Rg8 11. Qxg6 fxg6 12. Bg5 Qxg5 13. Nxg5) 7. b4 Nxb4 8. Rb1 Nxc2 9. Qxc2 Rxa4 10. Qxa4?? { (Mate in 12 → -3.93) Lost forced checkmate sequence. Qxg6 was best. } (10. Qxg6 hxg6 11. d4 Rxd4 12. Bh6 Rxh6 13. e4 Rxe4 14. Rb5 Rxe1 15. h3 Rxf1 16. Ne2 Rxh3) 10... Ba6?? { (-3.93 → Mate in 17) Checkmate is now unavoidable. Bb7 was best. } (10... Bb7 11. Rxb7 f5 12. Rxc7 Qxc7 13. Qxd7 Qxc1 14. Qxf5 Qxe1 15. Qxf8 Qxf1 16. Qxg8 Rxg8 17. Nh3) 11. Qxa6?? { (Mate in 17 → Mate in 11) Lost forced checkmate sequence. Qxd7 was best. } (11. Qxd7 Kxd7 12. Bh3 Bxe2 13. Bxd7 Qxd7 14. Nxe2 Qxd2 15. Bxd2 g5 16. Bxg5 fxg5 17. Kd2 c5) 11... Qa8?? { (Mate in 11 → 1.84) Lost forced checkmate sequence. Qb8 was best. } (11... Qb8 12. Rxb8 h5 13. Rxe8 g5 14. Rxe7 Nxe7 15. Qxf6 Bg7 16. Qxe7 Bf6 17. Qxf6 Rb8 18. Qxg5) 12. Qxa8 Kd8?? { (1.89 → 6.38) Blunder. Kf7 was best. } (12... Kf7) 13. Qxd8 c6?? { (5.16 → Mate in 15) Checkmate is now unavoidable. Bg7 was best. } (13... Bg7 14. Qxg8) 14. Qxe7 Bxe7 15. Rb4 Bxb4 16. d4 Bxe1 17. h4 Bxf2 18. Rh2 Bxg1 19. e4 Bxd4 20. Bh6 Nxh6 21. g4 Nxg4 22. e5?? { (Mate in 4 → 1.02) Lost forced checkmate sequence. Be2 was best. } (22. Be2 Nxh2 23. Bh5 gxh5 24. e5 Bxe5#) 22... fxe5?? { (1.02 → Mate in 3) Checkmate is now unavoidable. Nxh2 was best. } (22... Nxh2) 23. h5 gxh5 24. Rxh5 Nh6 25. Rxe5 Bxe5 26. Bb5 cxb5# { Game ends by variant rule. } 1-0