FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/7phjF1Qh"]
[Date "2024.01.03"]
[White "Ostap_Kuzmyn2020"]
[Black "Vjaz_744"]
[Result "0-1"]
[GameId "7phjF1Qh"]
[UTCDate "2024.01.03"]
[UTCTime "09:42:20"]
[WhiteElo "1053"]
[BlackElo "1022"]
[WhiteRatingDiff "-55"]
[BlackRatingDiff "+20"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Nh6 5. h4 Qxh4) 1... f5?? { (Mate in 15 → -0.22) Lost forced checkmate sequence. b5 was best. } { [%eval -0.22] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1) 2. exf5 { [%eval -0.07] } 2... e6?? { (-0.07 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #15] } 4. Ba6 { [%eval #16] } 4... bxa6 { [%eval #15] } 5. Qe2?? { (Mate in 15 → 0.76) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.76] } (5. Qg4 Qxd2 6. Nxd2 Ba3 7. Qxg7 Bxb2 8. Qxc7 Bxc1 9. Qxc8 Bxd2 10. Qxe8 Bxe1 11. Qxe6 Bxf2) 5... Qxd2 { [%eval 2.55] } 6. Qxa6?? { (2.55 → -2.31) Blunder. Nxd2 was best. } { [%eval -2.31] } (6. Nxd2) 6... Qxe1? { (-2.31 → -0.75) Mistake. Nxa6 was best. } { [%eval -0.75] } (6... Nxa6 7. Kxd2) 7. Qxa7 { [%eval 0.0] } 7... Qxf2?! { (0.00 → 0.60) Inaccuracy. Rxa7 was best. } { [%eval 0.6] } (7... Rxa7 8. Ne2 Qxe2 9. Nc3 Qxc2 10. Na4 Qxb2 11. Bxb2 Rxa4 12. Bxg7 Rxa2 13. Rxa2 Bxg7 14. Rb2) 8. Qxb8?? { (0.60 → -3.51) Blunder. Qxc7 was best. } { [%eval -3.51] } (8. Qxc7 Qxg2) 8... Qxc2?? { (-3.51 → 0.06) Blunder. Qxg2 was best. } { [%eval 0.06] } (8... Qxg2 9. Qxa8) 9. Qxc8?? { (0.06 → Mate in 11) Checkmate is now unavoidable. Qxa8 was best. } { [%eval #-11] } (9. Qxa8 Qxb1) 9... Qxb2?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Rxc8 was best. } { [%eval #9] } (9... Rxc8 10. Bf4 Qxb1 11. Bxc7 Rxc7 12. Rxb1 Ba3 13. bxa3 Rb7 14. Rxb7 h5 15. Rxg7 Rh6 16. Rxg8) 10. Qxe6?? { (Mate in 9 → 1.46) Lost forced checkmate sequence. Bxb2 was best. } { [%eval 1.46] } (10. Bxb2 Rxa2 11. Bxg7 Bxg7 12. Qxe8 Rxg2 13. Qxg8 Rxh2 14. Qxg7 Rxh1 15. Qxh8 Rxg1 16. Qxh7 Rxb1) 10... Qxb1?? { (1.46 → Mate in 8) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #8] } (10... Qxc1) 11. Qxg8?? { (Mate in 8 → -2.19) Lost forced checkmate sequence. Rxb1 was best. } { [%eval -2.19] } (11. Rxb1 Rxa2 12. Qxg8 Rxg2 13. Qxg7 Rxg1 14. Qxc7 Rxc1 15. Qxh7 Rxh1 16. Rxh1 Rxh7 17. Ra1 Rxh2) 11... Qxa2?? { (-2.19 → Mate in 7) Checkmate is now unavoidable. Qxa1 was best. } { [%eval #7] } (11... Qxa1) 12. Qxh8?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 0.0] } (12. Qxg7 Qxg2 13. Qxg2 Rxa1 14. Qg4 Rxc1 15. Ne2 Rxh1 16. Nc3 Rxh2 17. Na2 Rxa2 18. Qe2 Rxe2#) 12... Qxg2?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Qxa1 was best. } { [%eval #6] } (12... Qxa1 13. Qxf8 Qxc1 14. Qxe8 Qxg1 15. Rxg1 Rxe8 16. Rb1 c5 17. g4 Re7 18. Rh1 h5 19. gxh5) 13. Qxg7?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rxa8 was best. } { [%eval #-5] } (13. Rxa8 Qxa8 14. Qxf8 Qxh1 15. Qxe8 Qxg1 16. Bd2 Qxh2 17. Bf4 Qxf4 18. Qe3 Qxe3#) 13... Qxg1?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #5] } (13... Bxg7 14. Rxa8 Qxg1 15. Rxg1 h5 16. Rxe8 h4 17. Rxg7 h3 18. Rxc7#) 14. Qxh7?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #-5] } (14. Qxg1 Rxa1 15. Qe3 Rxc1 16. Qxe8 Rxh1 17. Qxf8 Rxh2 18. Qf2 Rxf2#) 14... Qxh2 { [%eval #-5] } 15. Qxc7 { [%eval #-4] } 15... Rxa1 { [%eval #-4] } 16. Rxh2 { [%eval #-3] } 16... Rxc1 { [%eval #-3] } 17. Qxc1 { [%eval #-2] } 17... Ba3 { [%eval #-2] } 18. Qxa3 { [%eval #-1] } 18... Kf8 { [%eval #-1] } 19. Qxf8# { Game ends by variant rule. } 0-1