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[Event "rated variant:antichess game"] [Site "https://lichess.org/7p4ifRFr"] [Date "2025.12.22"] [Round "-"] [White "SamuMi"] [Black "Clement-22"] [Result "0-1"] [GameId "7p4ifRFr"] [UTCDate "2025.12.22"] [UTCTime "11:18:38"] [WhiteElo "1185"] [BlackElo "1209"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+7"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... e6?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Ba6 { [%eval #15] } 4... Qxd2 { [%eval #13] } 5. Qxd2 { [%eval #13] } 5... bxa6 { [%eval #11] } 6. Qd8 { [%eval #11] } 6... Kxd8 { [%eval #10] } 7. Bh6 { [%eval #10] } 7... gxh6 { [%eval #9] } 8. Nc3?? { (Mate in 9 → 2.59) Lost forced checkmate sequence. b4 was best. } { [%eval 2.59] } (8. b4 Bxb4 9. h3 Bxe1 10. Rh2 Bxf2 11. a4 Bxg1 12. Nc3 Bxh2 13. g3 Bxg3) 8... e5?? { (2.59 → Mate in 10) Checkmate is now unavoidable. Ba3 was best. } { [%eval #10] } (8... Ba3) 9. Nb5 { [%eval #10] } 9... axb5 { [%eval #9] } 10. c4 { [%eval #10] } 10... bxc4 { [%eval #9] } 11. b3?? { (Mate in 9 → -7.23) Lost forced checkmate sequence. g4 was best. } { [%eval -7.23] } (11. g4 Bxg4 12. Nf3 Bxf3 13. h4 Bxh1 14. f3 Bxf3 15. h5 Bxh5 16. Ke2 Bxe2) 11... cxb3 { [%eval -2.44] } 12. axb3 { [%eval -2.65] } 12... Bh3? { (-2.65 → -1.08) Mistake. Ba3 was best. } { [%eval -1.08] } (12... Ba3 13. Rxa3) 13. gxh3?? { (-1.08 → Mate in 14) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #-14] } (13. Rxa7 Rxa7) 13... Na6?? { (Mate in 14 → -2.08) Lost forced checkmate sequence. Bb4 was best. } { [%eval -2.08] } (13... Bb4 14. Rxa7 Bxe1 15. Rxa8 Bxf2 16. Rxb8 Bxg1 17. Rxd8 Bxh2 18. Rxg8 Rxg8 19. Rxh2) 14. Rxa6 { [%eval -2.26] } 14... Rb8?? { (-2.26 → Mate in 8) Checkmate is now unavoidable. Rc8 was best. } { [%eval #8] } (14... Rc8 15. Rxh6) 15. Rxa7 { [%eval #10] } 15... Rxb3 { [%eval 2.39] } 16. Rxc7 { [%eval 0.08] } 16... Rxh3 { [%eval 1.13] } 17. Rxh7?? { (1.13 → -0.84) Blunder. Nxh3 was best. } { [%eval -0.84] } (17. Nxh3 Kxc7) 17... Rxh2?? { (-0.84 → Mate in 11) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #11] } (17... Rxh7) 18. Rxh6?? { (Mate in 11 → Mate in 5) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-5] } (18. Rxh8 Rxf2 19. R1xh6 Bxh6 20. Rxh6 Nxh6 21. Kxf2 Kc7 22. Ne2 e4 23. Ke1 Ng4) 18... Rxf2?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Bxh6 was best. } { [%eval 0.0] } (18... Bxh6 19. Rxh2 Bg5 20. Rxh8 e4 21. Rxg8 Bc1 22. Rxd8 Be3 23. fxe3#) 19. Kxf2 { [%eval 0.0] } 19... Rxh6 { [%eval 0.0] } 20. Rxh6 { [%eval 0.0] } 20... Nxh6?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #7] } (20... Bxh6 21. Ne2 Be3 22. Kxe3 e4 23. Kxe4 Ke7 24. Nd4 Kf8 25. Kd5 Kf7 26. Kc6) 21. Nf3?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-4] } (21. Ne2 e4 22. Ke1 Ng4 23. Kd1 Ba3 24. Nc1 Bxc1 25. Kxc1 Ne5 26. Kc2 e3) 21... Ng8 { [%eval #-4] } 22. Nxe5 { [%eval #-3] } 22... Kd7 { [%eval #-3] } 23. Nxd7 { [%eval #-2] } 23... Nh6?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. Ne7 was best. } { [%eval #10] } (23... Ne7 24. Nxf8 Ng6 25. Nxg6#) 24. Nxf8 { [%eval #10] } 24... Nf7 { [%eval #9] } 25. Ne6?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Kg2 was best. } { [%eval #-1] } (25. Kg2 Nd6 26. Ne6 Nc4 27. Nc5 Nb6 28. Na4 Nxa4 29. Kf3 Nb6 30. Kf4 Nc8) 25... Nd8 { [%eval #-1] } 26. Nxd8# { Game ends by variant rule. } 0-1