FEN
[Event "DarkM0untain Arena"]
[Site "https://lichess.org/7l4klG8Y"]
[Date "2025.12.23"]
[Round "-"]
[White "Neset211"]
[Black "Illya67"]
[Result "0-1"]
[GameId "7l4klG8Y"]
[UTCDate "2025.12.23"]
[UTCTime "16:47:07"]
[WhiteElo "1557"]
[BlackElo "1419"]
[WhiteRatingDiff "-25"]
[BlackRatingDiff "+86"]
[Variant "Antichess"]
[TimeControl "420+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... e6?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. d4?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxc1 7. Qxh7 Rxh7 8. Na3 Rxh2) 4... Qxd4 { [%eval #-14] } 5. Qxd4 { [%eval #-13] } 5... e5?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. g5 was best. } { [%eval #13] } (5... g5 6. Bxg5 a5 7. Qxh8 Kd8 8. Qxg8 e5 9. Qxh7 b5 10. Bxb5) 6. Qxa7 { [%eval #13] } 6... Rxa7 { [%eval #12] } 7. Ba6 { [%eval #12] } 7... bxa6 { [%eval #10] } 8. a4?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (8. b4 Bxb4 9. a4 Bxe1 10. Ne2 Bxf2 11. g4 Bxg4 12. a5 Bxe2 13. Be3 Bxe3) 8... Ba3 { [%eval #-11] } 9. Rxa3 { [%eval #-10] } 9... Bh3 { [%eval #-11] } 10. gxh3 { [%eval #-9] } 10... Nf6?? { (Mate in 9 → 3.78) Lost forced checkmate sequence. g5 was best. } { [%eval 3.78] } (10... g5 11. Bxg5 Nf6 12. Bxf6 c6 13. Bxe5 Rg8 14. Bxb8 Rxg1 15. Bxa7 Rxe1 16. Rxe1) 11. f4?? { (3.78 → Mate in 8) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-8] } (11. Bh6) 11... exf4 { [%eval #-8] } 12. Bxf4 { [%eval #-7] } 12... Ng4?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. c5 was best. } { [%eval #10] } (12... c5 13. Bxb8 h5 14. Bxa7 Ke7 15. Bxc5 Kd6 16. Bxd6 Rf8 17. Bxf8 h4 18. Bxg7) 13. Bxc7 { [%eval #10] } 13... Rxc7 { [%eval #8] } 14. hxg4 { [%eval #8] } 14... Rxc2 { [%eval #7] } 15. Ne2?? { (Mate in 7 → 2.97) Lost forced checkmate sequence. h4 was best. } { [%eval 2.97] } (15. h4 Rxb2 16. a5 Rxb1 17. g5 Rxe1 18. Nf3 Rxh1 19. Ne5 Rxh4 20. Ng6 hxg6) 15... Rxe2 { [%eval 3.54] } 16. Kxe2 { [%eval 2.53] } 16... Rf8?? { (2.53 → Mate in 7) Checkmate is now unavoidable. Ke7 was best. } { [%eval #7] } (16... Ke7 17. Nc3) 17. Kd2?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Kf2 was best. } { [%eval #-5] } (17. Kf2 Rxf2 18. Rg1 Rxb2 19. Nd2 Rxd2 20. g5 Rxh2 21. Rh3 Rxh3 22. Rg3 Rxg3) 17... Rf5?? { (Mate in 5 → 4.12) Lost forced checkmate sequence. Rf3 was best. } { [%eval 4.12] } (17... Rf3 18. Rxf3 h5 19. gxh5 Kf7 20. Rxf7 a5 21. Rxg7 Nd7 22. Rxd7#) 18. gxf5 { [%eval 4.69] } 18... g6 { [%eval 4.45] } 19. fxg6 { [%eval 4.42] } 19... hxg6 { [%eval 4.4] } 20. Rf3?! { (4.40 → 3.00) Inaccuracy. Rh3 was best. } { [%eval 3.0] } (20. Rh3 Nd7) 20... Kf8? { (3.00 → 5.55) Mistake. Nd7 was best. } { [%eval 5.55] } (20... Nd7 21. Rh3 Nf6 22. Na3 g5 23. Rh5 Nxh5 24. a5 Kd7 25. Kd3 g4 26. Ra1) 21. Rxf8 { [%eval #12] } 21... a5 { [%eval #11] } 22. Rxb8 { [%eval #11] } 22... g5 { [%eval #10] } 23. Rb4 { [%eval #10] } 23... axb4 { [%eval #9] } 24. Rf1?? { (Mate in 9 → 3.95) Lost forced checkmate sequence. b3 was best. } { [%eval 3.95] } (24. b3 g4 25. Na3 bxa3 26. h3 gxh3 27. Rxh3 a2 28. Kc2 a1=Q 29. b4 Qxa4) 24... g4 { [%eval 5.63] } 25. Rf3?? { (5.63 → 1.14) Blunder. h4 was best. } { [%eval 1.14] } (25. h4 gxh3) 25... gxf3 { [%eval 2.16] } 26. Ke2?? { (2.16 → Mate in 12) Checkmate is now unavoidable. b3 was best. } { [%eval #-12] } (26. b3 f2) 26... fxe2 { [%eval #-12] } 27. Nd2 { [%eval #-9] } 27... b3 { [%eval #-9] } 28. Nxb3 { [%eval #-8] } 28... e1=Q?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. e1=K was best. } { [%eval #3] } (28... e1=K 29. Na5 Kd2 30. b4 Ke3 31. Nc4 Kf4 32. Ne3 Kxe3 33. h4 Ke4 34. b5) 29. Nc1?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. h4 was best. } { [%eval #-4] } (29. h4 Qxh4 30. Na5 Qxa4 31. Nb3 Qxb3#) 29... Qxc1 { [%eval #-4] } 30. h3 { [%eval #-2] } 30... Qxb2 { [%eval #-2] } 31. h4 { [%eval #-1] } 31... Qb5 { [%eval #-1] } 32. axb5# { Game ends by variant rule. } 0-1