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[Event "rated Antichess game"] [Site "https://lichess.org/7dIaFEnh"] [Date "2024.12.18"] [White "vlvl7"] [Black "Jsemjenhrac"] [Result "1-0"] [GameId "7dIaFEnh"] [UTCDate "2024.12.18"] [UTCTime "13:16:35"] [WhiteElo "1625"] [BlackElo "1923"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "90+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... e6?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Nf6 was best. } { [%eval #16] } (2... Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5) 3. Bxd7 { [%eval #16] } 3... Qxd7 { [%eval #14] } 4. Qh5?? { (Mate in 14 → 0.89) Lost forced checkmate sequence. b4 was best. } { [%eval 0.89] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe1 7. Qxg8 Bxf2 8. Qxh7 Rxh7) 4... Qxd2 { [%eval 2.35] } 5. Qxh7?? { (2.35 → -5.36) Blunder. Kxd2 was best. } { [%eval -5.36] } (5. Kxd2 Ba3) 5... Rxh7?? { (-5.36 → 2.52) Blunder. Qxc2 was best. } { [%eval 2.52] } (5... Qxc2) 6. Bxd2?? { (2.52 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Rxh2) 6... Rxh2 { [%eval #-11] } 7. Rxh2 { [%eval #-10] } 7... g5 { [%eval #-10] } 8. Bxg5 { [%eval #-9] } 8... Nf6 { [%eval #-9] } 9. Bxf6 { [%eval #-8] } 9... e5 { [%eval #-8] } 10. Bxe5 { [%eval #-7] } 10... a6 { [%eval #-7] } 11. Bxc7 { [%eval #-6] } 11... Ra7 { [%eval #-6] } 12. Bxb8 { [%eval #-5] } 12... f6 { [%eval #-6] } 13. Bxa7 { [%eval #-5] } 13... Bh3 { [%eval #-6] } 14. Nxh3 { [%eval #-5] } 14... f5 { [%eval #-6] } 15. exf5 { [%eval #-5] } 15... Ba3?? { (Mate in 5 → 6.43) Lost forced checkmate sequence. Bc5 was best. } { [%eval 6.43] } (15... Bc5 16. Bxc5 Kf8 17. Bxf8 a5 18. Bb4 axb4 19. Kd2 b3 20. axb3#) 16. Nxa3 { [%eval 5.7] } 16... a5?? { (5.70 → Mate in 12) Checkmate is now unavoidable. Kd7 was best. } { [%eval #12] } (16... Kd7 17. Kd2) 17. b4 { [%eval #12] } 17... axb4 { [%eval #11] } 18. Bd4 { [%eval #11] } 18... bxa3 { [%eval #10] } 19. Bb2 { [%eval #10] } 19... axb2 { [%eval #9] } 20. Ng5?? { (Mate in 9 → 1.01) Lost forced checkmate sequence. Nf4 was best. } { [%eval 1.01] } (20. Nf4 bxa1=N 21. Ng6 Nxc2 22. Ne5 Nxe1 23. Rh1 Nxg2 24. f4 Nxf4 25. Nd3 Nxd3) 20... bxa1=K { [%eval 1.14] } 21. Nf7?! { (1.14 → 0.06) Inaccuracy. c4 was best. } { [%eval 0.06] } (21. c4 Kxa2) 21... Kxf7 { [%eval 0.09] } 22. f6 { [%eval -0.14] } 22... Kxf6 { [%eval -0.07] } 23. Rh5 { [%eval -0.37] } 23... Kxa2 { [%eval -0.43] } 24. Rg5 { [%eval -0.25] } 24... Kxg5 { [%eval -0.25] } 25. g4 { [%eval -0.25] } 25... Kxg4 { [%eval -0.25] } 26. f3 { [%eval -0.25] } 26... Kxf3 { [%eval 0.0] } 27. Ke2 { [%eval -0.2] } 27... Kxe2 { [%eval -0.25] } 28. c4 { [%eval -0.21] } 28... Ke3 { [%eval -0.22] } 29. c5 { [%eval -0.2] } 29... Ka3 { [%eval -0.2] } 30. c6 { [%eval -0.2] } 30... Kb4 { [%eval -0.2] } 31. c7 { [%eval -0.24] } 31... Kd4?? { (-0.24 → Mate in 2) Checkmate is now unavoidable. Kc5 was best. } { [%eval #2] } (31... Kc5 32. c8=K Ke4 33. Kd8 Kcd5 34. Kc8 Kee5 35. Kd8 Kf5 36. Kc8 Kfe4 37. Kb8) 32. c8=R { [%eval #2] } 32... Kbc5 { [%eval #1] } 33. Rxc5 { [%eval #1] } 33... Kxc5# { Game ends by variant rule. } 1-0