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[Event "rated Antichess game"] [Site "https://lichess.org/7abq2HZh"] [Date "2023.02.07"] [White "Mpl_0606"] [Black "giridhurs"] [Result "1-0"] [GameId "7abq2HZh"] [UTCDate "2023.02.07"] [UTCTime "12:38:30"] [WhiteElo "1656"] [BlackElo "1677"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "120+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6?! { (0.00 → 0.83) Inaccuracy. Nh6 was best. } { [%eval 0.83] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.97] } 2... g6 { [%eval 0.34] } 3. c3?? { (0.34 → -5.49) Blunder. Nh3 was best. } { [%eval -5.49] } (3. Nh3 Na6 4. b4 Nxb4 5. c3 Nxa2 6. Rxa2 Ba6 7. Rxa6 b5) 3... Bh6?? { (-5.49 → -0.58) Blunder. e6 was best. } { [%eval -0.58] } (3... e6 4. g4 Bb4 5. cxb4 Qg5 6. a4 Qxd2 7. Nxd2 h5 8. gxh5) 4. e3?? { (-0.58 → Mate in 16) Checkmate is now unavoidable. d3 was best. } { [%eval #-16] } (4. d3 Bxc1 5. Qxc1 Nf6 6. g4 Nxg4 7. Qa3 Nxh2 8. Qxa7 Rxa7) 4... Bxe3 { [%eval #-16] } 5. fxe3 { [%eval #-15] } 5... b5 { [%eval #-14] } 6. Bxb5 { [%eval #-14] } 6... h5?? { (Mate in 14 → -0.76) Lost forced checkmate sequence. Bb7 was best. } { [%eval -0.76] } (6... Bb7 7. Bxd7 Bxh1 8. Bxe8 Qxd2 9. Bxf7 Qxh2 10. Bxg8 Qxg1 11. Bxh7 Qxg3 12. Bxg6 Qxe1 13. Qxe1) 7. Qxh5 { [%eval -0.91] } 7... Rxh5 { [%eval -0.76] } 8. Bxd7 { [%eval -0.68] } 8... Rxh2? { (-0.68 → 0.55) Mistake. Nxd7 was best. } { [%eval 0.55] } (8... Nxd7 9. Nh3) 9. Rxh2 { [%eval 1.08] } 9... Qxd7?? { (1.08 → Mate in 12) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #12] } (9... Kxd7 10. Rh5) 10. Rh5?? { (Mate in 12 → 3.41) Lost forced checkmate sequence. Nh3 was best. } { [%eval 3.41] } (10. Nh3 Qxd2 11. Rxd2 Bxh3 12. g4 Bxg4 13. Rd6 exd6 14. Kd1 Bxd1 15. a3 Bxb3 16. c4 Bxc4) 10... gxh5 { [%eval 2.36] } 11. g4 { [%eval 3.38] } 11... hxg4?? { (3.38 → Mate in 17) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #17] } (11... Qxd2) 12. Nf3?? { (Mate in 17 → -0.28) Lost forced checkmate sequence. d3 was best. } { [%eval -0.28] } (12. d3 Qxd3 13. Na3 Qxc3 14. Bd2 Qxd2 15. Kxd2 e6 16. Nf3 gxf3 17. Ke2 fxe2 18. Rd1 exd1=K) 12... Qxd2 { [%eval -0.49] } 13. Bxd2 { [%eval -1.03] } 13... gxf3 { [%eval -0.69] } 14. Ke2?? { (-0.69 → -4.18) Blunder. c4 was best. } { [%eval -4.18] } (14. c4 f5) 14... fxe2 { [%eval -3.28] } 15. Be1?? { (-3.28 → Mate in 18) Checkmate is now unavoidable. c4 was best. } { [%eval #-18] } (15. c4 Bg4) 15... Nh6?? { (Mate in 18 → -2.28) Lost forced checkmate sequence. Nc6 was best. } { [%eval -2.28] } (15... Nc6 16. Nd2 e5 17. Rd1 exd1=B 18. Nc4 Bxb3 19. Nxe5 Nxe5 20. axb3 Nc4 21. bxc4 c5 22. Bd2) 16. Nd2?? { (-2.28 → -5.03) Blunder. c4 was best. } { [%eval -5.03] } (16. c4 a5) 16... Na6?? { (-5.03 → Mate in 10) Checkmate is now unavoidable. e5 was best. } { [%eval #10] } (16... e5 17. e4) 17. Rd1?? { (Mate in 10 → -4.92) Lost forced checkmate sequence. c4 was best. } { [%eval -4.92] } (17. c4 Nb8 18. a4 Ng8 19. Rd1 exd1=B 20. b4 Bxa4 21. Nb3 Bxb3 22. b5 Bxc4 23. Bc3 Bxb5) 17... exd1=B { [%eval -5.0] } 18. c4?? { (-5.00 → Mate in 19) Checkmate is now unavoidable. Bg3 was best. } { [%eval #-19] } (18. Bg3) 18... Bxb3 { [%eval #-14] } 19. axb3 { [%eval #-13] } 19... Nb8?? { (Mate in 13 → -3.01) Lost forced checkmate sequence. Nb4 was best. } { [%eval -3.01] } (19... Nb4 20. c5 e5 21. c6 Nxc6 22. b4 Nxb4 23. Bf2 e4 24. Nxe4 f6 25. Nxf6 Nf7 26. Nxe8) 20. Nb1 { [%eval -3.73] } 20... e5 { [%eval -3.42] } 21. Bf2?? { (-3.42 → Mate in 18) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-18] } (21. Bd2 Bd7) 21... a6?? { (Mate in 18 → -2.81) Lost forced checkmate sequence. Nc6 was best. } { [%eval -2.81] } (21... Nc6 22. b4 Nxb4 23. Bg1 e4 24. c5 Nc6 25. Bh2 Kd7 26. Bxc7 Kxc7 27. Na3 Ng8 28. Nb1) 22. Na3?? { (-2.81 → -8.44) Blunder. b4 was best. } { [%eval -8.44] } (22. b4 Ke7 23. c5 Nd7 24. Bh4 Nxc5 25. Bxe7 Rb8 26. bxc5 Rxb1 27. Bd6 cxd6 28. cxd6 Ng8) 22... Ke7?? { (-8.44 → -2.77) Blunder. Bd7 was best. } { [%eval -2.77] } (22... Bd7 23. c5) 23. c5 { [%eval -2.39] } 23... c6?! { (-2.39 → -1.59) Inaccuracy. Kd6 was best. } { [%eval -1.59] } (23... Kd6 24. cxd6) 24. Be1?? { (-1.59 → -7.82) Blunder. Nc2 was best. } { [%eval -7.82] } (24. Nc2 e4 25. b4 Ra7 26. Be1 Rc7 27. b5 axb5 28. Nd4 Nd7 29. Nxc6 Nxc5 30. Nxe7 Rxe7) 24... Kd6?? { (-7.82 → -1.08) Blunder. Ra7 was best. } { [%eval -1.08] } (24... Ra7) 25. cxd6 { [%eval -1.45] } 25... Bb7?? { (-1.45 → 0.98) Blunder. Bg4 was best. } { [%eval 0.98] } (25... Bg4 26. Ba5) 26. d7? { (0.98 → -0.64) Mistake. b4 was best. } { [%eval -0.64] } (26. b4 a5 27. bxa5 Rxa5 28. Bxa5 Ba6 29. d7 Nxd7 30. Bb6 Nxb6 31. e4 Nf5 32. exf5 Nc8) 26... Nxd7 { [%eval -1.15] } 27. Nb5?? { (-1.15 → -4.62) Blunder. b4 was best. } { [%eval -4.62] } (27. b4 Nc5 28. bxc5 Bc8 29. Nc2 Be6 30. Bb4 Rf8 31. Nd4 exd4 32. exd4 f5 33. Bc3 a5) 27... cxb5?? { (-4.62 → -2.22) Blunder. axb5 was best. } { [%eval -2.22] } (27... axb5 28. Bb4 c5 29. Bxc5 Nxc5 30. e4 Bxe4 31. b4 Bc2 32. bxc5 f5 33. c6 f4 34. c7) 28. b4?? { (-2.22 → -5.30) Blunder. e4 was best. } { [%eval -5.3] } (28. e4 Bxe4 29. b4 f6 30. Bf2 Ra7 31. Bxa7 a5 32. bxa5 Nb8 33. Bxb8 Bg6 34. Bxe5 fxe5) 28... Rf8?? { (-5.30 → -1.75) Blunder. Bc8 was best. } { [%eval -1.75] } (28... Bc8 29. Bh4) 29. e4 { [%eval -1.71] } 29... Bxe4 { [%eval -1.4] } 30. Bg3 { [%eval -1.86] } 30... Nf6 { [%eval -1.64] } 31. Bxe5 { [%eval -1.69] } 31... Rh8?! { (-1.69 → -1.07) Inaccuracy. Re8 was best. } { [%eval -1.07] } (31... Re8 32. Bxf6 a5 33. bxa5 Nf5 34. Bh8 Rxh8 35. a6 Rh1 36. a7 Bc2 37. a8=K b4 38. Kb7) 32. Bxf6 { [%eval -1.75] } 32... Ng8?! { (-1.75 → -0.96) Inaccuracy. Ng4 was best. } { [%eval -0.96] } (32... Ng4) 33. Bxh8 { [%eval -1.04] } 33... Nf6?! { (-1.04 → 0.00) Inaccuracy. a5 was best. } { [%eval 0.0] } (33... a5 34. bxa5 b4 35. Bf6 Nxf6 36. a6 Bg6 37. a7 Bh5 38. a8=K Ng4 39. Kb7 f5 40. Kc6) 34. Bxf6 { [%eval 0.0] } 34... a5 { [%eval 0.0] } 35. bxa5 { [%eval 0.0] } 35... b4 { [%eval 0.0] } 36. Bc3 { [%eval 0.0] } 36... bxc3 { [%eval 0.0] } 37. a6 { [%eval 0.0] } 37... Bf5 { [%eval 0.0] } 38. a7 { [%eval 0.0] } 38... c2?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Bc8 was best. } { [%eval #6] } (38... Bc8 39. a8=B Bb7 40. Bxb7 c2 41. Ba8 c1=B 42. Bh1 Bb2 43. Bb7 Be5 44. Bf3 Bd4 45. Bg4) 39. a8=R { [%eval #6] } 39... Bc8 { [%eval #4] } 40. Rxc8 { [%eval #4] } 40... f5 { [%eval #3] } 41. Rxc2 { [%eval #3] } 41... f4 { [%eval #2] } 42. Re2 { [%eval #2] } 42... f3 { [%eval #1] } 43. Re6 { [%eval #2] } 43... f2 { [%eval #1] } 44. Re1 { [%eval #1] } 44... fxe1=Q# { Game ends by variant rule. } 1-0