FEN
[Event "rated blitz game"]
[Site "https://lichess.org/7XpaIfgr"]
[Date "2026.01.09"]
[Round "-"]
[White "misleni"]
[Black "Abdula67"]
[Result "1/2-1/2"]
[GameId "7XpaIfgr"]
[UTCDate "2026.01.09"]
[UTCTime "05:30:12"]
[WhiteElo "1673"]
[BlackElo "1673"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[Variant "Standard"]
[TimeControl "180+2"]
[ECO "D05"]
[Opening "Queen's Pawn Game: Colle System"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.27] } 2. Nf3 { [%eval 0.08] } 2... e6 { [%eval 0.19] } 3. e3 { [%eval 0.1] } 3... Nf6 { [%eval 0.04] } 4. Bd3 { [%eval 0.03] } { D05 Queen's Pawn Game: Colle System } 4... Be7 { [%eval 0.0] } 5. Nbd2 { [%eval 0.03] } 5... a6 { [%eval 0.18] } 6. O-O { [%eval 0.29] } 6... O-O { [%eval 0.4] } 7. Qe2 { [%eval 0.23] } 7... c5 { [%eval 0.21] } 8. c3 { [%eval 0.15] } 8... c4 { [%eval 0.34] } 9. Bc2 { [%eval 0.32] } 9... Bd6? { (0.32 → 1.71) Mistake. b5 was best. } { [%eval 1.71] } (9... b5 10. e4) 10. e4 { [%eval 1.72] } 10... dxe4 { [%eval 1.74] } 11. Nxe4 { [%eval 1.73] } 11... Nxe4 { [%eval 1.62] } 12. Qxe4 { [%eval 1.75] } 12... g6 { [%eval 1.82] } 13. Re1 { [%eval 1.77] } 13... Qc7 { [%eval 1.77] } 14. Bh6 { [%eval 1.95] } 14... Re8 { [%eval 2.02] } 15. Rac1?! { (2.02 → 1.13) Inaccuracy. h4 was best. } { [%eval 1.13] } (15. h4) 15... Nd7?! { (1.13 → 1.87) Inaccuracy. b5 was best. } { [%eval 1.87] } (15... b5 16. Ne5 Bb7 17. Qf4 f5 18. h4 Nc6 19. h5 Nxe5 20. dxe5 Bc5 21. b4) 16. Bg5?! { (1.87 → 0.87) Inaccuracy. b3 was best. } { [%eval 0.87] } (16. b3 cxb3 17. Bxb3 Rb8 18. Ng5 Nf6 19. Qh4 Be7 20. Re3 b5 21. Rf3 Nh5) 16... Rb8?! { (0.87 → 1.64) Inaccuracy. f5 was best. } { [%eval 1.64] } (16... f5 17. Qh4 b5 18. Re3 Bb7 19. Rce1 Bd5 20. Bh6 Qd8 21. Ng5 Ra7 22. Qh3) 17. Ne5?! { (1.64 → 0.89) Inaccuracy. Qh4 was best. } { [%eval 0.89] } (17. Qh4) 17... b5?! { (0.89 → 1.94) Inaccuracy. f6 was best. } { [%eval 1.94] } (17... f6) 18. Re3?? { (1.94 → -0.34) Blunder. Qh4 was best. } { [%eval -0.34] } (18. Qh4) 18... Bb7 { [%eval 0.0] } 19. Qh4 { [%eval 0.03] } 19... Nb6?? { (0.03 → 5.16) Blunder. Nxe5 was best. } { [%eval 5.16] } (19... Nxe5 20. dxe5) 20. Bf6 { [%eval 4.96] } 20... Nd5?? { (4.96 → Mate in 3) Checkmate is now unavoidable. Bf8 was best. } { [%eval #3] } (20... Bf8 21. Rh3 h6 22. Rg3 Nd5 23. Nxg6 fxg6 24. Be5 Re7 25. Bxc7 Rxc7 26. Rxg6+) 21. Nxg6?? { (Mate in 3 → -4.34) Lost forced checkmate sequence. Qxh7+ was best. } { [%eval -4.34] } (21. Qxh7+ Kxh7 22. Rh3+ Kg8 23. Rh8#) 21... fxg6 { [%eval -4.11] } 22. Bxg6 { [%eval -4.34] } 22... Nxf6 { [%eval -4.27] } 23. Qxf6 { [%eval -4.44] } 23... Qg7?? { (-4.44 → -1.81) Blunder. hxg6 was best. } { [%eval -1.81] } (23... hxg6 24. Rce1 Bd5 25. Qh4 Qg7 26. Rh3 b4 27. f4 a5 28. Rf1 bxc3) 24. Qxg7+ { [%eval -1.72] } 24... Kxg7 { [%eval -2.04] } 25. Bxe8 { [%eval -1.6] } 25... Rxe8 { [%eval -1.6] } 26. Rce1 { [%eval -1.47] } 26... Bd5 { [%eval -1.81] } 27. Rf1 { [%eval -2.2] } 27... Rg8 { [%eval -1.65] } 28. g3 { [%eval -1.7] } 28... h5 { [%eval -1.86] } 29. f4 { [%eval -1.89] } 29... Kg6 { [%eval -1.93] } 30. h4?! { (-1.93 → -2.60) Inaccuracy. a3 was best. } { [%eval -2.6] } (30. a3) 30... Kf5?! { (-2.60 → -1.85) Inaccuracy. b4 was best. } { [%eval -1.85] } (30... b4 31. cxb4 Rb8 32. Rc1 Rxb4 33. b3 cxb3 34. axb3 Rxd4 35. Kf1 a5 36. Rc8) 31. Kf2 { [%eval -2.41] } 31... Be4?! { (-2.41 → -1.76) Inaccuracy. b4 was best. } { [%eval -1.76] } (31... b4 32. cxb4 Rb8 33. b3 Rxb4 34. Rc1 cxb3 35. axb3 Rxd4 36. Ke2 Rb4 37. Rc8) 32. a3 { [%eval -1.69] } 32... a5 { [%eval -1.89] } 33. Ra1 { [%eval -1.68] } 33... a4? { (-1.68 → -0.22) Mistake. Bd5 was best. } { [%eval -0.22] } (33... Bd5 34. Rae1 Bb8 35. Ra1 Rg7 36. Rae1 b4 37. axb4 axb4 38. Ra1 Rb7 39. Ra5) 34. Rae1 { [%eval -0.22] } 34... Rg4?? { (-0.22 → 5.88) Blunder. Bd5 was best. } { [%eval 5.88] } (34... Bd5) 35. Rg1?? { (5.88 → 0.00) Blunder. Rxe4 was best. } { [%eval 0.0] } (35. Rxe4 Bb8 36. Re5+ Bxe5 37. Rxe5+ Kf6 38. Rxh5 b4 39. axb4 Rg8 40. Re5 Rd8) 35... Bd5 { [%eval 0.0] } 36. Rge1 { [%eval -0.14] } 36... Rg8 { [%eval -0.04] } 37. Rg1 { [%eval -0.32] } 37... Rg4 { [%eval -0.11] } 38. Rge1 { [%eval -0.23] } 38... Rg8 { [%eval -0.24] } 39. Rg1 { [%eval -0.31] } 39... Rg4 { [%eval 0.0] } { The game is a draw. } 1/2-1/2