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[Event "rated variant:antichess game"] [Site "https://lichess.org/7VyiagJJ"] [Date "2026.06.08"] [Round "-"] [White "Nathan73125"] [Black "VenomZ_9"] [Result "1-0"] [GameId "7VyiagJJ"] [UTCDate "2026.06.08"] [UTCTime "15:34:48"] [WhiteElo "1406"] [BlackElo "1395"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-13"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.76] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Rxg8 { [%eval #-11] } 7. Qxd2 { [%eval #-9] } 7... Bd5 { [%eval #-9] } 8. Qxd5 { [%eval #-8] } 8... g6 { [%eval #-9] } 9. Qxg8 { [%eval #-8] } 9... h6 { [%eval #-8] } 10. Qxf8 { [%eval #-7] } 10... Nd7 { [%eval #-7] } 11. Qxe7 { [%eval #-6] } 11... Nc5 { [%eval #-6] } 12. Qxc7 { [%eval #-5] } 12... Nb3?? { (Mate in 5 → 5.37) Lost forced checkmate sequence. a6 was best. } { [%eval 5.37] } (12... a6 13. Qxc5 Ra7 14. Qxa7 g5 15. Qxa6 g4 16. Qxh6 g3 17. fxg3#) 13. Qxa7 { [%eval 4.62] } 13... Rxa7?? { (4.62 → Mate in 10) Checkmate is now unavoidable. Nxa1 was best. } { [%eval #10] } (13... Nxa1 14. Qxa8) 14. axb3 { [%eval #10] } 14... Rxa1 { [%eval #9] } 15. Bd2 { [%eval #10] } 15... Rxb1 { [%eval #9] } 16. Bb4?? { (Mate in 9 → 4.00) Lost forced checkmate sequence. Kf1 was best. } { [%eval 4.0] } (16. Kf1 Rxb2 17. c4 Rxd2 18. f3 Rxh2 19. Nh3 Rxh3 20. c5 Rxf3 21. Ke1 Rxe3) 16... Rxb2?? { (4.00 → Mate in 22) Checkmate is now unavoidable. Rxe1 was best. } { [%eval #22] } (16... Rxe1 17. Bxe1) 17. Bc3 { [%eval #22] } 17... Rxb3 { [%eval 44.3] } 18. cxb3 { [%eval 44.28] } 18... g5?! { (44.28 → Mate in 11) Checkmate is now unavoidable. h5 was best. } { [%eval #11] } (18... h5 19. h4 g5 20. hxg5 h4 21. Ne2 h3 22. Kd1 h2 23. Ng1 hxg1=K 24. Kc2) 19. h4 { [%eval #11] } 19... gxh4 { [%eval #10] } 20. Ne2 { [%eval #10] } 20... h3 { [%eval #9] } 21. Kf1 { [%eval #13] } 21... h5 { [%eval #8] } 22. Kg2?? { (Mate in 8 → 4.08) Lost forced checkmate sequence. Nc1 was best. } { [%eval 4.08] } (22. Nc1 h4 23. Bb4 h2 24. Kg1 hxg1=K 25. Bc3 Kxf2 26. Nd3 Kxe3 27. Bd4 Kxd4) 22... hxg2 { [%eval 2.0] } 23. Nd4 { [%eval 3.07] } 23... g1=R?? { (3.07 → Mate in 5) Checkmate is now unavoidable. h4 was best. } { [%eval #5] } (23... h4 24. b4 h3 25. b5 h2 26. b6 h1=K 27. b7 Kh2 28. f4 g1=N 29. Nb5) 24. Be1 { [%eval #5] } 24... Rxe1 { [%eval #4] } 25. f4?? { (Mate in 4 → 1.47) Lost forced checkmate sequence. f3 was best. } { [%eval 1.47] } (25. f3 Rxe3 26. Nc6 Rxf3 27. Nd8 Rxb3 28. Nb7 Rxb7#) 25... Rxe3 { [%eval 0.8] } 26. Nb5?? { (0.80 → -1.69) Blunder. Nc6 was best. } { [%eval -1.69] } (26. Nc6 Rxb3 27. f5 Rh3 28. f6 h4 29. Ne7 Rh2 30. f7 h3 31. Nf5 Rb2) 26... Rxb3 { [%eval -0.93] } 27. f5?! { (-0.93 → -1.65) Inaccuracy. Nd6 was best. } { [%eval -1.65] } (27. Nd6 Ra3) 27... Rxb5 { [%eval -1.73] } 28. f6 { [%eval -4.68] } 28... Re5 { [%eval -3.71] } 29. f7 { [%eval -2.72] } 29... Re8?? { (-2.72 → Mate in 3) Checkmate is now unavoidable. Re4 was best. } { [%eval #3] } (29... Re4) 30. fxe8=R { [%eval #3] } 30... h4 { [%eval #2] } 31. Rg8 { [%eval #2] } 31... h3 { [%eval #1] } 32. Rg2 { [%eval #1] } 32... hxg2# { Game ends by variant rule. } 1-0