FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/7S2h1cUC"]
[Date "2021.06.08"]
[White "Invisible-player"]
[Black "chessant2014"]
[Result "0-1"]
[GameId "7S2h1cUC"]
[UTCDate "2021.06.08"]
[UTCTime "01:06:58"]
[WhiteElo "1287"]
[BlackElo "1889"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f4?? { (0.15 → -15.05) Blunder. e3 was best. } { [%eval -15.05] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... g5?? { (-15.05 → -0.94) Blunder. e5 was best. } { [%eval -0.94] } (1... e5 2. fxe5 Ba3 3. bxa3 Qh4 4. e6 dxe6 5. Nh3 Qxh3 6. gxh3) 2. fxg5 { [%eval 0.19] } 2... e6?? { (0.19 → Mate in 16) Checkmate is now unavoidable. Bh6 was best. } { [%eval #16] } (2... Bh6 3. gxh6) 3. e3 { [%eval #19] } 3... Qxg5 { [%eval #19] } 4. Ba6?? { (Mate in 19 → 1.15) Lost forced checkmate sequence. b4 was best. } { [%eval 1.15] } (4. b4 Bxb4 5. Nh3 Bxd2 6. Nxg5 Bxe3 7. Bxe3 c5 8. Bxc5 Nc6 9. Bxa7 Nxa7 10. Nxf7 Kxf7) 4... Qxg2 { [%eval 0.87] } 5. Bxb7 { [%eval 0.43] } 5... Qxh1?? { (0.43 → Mate in 15) Checkmate is now unavoidable. Qxb7 was best. } { [%eval #15] } (5... Qxb7 6. b3 Qxb3 7. cxb3 Ba3 8. Nxa3 h5 9. Qxh5 Rxh5 10. Nb5 Rxh2 11. Nxa7 Rxa7 12. Rxh2) 6. Bxc8?? { (Mate in 15 → -0.38) Lost forced checkmate sequence. Bxa8 was best. } { [%eval -0.38] } (6. Bxa8 Qxh2 7. b4 Bxb4 8. Qg4 Bxd2 9. Nxd2 Qxd2 10. Qxg8 Qxe1 11. Qxh8 Qxc1 12. Qxe8 Qxc2) 6... Qxg1 { [%eval -0.51] } 7. Bxd7 { [%eval -0.72] } 7... Qxh2?? { (-0.72 → Mate in 11) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #11] } (7... Kxd7 8. b4 Bxb4 9. Qf3 Bxd2 10. Qxf7 Qxh2 11. Qxg8 Rxg8 12. Nxd2 Qxd2 13. Bxd2 a6 14. Ke2) 8. Bxe6 { [%eval #11] } 8... Qxd2 { [%eval #9] } 9. Bxf7?? { (Mate in 9 → -2.75) Lost forced checkmate sequence. Qxd2 was best. } { [%eval -2.75] } (9. Qxd2 fxe6 10. Qb4 Bxb4 11. b3 Bxe1 12. Nc3 Bxc3 13. e4 Bxa1 14. e5 Bxe5 15. c3 Bxc3) 9... Kxf7 { [%eval -2.68] } 10. Qxd2?? { (-2.68 → Mate in 9) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-9] } (10. Kxd2 Ba3) 10... Ba3 { [%eval #-9] } 11. bxa3 { [%eval #-8] } 11... Nd7 { [%eval #-8] } 12. Qxd7 { [%eval #-7] } 12... h5 { [%eval #-7] } 13. Qxc7 { [%eval #-6] } 13... Rd8 { [%eval #-6] } 14. Qxa7 { [%eval #-5] } 14... h4 { [%eval #-5] } 15. Qxf7 { [%eval #-4] } 15... Ne7 { [%eval #-4] } 16. Qxe7 { [%eval #-3] } 16... Rc8 { [%eval #-3] } 17. Qxh4 { [%eval #-2] } 17... Rxc2 { [%eval #-2] } 18. Qxh8 { [%eval #-1] } 18... Rxa2 { [%eval #-1] } 19. Rxa2# { Game ends by variant rule. } 0-1
