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[Event "casual variant:antichess game"] [Site "https://lichess.org/7QGVsNLx"] [Date "2026.03.09"] [Round "-"] [White "lichess AI level 1"] [Black "ProkhorovValeriy19"] [Result "1/2-1/2"] [GameId "7QGVsNLx"] [UTCDate "2026.03.09"] [UTCTime "16:45:53"] [WhiteElo "?"] [BlackElo "1290"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. g5 was best. } { [%eval #14] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. d4?? { (Mate in 14 → -0.40) Lost forced checkmate sequence. Bf4 was best. } { [%eval -0.4] } (2. Bf4 exf4 3. b4 Bxb4 4. Nh3 Bxe1 5. Nxf4 Bxf2 6. Rg1 Bxg1) 2... exd4 { [%eval -0.45] } 3. Qxd4 { [%eval -0.1] } 3... Qf6?? { (-0.10 → Mate in 14) Checkmate is now unavoidable. Ba3 was best. } { [%eval #14] } (3... Ba3 4. Qxg7 Bxb2 5. Bxb2 Qe7 6. Qxg8 Rxg8 7. Bg7 Rxg7 8. g4) 4. Qxa7?? { (Mate in 14 → 4.56) Lost forced checkmate sequence. Qxf6 was best. } { [%eval 4.56] } (4. Qxf6 gxf6 5. b4 Bxb4 6. c4 Bxe1 7. Nf3 Bxf2 8. c5 Bxc5 9. Bh6 Nxh6) 4... Rxa7 { [%eval 3.07] } 5. f3?? { (3.07 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (5. b4 Bxb4 6. f3 Bxe1 7. Nc3 Rxa2 8. Rxa2 Qxc3 9. Ra5 Qxa5 10. Bg5 Qxg5) 5... Qxf3?? { (Mate in 12 → 0.28) Lost forced checkmate sequence. Qxb2 was best. } { [%eval 0.28] } (5... Qxb2 6. Bxb2 Rxa2 7. Rxa2 g5 8. Bxh8 Nf6 9. Bxf6 b6 10. Bxg5 f6 11. Bxf6) 6. gxf3?? { (0.28 → Mate in 11) Checkmate is now unavoidable. Nxf3 was best. } { [%eval #-11] } (6. Nxf3) 6... Rxa2 { [%eval #-11] } 7. Rxa2 { [%eval #-10] } 7... Nc6?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (7... g5 8. Bxg5 Kd8 9. Bxd8 Nh6 10. Bxc7 Bg7 11. Bxb8 Bxb2 12. Rxb2 b5 13. Rxb5) 8. b3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Ra7 was best. } { [%eval #-10] } (8. Ra7 Nxa7 9. b4 Bxb4 10. Nh3 Bxe1 11. Nf2 Bxf2 12. Rg1 Bxg1 13. e4 Bxh2) 8... Nd4?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (8... g5 9. Bxg5 Na5 10. Rxa5 b5 11. Rxb5 Kd8 12. Bxd8 Nh6 13. Bxc7 Ba3 14. Nxa3) 9. h3?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (9. b4 Bxb4 10. Ra1 Bxe1 11. Nc3 Bxc3 12. e4 Bxa1 13. f4 Nxc2 14. Be3 Nxe3) 9... Nxe2 { [%eval #-11] } 10. Kxe2 { [%eval #-9] } 10... d5?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (10... g5 11. Bxg5 Nf6 12. Bxf6 b5 13. Bxh8 Ba6 14. Rxa6 Bh6 15. Rxh6 f5 16. Rxh7) 11. c3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (11. b4 Bxb4 12. Ke1 Bxe1 13. Bf4 Bxh3 14. Bxc7 Bxf1 15. Rxh7 Rxh7 16. Ra6 bxa6) 11... Bxh3 { [%eval #-10] } 12. Rxh3 { [%eval #-9] } 12... Ke7?? { (Mate in 9 → -0.51) Lost forced checkmate sequence. g5 was best. } { [%eval -0.51] } (12... g5 13. Bxg5 Kd8 14. Bxd8 h5 15. Bxc7 Bc5 16. Rxh5 Bxg1 17. Rxh8 Nh6 18. Rxh6) 13. Rxh7 { [%eval -0.61] } 13... Rxh7 { [%eval -0.14] } 14. Bh6?! { (-0.14 → -0.69) Inaccuracy. Ra6 was best. } { [%eval -0.69] } (14. Ra6) 14... Rxh6 { [%eval -0.61] } 15. f4?? { (-0.61 → Mate in 9) Checkmate is now unavoidable. Ra6 was best. } { [%eval #-9] } (15. Ra6 bxa6 16. c4 dxc4 17. bxc4 a5 18. Nd2 a4 19. f4 f5 20. c5 Rh7) 15... Ke6?? { (Mate in 9 → 0.30) Lost forced checkmate sequence. g5 was best. } { [%eval 0.3] } (15... g5 16. fxg5 Bg7 17. gxh6 Bxc3 18. Nxc3 Nxh6 19. Nxd5 c5 20. Nxe7 c4 21. bxc4) 16. Nd2?? { (0.30 → Mate in 8) Checkmate is now unavoidable. Ra6 was best. } { [%eval #-8] } (16. Ra6) 16... Ke5?? { (Mate in 8 → -1.16) Lost forced checkmate sequence. Rh3 was best. } { [%eval -1.16] } (16... Rh3 17. Nxh3 Ke5 18. fxe5 g5 19. Nxg5 Bc5 20. Nxf7 Ba7 21. Rxa7 Ne7 22. Rxb7) 17. fxe5 { [%eval -0.76] } 17... Rh3?? { (-0.76 → 5.84) Blunder. Ne7 was best. } { [%eval 5.84] } (17... Ne7 18. Ra6) 18. Nxh3?? { (5.84 → Mate in 6) Checkmate is now unavoidable. Bxh3 was best. } { [%eval #-6] } (18. Bxh3 d4 19. cxd4 Bb4 20. Bf5 Bxd2 21. Kxd2 c5 22. dxc5 g6 23. Bxg6 fxg6) 18... Ba3 { [%eval #-7] } 19. Rxa3 { [%eval #-6] } 19... Nf6?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (19... g5 20. Nxg5 c6 21. Nxf7 d4 22. cxd4 c5 23. dxc5 b5 24. cxb6 Nf6 25. exf6#) 20. exf6 { [%eval #11] } 20... gxf6 { [%eval #10] } 21. Ra6 { [%eval #11] } 21... bxa6 { [%eval #10] } 22. Ne4 { [%eval #22] } 22... dxe4 { [%eval #23] } 23. Ng5?? { (Mate in 23 → 0.46) Lost forced checkmate sequence. c4 was best. } { [%eval 0.46] } (23. c4 f5 24. Nf4 c6 25. Kd1 c5 26. Kd2 a5 27. Kc3 a4 28. bxa4 e3) 23... fxg5 { [%eval 0.31] } 24. Kf3? { (0.31 → -1.32) Mistake. c4 was best. } { [%eval -1.32] } (24. c4 g4) 24... exf3 { [%eval -0.38] } 25. Bxa6 { [%eval -0.6] } 25... c5?? { (-0.60 → Mate in 12) Checkmate is now unavoidable. f2 was best. } { [%eval #12] } (25... f2 26. b4 f5 27. b5 c6 28. bxc6 f4 29. c7 g4 30. Bf1 f3 31. c8=Q) 26. c4? { (Mate in 12 → 8.20) Lost forced checkmate sequence. Be2 was best. } { [%eval 8.2] } (26. Be2 fxe2 27. b4 cxb4 28. cxb4 e1=N 29. b5 g4 30. b6 g3 31. b7 g2) 26... f2 { [%eval 2.11] } 27. Bb5?? { (2.11 → -1.26) Blunder. b4 was best. } { [%eval -1.26] } (27. b4) 27... f1=Q?? { (-1.26 → Mate in 3) Checkmate is now unavoidable. g4 was best. } { [%eval #3] } (27... g4 28. Bc6) 28. Ba6?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (28. b4 cxb4 29. Bc6 Qxc4 30. Be4 Qxe4#) 28... Qxc4 { [%eval 0.0] } 29. Bxc4 { [%eval 0.0] } 29... g4 { [%eval 0.0] } 30. Bxf7 { [%eval 0.0] } 30... g3?? { (0.00 → Mate in 3) Checkmate is now unavoidable. c4 was best. } { [%eval #3] } (30... c4 31. bxc4 g3 32. c5 g2 33. Bh5 g1=B 34. c6 Bh2 35. c7 Bxc7 36. Bf3) 31. Be6?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Bc4 was best. } { [%eval 0.0] } (31. Bc4 g2 32. b4 cxb4 33. Bf1 gxf1=K#) 31... g2 { [%eval 0.0] } 32. Bg4?? { (0.00 → Mate in 4) Checkmate is now unavoidable. b4 was best. } { [%eval #-4] } (32. b4 cxb4 33. Bd5 g1=B 34. Be4 Bh2 35. Bf5 Bg3 36. Bb1 Bf4 37. Bh7 Bc7) 32... g1=R?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. c4 was best. } { [%eval #2] } (32... c4 33. bxc4 g1=Q 34. c5 Qxg4 35. c6 Qd7 36. cxd7#) 33. Be2?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Bd1 was best. } { [%eval #-2] } (33. Bd1 Rxd1 34. b4 cxb4#) 33... Re1?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Rf1 was best. } { [%eval #2] } (33... Rf1 34. Bxf1 c4 35. bxc4#) 34. Bf3?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Bf1 was best. } { [%eval #-2] } (34. Bf1 Rxf1 35. b4 cxb4#) 34... Rb1?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. c4 was best. } { [%eval #2] } (34... c4 35. bxc4 Rd1 36. Bxd1#) 35. Bg4 { [%eval #2] } 35... Rxb3 { [%eval #1] } 36. Bh5 { [%eval #5] } 36... Re3 { [%eval #1] } 37. Bg6?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Bf3 was best. } { [%eval #-2] } (37. Bf3 Rxf3#) 37... Re8?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Rd3 was best. } { [%eval #4] } (37... Rd3 38. Bxd3 c4 39. Bxc4#) 38. Bxe8 { [%eval #4] } 38... c4 { [%eval #3] } 39. Bc6 { [%eval #3] } 39... c3 { [%eval #2] } 40. Bd5?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Bf3 was best. } { [%eval 0.0] } (40. Bf3 c2 41. Bd1 cxd1=K#) 40... c2 { [%eval 0.0] } 41. Bf3 { [%eval 0.0] } 41... c1=B { [%eval 0.0] } { The game is a draw. } 1/2-1/2