FEN
[Event "SABAD0 Arena"]
[Site "https://lichess.org/7MpHMRXx"]
[Date "2025.10.26"]
[Round "-"]
[White "IsabellaETDA"]
[Black "Einsenhower_EGP"]
[Result "0-1"]
[GameId "7MpHMRXx"]
[UTCDate "2025.10.26"]
[UTCTime "00:49:34"]
[WhiteElo "1226"]
[BlackElo "1371"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+13"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Ba6 { [%eval 0.46] } 3... Qxa2?? { (0.46 → Mate in 14) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #14] } (3... Qxg2 4. Bxb7 Bxb7 5. Qe2 Qxg1 6. Rxg1 Bg2 7. Rxg2 g5 8. Rxg5) 4. Rxa2 { [%eval #14] } 4... bxa6 { [%eval #13] } 5. Rxa6 { [%eval #13] } 5... Bxa6 { [%eval #12] } 6. Qh5?? { (Mate in 12 → 1.37) Lost forced checkmate sequence. c4 was best. } { [%eval 1.37] } (6. c4 Bxc4 7. Qb3 Bxb3 8. Kd1 Bxd1 9. Ne2 Bxe2 10. Rf1 Bxf1) 6... Be2?? { (1.37 → 3.87) Blunder. Bd3 was best. } { [%eval 3.87] } (6... Bd3 7. Qxh7 Rxh7 8. cxd3 Rxh2 9. Rxh2 Nd7 10. Nc3 Nh6 11. Rxh6 gxh6 12. b3) 7. Qxh7 { [%eval 3.7] } 7... Rxh7 { [%eval 3.75] } 8. Kxe2 { [%eval 3.48] } 8... Rxh2 { [%eval 3.68] } 9. Rxh2 { [%eval 3.86] } 9... Nd7? { (3.86 → 7.78) Mistake. Kd7 was best. } { [%eval 7.78] } (9... Kd7 10. Nc3) 10. Rh6?! { (7.78 → 4.76) Inaccuracy. c4 was best. } { [%eval 4.76] } (10. c4 Nb8 11. c5 Kd7 12. Nc3 c6 13. Rh6 gxh6 14. d4 h5 15. Kd3 Kd6) 10... gxh6 { [%eval 3.49] } 11. Nh3 { [%eval 2.94] } 11... h5?? { (2.94 → Mate in 8) Checkmate is now unavoidable. Nc5 was best. } { [%eval #8] } (11... Nc5 12. b3) 12. Ng5?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. g4 was best. } { [%eval #-9] } (12. g4 hxg4 13. c4 gxh3 14. c5 Nxc5 15. b3 Nxb3 16. d3 Nxc1 17. d4 Nxe2) 12... Kd8 { [%eval #-9] } 13. Nxf7 { [%eval #-8] } 13... Nb8 { [%eval #-9] } 14. Nxd8 { [%eval #-8] } 14... e6 { [%eval #-8] } 15. Nxe6 { [%eval #-7] } 15... Bg7?? { (Mate in 7 → Mate in 14) Lost forced checkmate sequence. h4 was best. } { [%eval #14] } (15... h4 16. Nxf8 Nd7 17. Nxd7 Rb8 18. Nxb8 h3 19. gxh3 a6 20. Nxa6 Nf6 21. Nxc7) 16. Nxg7?? { (Mate in 14 → Mate in 5) Lost forced checkmate sequence. Nxc7 was best. } { [%eval #-5] } (16. Nxc7 Bxb2 17. Nxa8 Bxc1 18. f4 Bxd2 19. Nxd2 h4 20. g4 hxg3 21. c4 a5) 16... Nd7?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Na6 was best. } { [%eval #10] } (16... Na6 17. Nxh5 Nf6 18. Nxf6 Re8 19. Nxe8 Nc5 20. Nxc7 Na6 21. Nxa6#) 17. Nxh5 { [%eval #10] } 17... Ngf6 { [%eval #8] } 18. Nxf6 { [%eval #8] } 18... Nxf6 { [%eval #7] } 19. g4 { [%eval #7] } 19... Nxg4 { [%eval #6] } 20. Kd3 { [%eval #7] } 20... Nxf2 { [%eval #6] } 21. Nc3?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. c3 was best. } { [%eval 0.0] } (21. c3 Nxd3 22. b3 Nxc1 23. c4 Nxb3 24. Nc3 Nxd2 25. Nb5 Nxc4 26. Nxa7 Rxa7#) 21... Nxd3 { [%eval -0.53] } 22. cxd3 { [%eval -1.29] } 22... Rb8?? { (-1.29 → Mate in 5) Checkmate is now unavoidable. Rh8 was best. } { [%eval #5] } (22... Rh8) 23. Nb5 { [%eval #5] } 23... Rxb5 { [%eval #4] } 24. b3 { [%eval #4] } 24... Rxb3 { [%eval #3] } 25. Bb2 { [%eval #3] } 25... Rxd3 { [%eval #2] } 26. Bd4?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Ba1 was best. } { [%eval #-3] } (26. Ba1 Rxd2 27. Bb2 Rxb2#) 26... Rxd2 { [%eval #-3] } 27. Bxa7 { [%eval #-2] } 27... Rd4 { [%eval #-2] } 28. Bxd4 { [%eval #-1] } 28... c5 { [%eval #-1] } 29. Bxc5# { Game ends by variant rule. } 0-1