FEN
[Event "RostikLipin Arena"]
[Site "https://lichess.org/7J1IwyxU"]
[Date "2023.02.20"]
[Round "-"]
[White "play_kingside_school"]
[Black "ArtemKozl0v27"]
[Result "1-0"]
[GameId "7J1IwyxU"]
[UTCDate "2023.02.20"]
[UTCTime "16:12:37"]
[WhiteElo "1303"]
[BlackElo "914"]
[WhiteRatingDiff "+8"]
[BlackRatingDiff "-37"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... e5?? { (1.30 → 5.96) Blunder. e6 was best. } { [%eval 5.96] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 6.11] } 2... bxa6 { [%eval 5.53] } 3. Ne2?? { (5.53 → 1.84) Blunder. Qh5 was best. } { [%eval 1.84] } (3. Qh5 Qh4 4. Qxe5 Qxf2 5. Kxf2 Nf6 6. Qxf6 gxf6 7. Nf3 Ba3) 3... Ba3 { [%eval 2.28] } 4. Nxa3 { [%eval 1.93] } 4... Nf6?! { (1.93 → 3.14) Inaccuracy. a5 was best. } { [%eval 3.14] } (4... a5) 5. Nb5 { [%eval 3.21] } 5... axb5 { [%eval 3.91] } 6. Nf4?? { (3.91 → -0.94) Blunder. c4 was best. } { [%eval -0.94] } (6. c4 bxc4) 6... exf4 { [%eval -0.92] } 7. exf4 { [%eval -1.35] } 7... g5 { [%eval -1.42] } 8. fxg5 { [%eval -0.92] } 8... d5 { [%eval -2.28] } 9. gxf6 { [%eval -2.16] } 9... Qxf6 { [%eval -2.08] } 10. Qg4 { [%eval -2.43] } 10... Bxg4 { [%eval -3.0] } 11. d4?? { (-3.00 → Mate in 11) Checkmate is now unavoidable. b3 was best. } { [%eval #-11] } (11. b3 Qxf2) 11... Qxd4 { [%eval #-12] } 12. Bf4 { [%eval #-11] } 12... Qxb2 { [%eval #-11] } 13. Bxc7 { [%eval #-10] } 13... Qxa2 { [%eval #-10] } 14. Rxa2 { [%eval #-9] } 14... Kd8?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Rg8 was best. } { [%eval #8] } (14... Rg8 15. Bxb8 Rxb8 16. Rxa7 f6 17. Rxh7 Bf3 18. gxf3 Rg7 19. Rxg7 Ke7 20. Rxe7 Rb7 21. Rxb7) 15. Bxb8?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Bxd8 was best. } { [%eval #-8] } (15. Bxd8 Rxd8 16. Rxa7 Rxa7 17. Ke2 Bxe2 18. Rf1 Bxf1 19. h3 Bxg2 20. f4 Bxh3 21. f5 Bxf5) 15... Rxb8 { [%eval #-8] } 16. Rxa7 { [%eval #-7] } 16... Bf3 { [%eval #-8] } 17. Rxf7 { [%eval #-7] } 17... Bxg2 { [%eval #-7] } 18. Rxh7 { [%eval #-6] } 18... Bxh1 { [%eval #-6] } 19. Rxh8 { [%eval #-5] } 19... Bf3?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Kd7 was best. } { [%eval #5] } (19... Kd7 20. Rxb8 Be4 21. Rxb5 Bxc2 22. Rxd5 Kd6 23. Rxd6 Bg6 24. Rxg6#) 20. Rxd8 { [%eval #5] } 20... Rxd8 { [%eval #4] } 21. Ke2?? { (Mate in 4 → -0.12) Lost forced checkmate sequence. Kd1 was best. } { [%eval -0.12] } (21. Kd1 Bxd1 22. f4 Bxc2 23. f5 Bxf5 24. h3 Bxh3#) 21... Bxe2 { [%eval -0.27] } 22. c4?? { (-0.27 → -4.43) Blunder. f3 was best. } { [%eval -4.43] } (22. f3 Bxf3 23. h4 Bh1 24. h5 d4 25. h6 b4 26. c3 dxc3 27. h7 Rd4 28. h8=B b3) 22... bxc4?? { (-4.43 → -0.12) Blunder. Bxc4 was best. } { [%eval -0.12] } (22... Bxc4 23. h4) 23. f3 { [%eval -0.17] } 23... Bxf3 { [%eval -0.08] } 24. h4 { [%eval -0.22] } 24... Rg8?? { (-0.22 → Mate in 1) Checkmate is now unavoidable. Bh1 was best. } { [%eval #1] } (24... Bh1 25. h5 d4 26. h6 d3 27. h7 Rd4 28. h8=B c3 29. Bxd4 d2 30. Bxc3 d1=B 31. Bb2) 25. h5 { [%eval #1] } 25... Bxh5# { Game ends by variant rule. } 1-0