- Blind mode tutorial
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[Event "Поддавки Arena"] [Site "https://lichess.org/7IooK08D"] [Date "2025.10.30"] [White "MaxiM_SD"] [Black "ZadorkinPavel"] [Result "1-0"] [GameId "7IooK08D"] [UTCDate "2025.10.30"] [UTCTime "13:00:00"] [WhiteElo "1563"] [BlackElo "1567"] [WhiteRatingDiff "+23"] [BlackRatingDiff "-63"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... f5?? { (0.00 → 4.17) Blunder. Nh6 was best. } { [%eval 4.17] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4?? { (4.17 → 0.02) Blunder. e4 was best. } { [%eval 0.02] } (2. e4 fxe4 3. Ba6 bxa6 4. Qh5 e3 5. dxe3 Nh6 6. Qxh6 gxh6) 2... fxg4 { [%eval -0.16] } 3. Bh3 { [%eval -0.36] } 3... gxh3 { [%eval -0.67] } 4. Nxh3 { [%eval -0.91] } 4... Nf6?? { (-0.91 → Mate in 14) Checkmate is now unavoidable. Kf7 was best. } { [%eval #14] } (4... Kf7 5. e3) 5. e4 { [%eval #14] } 5... Nxe4 { [%eval #13] } 6. Ng5?? { (Mate in 13 → 1.38) Lost forced checkmate sequence. Qh5 was best. } { [%eval 1.38] } (6. Qh5 Nxd2 7. Qxh7 Nxb1 8. Rxb1 Rxh7 9. Rf1 Rxh3 10. Kd2 Rxh2 11. Rg1 Rxf2) 6... Nxg5?? { (1.38 → Mate in 12) Checkmate is now unavoidable. Nxf2 was best. } { [%eval #12] } (6... Nxf2 7. Kxf2 Rg8 8. Nxh7 Kf7 9. Nxf8 Rxf8 10. Qf3 Ke8 11. Qxb7 Rxf2 12. Qxb8) 7. Qf3 { [%eval #12] } 7... Nxf3 { [%eval #11] } 8. Rg1 { [%eval #11] } 8... Nxe1 { [%eval #10] } 9. Rxg7 { [%eval #10] } 9... Bxg7 { [%eval #8] } 10. b4 { [%eval #8] } 10... Bxa1 { [%eval #7] } 11. Bb2?? { (Mate in 7 → -4.30) Lost forced checkmate sequence. h4 was best. } { [%eval -4.3] } (11. h4 Nxc2 12. f3 Nxb4 13. h5 Nxa2 14. f4 Nxc1 15. d3 Nxd3 16. h6 Nxf4) 11... Bxb2?? { (-4.30 → Mate in 6) Checkmate is now unavoidable. Nxc2 was best. } { [%eval #6] } (11... Nxc2 12. Bxh8 Nxb4 13. Bxa1 Nxa2 14. h4 Kf8 15. Bc3 Nxc3 16. Nxc3 b5 17. Nxb5) 12. d4 { [%eval #7] } 12... Bxd4 { [%eval #5] } 13. Nc3?? { (Mate in 5 → 1.30) Lost forced checkmate sequence. b5 was best. } { [%eval 1.3] } (13. b5 Bxf2 14. h3 Nxc2 15. h4 Bxh4 16. Na3 Nxa3 17. b6 cxb6#) 13... Bxc3 { [%eval -0.15] } 14. a4?? { (-0.15 → -5.17) Blunder. h4 was best. } { [%eval -5.17] } (14. h4 Nxc2) 14... Bxb4?? { (-5.17 → Mate in 4) Checkmate is now unavoidable. Nxc2 was best. } { [%eval #4] } (14... Nxc2 15. h4 Nxb4 16. f4 a6 17. h5 Ba1 18. a5 Bf6 19. f5 e5 20. fxe6) 15. a5?? { (Mate in 4 → -3.60) Lost forced checkmate sequence. c3 was best. } { [%eval -3.6] } (15. c3 Bxc3 16. f3 Nxf3 17. h4 Nxh4 18. a5 Bxa5#) 15... Bxa5?? { (-3.60 → Mate in 3) Checkmate is now unavoidable. Nxc2 was best. } { [%eval #3] } (15... Nxc2 16. f4) 16. c3 { [%eval #3] } 16... Bxc3 { [%eval #2] } 17. f3 { [%eval #2] } 17... Nxf3 { [%eval #1] } 18. h4 { [%eval #1] } 18... Nxh4# { Game ends by variant rule. } 1-0