- Blind mode tutorial
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[Event "casual variant:atomic game"] [Site "https://lichess.org/7FSHD8tF"] [Date "2018.10.20"] [Round "-"] [White "Illion"] [Black "IMaDale"] [Result "0-1"] [GameId "7FSHD8tF"] [UTCDate "2018.10.20"] [UTCTime "07:37:03"] [WhiteElo "2298"] [BlackElo "2391"] [BlackTitle "IM"] [Variant "Atomic"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 1.95] } 1... f6 { [%eval 2.11] } 2. e3 { [%eval 2.03] } 2... d5 { [%eval 2.5] } 3. Bd3?? { (2.50 → 0.35) Blunder. Ng5 was best. } { [%eval 0.35] } (3. Ng5 fxg5 4. Qh5+ g6 5. Qe5 Be6 6. Qxc7 b5 7. g4 d4) 3... g6 { [%eval 0.0] } 4. Nd4 { [%eval 0.3] } 4... Bg4 { [%eval 0.16] } 5. f3 { [%eval 0.3] } 5... Nc6 { [%eval 0.55] } 6. Nb5? { (0.55 → -1.03) Mistake. Bf5 was best. } { [%eval -1.03] } (6. Bf5 e6 7. c3 Nxd4 8. Qa4+ c6 9. Qa5 Qxa5 10. d4 Bxf5) 6... Nb4 { [%eval -1.69] } 7. Bf5 { [%eval -1.88] } 7... Bxf5 { [%eval -1.76] } 8. Qe2 { [%eval -1.9] } 8... Nd3+ { [%eval -1.83] } 9. Kf1 { [%eval -1.74] } 9... a6 { [%eval -1.66] } 10. Nxc7 { [%eval -1.75] } 10... Nxb2 { [%eval -1.36] } 11. e4 { [%eval -1.67] } 11... e5 { [%eval -1.17] } 12. f4 { [%eval -1.34] } 12... Bb4 { [%eval -1.21] } 13. c3 { [%eval -1.57] } 13... Nh6?! { (-1.57 → -0.96) Inaccuracy. d4 was best. } { [%eval -0.96] } (13... d4 14. g4 h5 15. Kg2 hxg4 16. h4 Rc8 17. Rb1 Nh6 18. a3 Ng4 19. axb4 b5 20. fxe5) 14. g4 { [%eval -0.82] } 14... O-O { [%eval -0.74] } 15. f5? { (-0.74 → -2.00) Mistake. Kg2 was best. } { [%eval -2.0] } (15. Kg2) 15... Nxf5?! { (-2.00 → -1.12) Inaccuracy. gxf5 was best. } { [%eval -1.12] } (15... gxf5 16. Rg1) 16. exd5?? { (-1.12 → -3.62) Blunder. Qf2 was best. } { [%eval -3.62] } (16. Qf2 f5) 16... Rad8 { [%eval -2.98] } 17. d4 { [%eval -2.76] } 17... Kh8 { [%eval -2.84] } 18. d5?! { (-2.84 → -4.22) Inaccuracy. Kf2 was best. } { [%eval -4.22] } (18. Kf2 Ba3) 18... e4?? { (-4.22 → 0.00) Blunder. Bc5 was best. } { [%eval 0.0] } (18... Bc5) 19. Qe3 { [%eval 0.0] } 19... h6 { [%eval 0.0] } 20. Kg2?? { (0.00 → -7.72) Blunder. cxb4 was best. } { [%eval -7.72] } (20. cxb4 Rc8 21. Qc5 Rxc5 22. Ke2 f5 23. Rc1 f4 24. Rc7 f3+ 25. Ke3 Rf7 26. Rc8+ Rf8) 20... Bc5 { [%eval -7.1] } 21. Qf4?! { (-7.10 → -18.76) Inaccuracy. Qc1 was best. } { [%eval -18.76] } (21. Qc1 f5 22. Rf1 e3 23. c4 f4 24. Rf3 e2 25. Qe1 Bf2 26. Qc3+ Bd4 27. Qe1 Bc3) 21... Bg1 { [%eval -14.78] } 22. h4 { [%eval -18.9] } 22... f5 { [%eval -16.02] } 23. Qc7 { [%eval -17.22] } 23... Rd7 { [%eval -12.04] } 24. Qa5?! { (-12.04 → Mate in 10) Checkmate is now unavoidable. Qb6 was best. } { [%eval #-10] } (24. Qb6 Bxb6) 24... fxg4 { [%eval #-9] } 25. Qd8 { [%eval #-6] } 25... Rdxd8 { [%eval #-5] } 26. h5 { [%eval #-5] } 26... g5 { [%eval #-4] } 27. Rh4 { [%eval #-2] } 27... gxh4 { [%eval #-4] } 28. d6 { [%eval #-4] } 28... e3 { [%eval #-5] } 29. d7 { [%eval #-5] } 29... e2 { [%eval #-4] } 30. d8=Q { [%eval #-4] } 30... Rxd8 { [%eval #-3] } 31. Kg3 { [%eval #-3] } 31... e1=Q+ { [%eval #-2] } 32. Kf4 { [%eval #-2] } 32... Qe5+ { [%eval #-2] } 33. Kg4 { [%eval #-1] } 33... Qxh5# { Game ends by variant rule. } 0-1