- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/7CstRGMu"] [Date "2025.09.30"] [White "Remont1"] [Black "Darius_Vamanu"] [Result "0-1"] [GameId "7CstRGMu"] [UTCDate "2025.09.30"] [UTCTime "13:32:29"] [WhiteElo "1687"] [BlackElo "1546"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+52"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... h5?? { (-0.35 → 2.07) Blunder. Bg7 was best. } { [%eval 2.07] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxf7 { [%eval 1.34] } 3... Kxf7 { [%eval 1.33] } 4. g4 { [%eval 1.84] } 4... hxg4 { [%eval 0.25] } 5. Bh3 { [%eval 1.68] } 5... gxh3 { [%eval 0.86] } 6. Kf1 { [%eval 0.98] } 6... Bh6?? { (0.98 → Mate in 13) Checkmate is now unavoidable. Nh6 was best. } { [%eval #13] } (6... Nh6 7. c3 Rg8 8. Qb3 Ng4 9. Qxf7 Nxf2 10. Kxf2 e5 11. Qxg8) 7. Kg2 { [%eval #13] } 7... Bxd2 { [%eval #12] } 8. Qxd2?? { (Mate in 12 → -2.30) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -2.3] } (8. Bxd2 hxg2 9. Rg1 Rxh2 10. Rxg2 Rxg2 11. Na3 Rxf2 12. Qh1 Rxe2 13. Qxb7 Bxb7) 8... hxg2 { [%eval -1.86] } 9. Qxd7 { [%eval -2.76] } 9... gxh1=Q?? { (-2.76 → Mate in 12) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #12] } (9... Rxh2 10. Qxd8 Rxh1 11. Qxe7 Rxc1 12. Qxc7 Rxc2 13. Qxb8 Rxe2 14. Qxc8 Rxb2 15. Qxa8) 10. Qxe7 { [%eval #12] } 10... Qxc1 { [%eval #9] } 11. Qxc7 { [%eval #9] } 11... Qxc2 { [%eval #8] } 12. Qxb7?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-9] } (12. Qxc2 Rxh2 13. Qxc8 Rxf2 14. Qxb8 Qxb8 15. a4 Rxe2 16. Na3 Rxb2 17. Ra2 Rxa2) 12... Qxe2 { [%eval #-9] } 13. Qxc8 { [%eval #-8] } 13... Qxf2 { [%eval #-8] } 14. Qxd8 { [%eval #-7] } 14... Qxh2 { [%eval #-11] } 15. Qxg8 { [%eval #-10] } 15... Qxb2 { [%eval #-10] } 16. Qxh8 { [%eval #-5] } 16... Qxa1 { [%eval #-5] } 17. Qxb8 { [%eval #-4] } 17... Qxa2 { [%eval #-4] } 18. Qxa7 { [%eval #-3] } 18... Qxb1 { [%eval #-3] } 19. Qxa8 { [%eval #-2] } 19... Qb8 { [%eval #-2] } 20. Qxb8 { [%eval #-1] } 20... Kf8 { [%eval #-1] } 21. Qxf8# { Game ends by variant rule. } 0-1