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[Event "rated Antichess game"] [Site "https://lichess.org/7AkfWDnd"] [Date "2024.12.03"] [White "Levelup1239"] [Black "sayannag23"] [Result "1-0"] [GameId "7AkfWDnd"] [UTCDate "2024.12.03"] [UTCTime "01:19:13"] [WhiteElo "1108"] [BlackElo "965"] [WhiteRatingDiff "+41"] [BlackRatingDiff "-42"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval 0.03] } 2. d3 { [%eval 0.0] } 2... b6 { [%eval 0.22] } 3. c3?! { (0.22 → -0.76) Inaccuracy. Bh6 was best. } { [%eval -0.76] } (3. Bh6 Nxh6 4. g4 Nxg4 5. h3 Nxf2 6. Kxf2 Na6 7. Nd2 e6) 3... g5 { [%eval -1.04] } 4. Bxg5 { [%eval -0.23] } 4... e6? { (-0.23 → 1.01) Mistake. f5 was best. } { [%eval 1.01] } (4... f5 5. Bxe7 Kxe7 6. c4 f4 7. gxf4 Nf6 8. Nd2 Ne4 9. Nxe4 b5 10. cxb5) 5. Bxd8 { [%eval 1.14] } 5... Kxd8 { [%eval 0.83] } 6. Nf3?? { (0.83 → Mate in 12) Checkmate is now unavoidable. c4 was best. } { [%eval #-12] } (6. c4 Ne7) 6... e5 { [%eval #-12] } 7. Nxe5 { [%eval #-11] } 7... a6?? { (Mate in 11 → 0.76) Lost forced checkmate sequence. d5 was best. } { [%eval 0.76] } (7... d5 8. Nxf7 Ke7 9. Nxh8 Bh3 10. Bxh3 Kf7 11. Nxf7 Nd7 12. Bxd7 Bb4 13. cxb4) 8. Nxd7 { [%eval 0.46] } 8... Kxd7 { [%eval 0.69] } 9. d4?? { (0.69 → -1.76) Blunder. c4 was best. } { [%eval -1.76] } (9. c4 Ba3 10. Nxa3 b5 11. Nxb5 axb5 12. cxb5 Rxa2 13. Rxa2 Na6 14. Rxa6 Bxa6) 9... c5?? { (-1.76 → Mate in 18) Checkmate is now unavoidable. Bb4 was best. } { [%eval #18] } (9... Bb4 10. cxb4) 10. dxc5 { [%eval 7.09] } 10... bxc5? { (7.09 → Mate in 12) Checkmate is now unavoidable. Bxc5 was best. } { [%eval #12] } (10... Bxc5 11. Qxd7) 11. Qxd7 { [%eval #12] } 11... Bxd7 { [%eval #11] } 12. g4 { [%eval #14] } 12... Bxg4 { [%eval #15] } 13. Bh3?? { (Mate in 15 → Mate in 9) Lost forced checkmate sequence. c4 was best. } { [%eval #-9] } (13. c4 Bxe2 14. Kxe2 Nd7 15. Nc3 Re8 16. Ke3 Rxe3 17. fxe3 h6 18. b4 cxb4) 13... Bxh3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Bxe2 was best. } { [%eval #9] } (13... Bxe2 14. Kxe2 Nd7 15. Bxd7 Rc8 16. Bxc8 Bd6 17. Bxa6 Bxh2 18. Rxh2 Nh6 19. Rxh6) 14. Rf1?? { (Mate in 9 → 1.09) Lost forced checkmate sequence. b4 was best. } { [%eval 1.09] } (14. b4 cxb4 15. cxb4 Bxb4 16. Rg1 Bxe1 17. Rxg8 Bxf2 18. Rxb8 Raxb8 19. e3 Bxe3) 14... Bxf1 { [%eval -0.06] } 15. Kxf1 { [%eval -0.68] } 15... h5?? { (-0.68 → Mate in 7) Checkmate is now unavoidable. Nc6 was best. } { [%eval #7] } (15... Nc6 16. c4) 16. b4 { [%eval #7] } 16... cxb4 { [%eval #6] } 17. cxb4 { [%eval #6] } 17... Bxb4 { [%eval #5] } 18. Nc3 { [%eval #6] } 18... Bxc3 { [%eval #5] } 19. a3?? { (Mate in 5 → -5.94) Lost forced checkmate sequence. e4 was best. } { [%eval -5.94] } (19. e4 Bxa1 20. e5 Bxe5 21. a4 Bxh2 22. Kg1 Bxg1 23. a5 Bxf2#) 19... Bxa1 { [%eval -4.77] } 20. Ke1 { [%eval -5.82] } 20... a5 { [%eval -6.26] } 21. a4 { [%eval -6.91] } 21... h4 { [%eval -6.1] } 22. h3 { [%eval -8.14] } 22... Ne7 { [%eval -6.09] } 23. f4?? { (-6.09 → Mate in 8) Checkmate is now unavoidable. e4 was best. } { [%eval #-8] } (23. e4 f5) 23... Nc8? { (Mate in 8 → -7.46) Lost forced checkmate sequence. Be5 was best. } { [%eval -7.46] } (23... Be5 24. fxe5 f6 25. exf6 Rg8 26. fxe7 Rd8 27. exd8=B Na6 28. Bxa5 Rd8 29. Bxd8) 24. f5 { [%eval -7.78] } 24... f6 { [%eval -7.73] } 25. e4 { [%eval -8.48] } 25... Na7?! { (-8.48 → -5.76) Inaccuracy. Rg8 was best. } { [%eval -5.76] } (25... Rg8 26. e5) 26. e5 { [%eval -5.71] } 26... Bxe5 { [%eval -6.21] } 27. Ke2 { [%eval -8.45] } 27... Nb5?? { (-8.45 → -3.71) Blunder. Rg8 was best. } { [%eval -3.71] } (27... Rg8 28. Kd2 Bd6 29. Kd3 Na6 30. Kc3 Rae8 31. Kb4 axb4 32. a5 Rg4 33. hxg4) 28. axb5 { [%eval -4.5] } 28... a4 { [%eval -3.76] } 29. b6 { [%eval -4.09] } 29... Ra7 { [%eval -3.69] } 30. bxa7 { [%eval -4.63] } 30... a3? { (-4.63 → -2.37) Mistake. Na6 was best. } { [%eval -2.37] } (30... Na6 31. Ke3) 31. axb8=K { [%eval -1.78] } 31... Rxb8 { [%eval -2.16] } 32. Ke3 { [%eval -2.15] } 32... a2?? { (-2.15 → Mate in 1) Checkmate is now unavoidable. Bf4 was best. } { [%eval #1] } (32... Bf4 33. Kxf4 a2 34. Kf3 a1=K 35. Kf4 Ka2 36. Kf3 Ka3 37. Kf2 Ka4 38. Kf3) 33. Kf4 { [%eval #1] } 33... Bxf4# { Game ends by variant rule. } 1-0