FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/791yEMJV"]
[Date "2025.04.26"]
[White "MariaKataisk"]
[Black "janjozef"]
[Result "0-1"]
[GameId "791yEMJV"]
[UTCDate "2025.04.26"]
[UTCTime "06:43:19"]
[WhiteElo "1233"]
[BlackElo "1294"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+25"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.25] } 1... e6 { [%eval -1.61] } 2. e3 { [%eval -0.25] } 2... Ba3 { [%eval 0.05] } 3. Nxa3 { [%eval 0.03] } 3... b5 { [%eval 0.14] } 4. Nxb5 { [%eval 0.17] } 4... Qh4 { [%eval 0.66] } 5. Nxc7?? { (0.66 → Mate in 13) Checkmate is now unavoidable. Nxa7 was best. } { [%eval #-13] } (5. Nxa7 Rxa7 6. Ba6 Bxa6 7. Qg4 Qxh2 8. Rxh2 Bc4 9. Qxg7 Rxa2) 5... Qxh2 { [%eval #-14] } 6. Nxe6 { [%eval #-10] } 6... Qxg1?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #15] } (6... Qxh1 7. Nxg7 Qxg1 8. Nxe8 Qxg2 9. Bxg2 Ba6 10. Bxa8 d6 11. Nxd6 f5 12. Nxf5) 7. Rxg1 { [%eval #15] } 7... fxe6 { [%eval 11.07] } 8. Ba6?? { (11.07 → 1.03) Blunder. Qh5 was best. } { [%eval 1.03] } (8. Qh5 a6 9. Qxh7 Rxh7 10. Bxa6 Rxa6 11. Rh1 Rxh1 12. Kf1 Rxf1 13. d3 Rxf2) 8... Bxa6 { [%eval 1.48] } 9. Qe2?? { (1.48 → -1.37) Blunder. Qh5 was best. } { [%eval -1.37] } (9. Qh5 Be2) 9... Bxe2 { [%eval -1.3] } 10. Kxe2 { [%eval -1.76] } 10... h6?! { (-1.76 → -0.70) Inaccuracy. Ke7 was best. } { [%eval -0.7] } (10... Ke7 11. c4) 11. Rh1? { (-0.70 → -2.23) Mistake. d4 was best. } { [%eval -2.23] } (11. d4 e5) 11... g5 { [%eval -1.76] } 12. Rxh6 { [%eval -1.78] } 12... Rxh6 { [%eval -1.82] } 13. Kf3 { [%eval -2.03] } 13... Rh3? { (-2.03 → -0.84) Mistake. Ne7 was best. } { [%eval -0.84] } (13... Ne7 14. Ke2) 14. gxh3 { [%eval -0.99] } 14... g4? { (-0.99 → 0.60) Mistake. Ne7 was best. } { [%eval 0.6] } (14... Ne7 15. h4) 15. Kxg4 { [%eval -0.77] } 15... e5?? { (-0.77 → 1.87) Blunder. Ne7 was best. } { [%eval 1.87] } (15... Ne7 16. a4) 16. e4 { [%eval 2.26] } 16... Kf7?? { (2.26 → Mate in 10) Checkmate is now unavoidable. d5 was best. } { [%eval #10] } (16... d5 17. exd5) 17. d4 { [%eval #10] } 17... exd4 { [%eval #9] } 18. c3 { [%eval #9] } 18... dxc3 { [%eval #8] } 19. Bb2?? { (Mate in 8 → -2.14) Lost forced checkmate sequence. Bh6 was best. } { [%eval -2.14] } (19. Bh6 Nxh6 20. h4 Nxg4 21. b4 Nxf2 22. b5 Nxe4 23. b6 axb6 24. Rg1 Rxa2) 19... cxb2 { [%eval -2.5] } 20. Kf5?? { (-2.50 → -5.58) Blunder. e5 was best. } { [%eval -5.58] } (20. e5 bxa1=B 21. a4 Bxe5 22. a5 d5 23. a6 Nxa6 24. b4 Nxb4 25. f4 Bxf4) 20... bxa1=B { [%eval -5.5] } 21. Kf6 { [%eval -5.88] } 21... Kxf6 { [%eval -5.55] } 22. e5 { [%eval -5.82] } 22... Kxe5 { [%eval -5.28] } 23. f4 { [%eval -5.48] } 23... Kxf4 { [%eval -5.4] } 24. a4 { [%eval #-11] } 24... Kg4 { [%eval #-11] } 25. hxg4 { [%eval #-11] } 25... d5?? { (Mate in 11 → -3.75) Lost forced checkmate sequence. Bd4 was best. } { [%eval -3.75] } (25... Bd4 26. g5 a6 27. a5 Ba7 28. g6 Nc6 29. b4 Nxa5 30. bxa5 Be3 31. g7) 26. b4 { [%eval -4.59] } 26... Bd4 { [%eval -3.32] } 27. b5?? { (-3.32 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #-10] } (27. g5 Bf2) 27... Nc6?? { (Mate in 10 → -2.96) Lost forced checkmate sequence. a6 was best. } { [%eval -2.96] } (27... a6 28. bxa6 Nxa6 29. g5 Bc5 30. g6 Ba7 31. a5 Rf8 32. g7 Nc5 33. gxf8=K) 28. bxc6 { [%eval -2.76] } 28... Rb8 { [%eval -2.91] } 29. a5?! { (-2.91 → -4.18) Inaccuracy. g5 was best. } { [%eval -4.18] } (29. g5) 29... Rb7?! { (-4.18 → -2.87) Inaccuracy. Bc5 was best. } { [%eval -2.87] } (29... Bc5) 30. cxb7 { [%eval -2.54] } 30... Bb6?? { (-2.54 → 5.03) Blunder. Bc5 was best. } { [%eval 5.03] } (30... Bc5 31. g5) 31. axb6 { [%eval 1.74] } 31... axb6 { [%eval 1.24] } 32. b8=N?? { (1.24 → -0.53) Blunder. b8=R was best. } { [%eval -0.53] } (32. b8=R Ne7) 32... b5?? { (-0.53 → 1.50) Blunder. Ne7 was best. } { [%eval 1.5] } (32... Ne7 33. Na6 b5 34. Nc5 d4 35. Nd7 d3 36. g5 Nf5 37. Nf6 Ne3 38. Nd5) 33. Nd7?? { (1.50 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #-10] } (33. g5) 33... Nf6 { [%eval #-10] } 34. Nxf6 { [%eval #-9] } 34... b4 { [%eval #-9] } 35. Nxd5 { [%eval #-8] } 35... b3 { [%eval #-8] } 36. g5 { [%eval #-5] } 36... b2 { [%eval #-5] } 37. Nb4 { [%eval #-4] } 37... b1=R { [%eval #-4] } 38. g6 { [%eval #-3] } 38... Rxb4 { [%eval #-3] } 39. g7 { [%eval #-2] } 39... Rf4 { [%eval #-2] } 40. g8=N { [%eval #-1] } 40... Rf6 { [%eval #-1] } 41. Nxf6# { Game ends by variant rule. } 0-1